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Running 6 of these on a 300pt team could be fun. God that would be a lot of clicking though every turn. If you can hit that bloodlust click and stay on it, they can cause some serious damage. I dont think i'd bother with the common werewolf though, the hypersonic and penetrating here is whats amazing for them on the right map. For an extra 10pts you get a LOT more.
Way too easy for this guy to get stuck with two tokens. It's happened to me where he rolls a six and ends up on his fragile click, goes to a blue click (but still doesn't clear) then next turn goes back to his fragile click. But still has two tokens! It's like being a lycanthrope incapacitated him for some reason. I really wish he'd just click some when he takes damage on that click or something. It would make him less fragile and give him another way to get unstuck. As is, I feel like they really didn't put all that much thought into the werewolves in this set.
this guy is intersting.. @nickoli... the way i read it, it states that on purple #1 is when you roll d6 to remove tokens or not. any other click would clear normally. yeah, you could get stuck on purple #1, that sucks, but it falls to the d6 roll. could that be treated like a breakaway roll so you could prob it if need be? or no because prob specifies a targets attack roll or breakawy roll.