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i was playing a three person gme the other day and it was obvious before the gme got strted tht i ws going to be the wipping boy, so i throught that in there face and played this team:
exp black panther 36
exp mistique 43
vet gambit 44
vet psylocke 45
rook task master 39
exp paramedic 10
exp vampire lackey 17
rook marrow 26
vet cm electra 26
rook moloid 6
292
why i didn't spend the last 8 points i don't know, but i used the set up
gambit---------msitique
psylocke
to geat affect, they were a damge monster with a lot of potential, the rest of the team pretty much moved around either lureing people in, or picking up the pieces, grnted i lost, but it was 600 on 300. they had experience firelord, nebula, umar, vet bron, and some other support stuff and someother beefy stuff, i held my own aginst them for a great bit of time, i came inches from decimating firelord in one turn, if i would have, i could hve one, but he ran off and got healed a lot, i beat down a lot of thier pieces, but eventually they swarmed me from all sides and ended it. but very annoying team, what should i do to fix it keping the same genral tactic and people
i'd like to get rid of the moloid, vmpire lacky, nd the extra 8 points, so i have like 31 points to spend,
my best marvell stealth team is has a few uniques but is otherwise very nice.
U Nick Fury
U Nightcrawler
V Gambit
V TaskMaster
R Black Panther
Set your three objects side by side and put your pieces Taskmaster, Fury, Gambit
use nightcrawler to hypersonic one of there pieces after being perplexed 2times (taskmaster,Gambit) and/or attack with one of those animals making the sheild. its important not to push TM or Gambit if you need the perplex.
Oh yeah and put black panther in a bush to outwit ####.
By this I assume you mean you have to have a team with lots of stealth.
In Marvel - that's not enough. You really need a team to support it. The reason being, Stealth teams are notoriously slow - which is why you couldn't get Firelord before he healed.
Coming off that Hindering terrain just bogs you down - and without any figures with Smoke-Cloud - you have to stay to the hindering or get slaughtered.
If memory serves - there is only 1 stealthed flyer in Marvel - E & V Invisible Girl. It might be worth using her since you need to get across the board in a hurry.
With only one, albiet expensive, option - the next is to use cheap free-move flyers. Marvel's got a few of them:
E Wasp is still the best. Free move, 33 pts and an 18 defense. She is tough to hit and most people won't even try. Let her cart around your main stealthed ranged attacker.
Doombots are good, too. But make sure you have a Brotherhood or Avengers team member in your group. They also make great mastermind fodder if you use Whitney Frost.
Another fig you could be using is E Moon Knight. With the free move and a 10 movement - he's pretty quick. Grab a Heavy Object with you're moving and people will think twice about basing him. And Willpower will keep him dangerous.
In the end, your team has a major lacking in both range and mobility - which is why you get gang-piled. You have no defensive powers other then stealth - which means you are relying a lot on your opponent making mistakes because you can't press any attack.
Ideally, I'd field a more balanced team. One with some stealth, some long ranged attackers, a few support pieces, and a bruiser.
If you really want to load up on a stealth team - DC or mixed is the way to go. But if you're playing Marvel only - try adding some mobility and I think you'll do much better against your friends.
Good luck and let us know how you do...
Visible Dials and Pushing Damage need to be optional. This is the way.
Pretty succesful. Keep the hand ninjas near Pyro to boost attack while Elektra perplexes his range or whatever. Black Panther outwits defensive powers and nightcrawler makes a hit and run attemtp. Madame Masque is a good sniper and if someone gets up close have black panther outwit their defense power and pop her next to them for poison damage.