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... I could call KC Supes in on this Click with, say, a 35-Point character, use him to double target Incapacitate my opponent's best two pieces (who then, even if they only have 1 action token, can't make ranged attacks the next turn) AND give any adjacent friendly characters Invincible for the rest of the turn if my opponent somehow still had viable attackers?
So I can basically make my opponent skip a turn (assuming Supes hits with his 12 Attack) for the low, low cost of 5 Points (for the Supes ID Card)?
You cannot call in these guys on their short dials because "Superman begins the game placed at least 6 squares from any starting area and not adjacent to another character."
Is this in fact the ruling, Clixerton? If the game has already begun, would he still be bound by that rule? In other words, is the wording in his trait equivalent to saying "when Superman is first placed on the map..."?
Is this in fact the ruling, Clixerton? If the game has already begun, would he still be bound by that rule? In other words, is the wording in his trait equivalent to saying "when Superman is first placed on the map..."?
Beginning of the game and Begins the game are two different terms.
From Heroclix Rules Forum:
Quote
While Wonder Woman, or any character with the ISOLATED FROM THIS BROKEN WORLD trait, may be selected as an ID Character using their lower cost starting line, they may not be called in via CALL IN HELP. A character with the ISOLATED FROM THIS BROKEN WORLD trait must begin the game at least 6 squares from any starting area and not adjacent to another character. Since it can't be placed adjacent to another character, it can't be placed adjacent to the character that used the CALL IN HELP effect (as that would be an illegal placement) and will not be placed on the map at all. It will immediately return to your Sideline. Note that placement would also be illegal if there were no squares to place her in that weren't at least 6 squares away from any starting area.