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I've spent the last month developing these modular terrain tiles and walls, it's still in the prototype phase and I'm testing all the pieces, but it looks promising. Soon I will add some sketches showcasing what I'm hoping they will be able to do, sorry pictures took so long.
Here's a look at a few things they can do
Here are some rough drawings of what I plan to do
I would like suggestions or interests on what I should design and what kind of maps you all would like
Eventually I will put these designs on shapeways where you all can purchase them.
I would love a ton of feedback on this project and interest so please ask me questions, give me suggestions, or just share your comments, thank you.
Last edited by Jaakel; 12/19/2017 at 23:05..
Reason: Update
I've added the pictures, please let me know if you want better pictures, an explanation on how it will work, or to see what else I've made on Fusion.
Also I want to come up with a shop name for Shapeways and I'm not quite sure what I would call it, I was thinking Jaak'el Prints, but I feel it could be something better, any suggestions?
This is a very nice idea, and the prototypes look solid.
Here is some advice (my opinion) - please take it as constructive feedback from someone who has also tried to ‘launch’ 3D terrain for Clix:
- if you’re goal is to run a profitable store - the price point is critical. Keep in mind what a Booster costs, what C, UC, R and SR’s cost on the second hand market and ask yourself “If I had $15 to spend on Clix... why would I spend it on something that’s NOT Heroclix instead?”
- I imagine the initial outlay with enough pieces to create ‘basic maps’ would involve at least 24 (6x4) floor tiles, plus a good number of wall sections. This could be a pricey initial investment (both for you and a customer). You might consider crowd funding options to confirm $$’s up front - and more importantly - the financial interest of your market and potential customers
- consider if you’re doing this more as a self-project of love and to promote fun maps for the community and profit is *meh* - it will help you stay focussed on great designs and regardless if you sell 1 or 500 - you will be happy.
- IMO, for me to want to buy them, the walls would need to be detailed like Necromunda bulkheads or model buildings - with bricks, stone arches, doorways cut into them etc. I think his is where you’ll be able to capture a market - in the detail.
Instead of a single designed generic solid brick wall - you have 7 options... with bullet holes, parts missing, with posted billboards, with a ladder or cracks or... wherever your imagination and ability can take you.
- I would suggest different sized wall sections too. Introducing a Single width wall would help create versatility in map creation. The last thing you want is to create design structures with limited flexibility (all rooms are 2x2) - it would almost defeat the purpose of your idea.
- same goes for the floor tiles. The water tiles (IMO) would need ripples, outdoor options including stones, gravel, swamp (with vines) etc - and again the details I believe will make or break it (so manhole covers, strewn rubbish, rats, cracks, old craters...)
This is a lot of feedback, please know it is intended to support and help you be successful whatever that looks like to you.
I am happy to be PM’d for more if you want. This is all coming from someone who invested $2k+ in something similar - and learned the hard way. :D
- IMO, for me to want to buy them, the walls would need to be detailed like Necromunda bulkheads or model buildings - with bricks, stone arches, doorways cut into them etc. I think his is where you’ll be able to capture a market - in the detail.
Instead of a single designed generic solid brick wall - you have 7 options... with bullet holes, parts missing, with posted billboards, with a ladder or cracks or... wherever your imagination and ability can take you.
- I would suggest different sized wall sections too. Introducing a Single width wall would help create versatility in map creation. The last thing you want is to create design structures with limited flexibility (all rooms are 2x2) - it would almost defeat the purpose of your idea.
- same goes for the floor tiles. The water tiles (IMO) would need ripples, outdoor options including stones, gravel, swamp (with vines) etc - and again the details I believe will make or break it (so manhole covers, strewn rubbish, rats, cracks, old craters...)
!
I have plans to add most of that, but you did give me great ideas, as of right now I've invested about $0 into this project as I have Autodesk fusion for free for 3 years and free 3D printing at my school, I am planning on listing these times for very low price as profit matters little to me, thank you for the advice I appreciate it.