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#012 Unique Contemplator
Real Name: Tath Ki
Team: Mystics, Power Cosmic
Range: 12
Points: 70
Keywords: Deadpool Corps, Elders of the Universe, Cosmic, Mystical
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Contemplating For Billions Of Years: Once per turn, when a friendly character within range roll a single d6, they may reroll the result.
Pounderance: Perplex. When Contemplator uses Perplex to increase the combat value of an opposing character, after resolutions, assign the character an action token; and if he uses it to decrease the combat value of a friendly character, remove an action token from that character.
Complete Understanding: Probability Control, Shape Change.
█ FOLLOW NO WHIMS EXCEPT THOSE OF THE INFINITE (Phasing/Teleport)
█ YOU MISJUDGE MY PHYSICAL ABILITIES TO AVOID YOUR ATTACKS (Super Senses)
Significant Appearance: Captain America Annual vol 1 #6 (1982)
Sentinel Omega Class: This is a beastly dial, I'll concede that your right about these particular Sentinels deserve to be powerful, and you've accomplished that well with this dial. I like how he improves upon the Alpha Class version by not having to give up his Analyzed tokens, it gives them the feel that they are next of kin but this guy is his superior.
Rachel: I like this take on Rachel a lot, the ability to switch from being a support piece to an attacker if you get her ticked off is very fitting for her. The special Super Senses ability is really cool, I love how it represents her seeing your attack coming, and then tossing you out of the way when it fails. I think it would be interesting though to do a take on her based on her days as a Mutant ''Hound'', with anti-mutant powers and all that.
Contemplator: This guy is a great support piece, I think his special Perplex is really cool, I love the give and take aspect of it. I'm not sure he needs to be 100 points though, maybe 90 points would be more fitting, after all, he has no offensive capability.
Sentinel Omega Class: This is a beastly dial, I'll concede that your right about these particular Sentinels deserve to be powerful, and you've accomplished that well with this dial. I like how he improves upon the Alpha Class version by not having to give up his Analyzed tokens, it gives them the feel that they are next of kin but this guy is his superior.
Rachel: I like this take on Rachel a lot, the ability to switch from being a support piece to an attacker if you get her ticked off is very fitting for her. The special Super Senses ability is really cool, I love how it represents her seeing your attack coming, and then tossing you out of the way when it fails. I think it would be interesting though to do a take on her based on her days as a Mutant ''Hound'', with anti-mutant powers and all that.
Contemplator: This guy is a great support piece, I think his special Perplex is really cool, I love the give and take aspect of it. I'm not sure he needs to be 100 points though, maybe 90 points would be more fitting, after all, he has no offensive capability.
RE: Rachel - a full hound version would be cool. Man, I wish they still had the mutant keyword - it would make things so much easier instead of having to deal with the X-Men or brotherhood or new mutant...ad nauseam.
RE: Contemplator - I agree, 100 points is too much. After looking at Mr. Mxy at 70, I'm dropping this guy to 80 points.
Thanks for the feedback. I hope you had a merry christmas and some happy holidays.
#036 Unique Possessor
Real Name: Kamo Tharnn
Team: Power Cosmic
Range: 0
Points: 85
Keywords: Elders of the Universe, Cosmic, Mystical, Scientist
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⦿ █ ●
Runestaff: Possessor begins the game with #036s Runestaff equipped. When Possessor has the Runestaff equipped, modify his combat values, except range +1.
Blinded By The Light: When Possessor occupies outdoor terrain his minimum range for powers can not be greater than 4 squares.
Galactic Librarian: Perplex. When Possessor uses Perplex to target an opposing character also modify Possessor's same combat value -1, and until your next turn, you may replace Possessor's combat value with the target's combat value that was modified.
█ QUEST FOR OMNISCIENCE (Sidestep)
█ POWER PRIMORDIAL (Precision Strike)
█ HURT BUT NOT KILLED (Toughness)
█ DEAL WITH DEATH (Invulnerability)
█ POSSESSOR OF ALL KNOWLEDGE (Outwit)
RUNESTAFF
EQUIP: Any
UNEQUIP: Drop
EFFECT: This character has Range value of 6. Phasing/Teleport. Steal Energy, but only when making a range attack. If the equipped character is named Possessor, he can also use Support and Mind Control as if he had .
#056 Unique Astronomer
Real Name: Seginn Gallio
Team: Power Cosmic
Range: 5
Points: 100
Keywords: Elders of the Universe, Cosmic, Scientist
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Understand The Stars And Elements of This Universe: Leadership. When he uses it to remove an action token from a friendly character, you may assign an action token to an opposing character with no action tokens that's less points within range and line of fire.
Distant Finder: Adjacent friendly character modify their range +2 when targeting characters within Astronomer's line of fire.
Turn Up The Intensity Range Combat Expert. When Astronomer uses it, roll 2d6 and he may replace his range value with the result.
Deal With Death: STOP. Regeneration as FREE.
█ INTERGALACTIC TELEPORTATION (Phasing/Teleport)
█ MOVES WITHIN MOVES (Sidestep)
█ POWER PRIMORDIAL (Precision Strike)
█ ANCIENT (Toughness)
█ EVERYTHING IN THE RIGHT PLACE (Super Senses)
█ PLANS WITHIN PLANS (Enhancement)
█ ENERGY BEAMS (Range Combat Expert)
#060 Unique Ego
Real Name: Ego, The Living Planet
Team: Power Cosmic
Range: 8
Points: 300/200/100/25
Keywords: Elders of the Universe, Eternity Watch, Cosmic
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Anti-Bodies: POWER: Generate an Anti-Body bystander [MAX:5]. If Ego is 100 points, after resolutions, deal Ego 1 unavoidable damage. // POWER: Once per game, generated 3 Anti-Body bystanders into your starting area.
Colossal Retaliation: The Living Planet: POWER: If no other Colossal Retaliation power has been activated this turn, choose an opposing character that attacked Ego or damaged a friendly character since your last turn. Place Ego such that he can make a close attack targeting the chosen character, then he may use Quake at no cost. If you are playing on the Living Planet map, Ego can use it as FREE instead.
Colossal Indifference: STOP. Plasticity. If Ego began the game on the 25-point starting line, he can't attack smaller characters except via Colossal Retaliation: The Living Planet and can not generate bystanders.
Boulders: Quake. Telekinesis. When Ego uses Telekinesis to make a RANGE Object Action against a character he has not targeted this turn, after resolutions, he may use Telekinesis at no cost.
Reshape The Biosphere: Empower, Enhancement. POWER: Place two standard objects within range and line of fire, then he may use Barrier at no cost.
█ GALE FORCE WINDS (Force Blast)
█ THIS WHOLE PLANET IS ALIVE (Stealth)
█ THERE IS NO ESCAPE (Plasticity)
█ YOU ARE OF NO FURTHER INTEREST TO ME (Poison)
█ HOW DO YOU HOPE TO STRIKE... (Impervious)
█ ...BACK AT THE POWER OF A LIVING PLANET (Invulnerability)
█ I AM NOT TO BE DEFEATED (Toughness)
█ NOW YOU DIE (Range Combat Expert)
█ POWER OF AN ENTIRE PLANET (Empower)
Significant Appearance: Thor vol 1 #133 (1966)
#060bt Anti-Body
Team: No Affiliation
Range: 0
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Mountain of Anti-Bodies: Plasticity, but only when adjacent to a friendly character.
Nice Ego...is he supposed to be able to generate bystanders with no penalty on the 25pt line? If so, I'd really like to see him face Carnage. I feel he needs mastermind but only on friendly antibodies.
Wanna trade? Check out my H/W list -------------------------V
#069 Hydro Armor
Real Name: N/A
Team: No Affiliation
Range: 5
Points: 50
Keywords: Stark Industries, Armor
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웃 █, █, █O, OO>
PASSENGER:1
Armor: This character has the Armor symbol (see below) instead of .
Designed For Undersea Adventures: When Hydro Armor occupies water terrain, modify Speed and Range +2.
Ink Cloud: Once per game, when Hydro Armor occupies water terrain and is targeted by a range attack, you may immediately place 4 smoke cloud markers in the square it occupies and adjacent squares. The markers remain until your next turn.
Electric Field Generation: Poison. When Hydro Armor uses it, the damage is penetrating to character that occupy water terrain.
█ IT'S IN THE NAME (Invincible)
█ PRESSURE RESISTANT LAYER (Invulnerability)
█ SUB-LAYERING (Toughness)
█ MINI-TORPEDOES (Range Combat Expert)
Significant Appearance: Iron Man vol 1 #218 (1987)
Quote
Armor Symbol:
Armors can not be assigned a resource.
Armors can not be given an action unless they have a pilot or AUTOPILOT.
As long as this Armor has no pilot, adjacent friendly standard characters have “POWER: Become this Armor's pilot.” Pilots are removed from the map and placed on the Armor’s HeroClix card. A character is only a pilot as long as it’s on the Armor’s card due to an action that made it the pilot.
If an Armor has a pilot, it has “POWER: Place the pilot adjacent.”
Armor modify their Attack +1, if the printed attack value of the pilot is higher than the Armor's printed attack value.
When an Armor is KO’d, place the pilot in or adjacent to its square and roll a d6.
1-3 : Deal the pilot 2 unavoidable damage.
4-6 : Deal the pilot 1 unavoidable damage.
#019 Force
Real Name: Carl Walker
Team: Team Player
Range: 6
Points: 100
Keywords: Hammer Industries, S.H.I.E.L.D., Stark Industries, Armor, Scientist
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EMP: Once per game, Pulse Wave as FREE, but only to target characters with the Armor, Robot, or Vehicle keyword. After resolutions, deal Force 1 unavoidable damage.
Force Fields: Force Blast. When Force hits with an attack, you may roll a d6 and the hit character is knocked back equal to the result instead of normal knock back.
Repulsor Fields: Energy Shield Deflection. Barrier, but maximum range of 4. After resolutions, make a close attack targeting opposing characters adjacent to the placed markers. Hit characters are knocked back instead of dealt damage.
█ USING FIELD GENERATORS TO FLY... (Running Shot)
█ ...OR LEVITATE (Sidestep)
█ RESTRAINING FIELD (Incapacitate)
█ OMNI-DIRECTIONAL REPULSION FIELD (Quake)
█ FORCE SHIELD (Impervious)
█ PERSONAL FIELD (Toughness)
█ FORCE BEAM (Range Combat Expert)
█ FORCE ENHANCED PUNCH (Close Combat Expert)
Significant Appearance: Iron Man vol 1 #223 (1987)
#010 Heather Hudson
Real Name: Heather McNeil
Team: No Affiliation
Range: 0
Points: 30
Keywords: Alpha Flight
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Alpha Flight Signal: POWER: Once per game, friendly characters with the Alpha Flight keyword may take a MOVE as FREE, but must end their move closer to Heather Hudson than they began.
█ STAY OUT OF THE WAY (Stealth)
█ I CAN HANDLE MYSELF (Sidestep)
█ I DON'T NEED PROTECTING...WELL MAYBE A LITTLE (Mastermind)
█ TRAINED BY PUCK (Combat Reflexes)
█ RUNNING ALPHA FLIGHT (Leadership)
█ HOLD HER OWN (Close Combat Expert)
Sorry for the delay, I've been sick I've been behind on my reviews.
Possessor: First, nice job on the ''Blinded by The Light'' Flavor text. Great design as usual, the limitation when outdoors is okay on him in sense he's relatively cheap and gets the stat bonuses when he has his staff.
Astronomer: I'm a big fan of the RCE special power, it has a nice amount of risk to it while also having the potential for a nice payoff. I do think though that his range should only be a 5 or something, to make the roll for the higher range a little more enticing. He like that he has some support potential with the Leadership and Enhancement, the token switching ability is a great idea.
Ego: Seems like this guy would make for a really fun figure, the low opening damage(at least for a figure worth his points) is off set by the ability to generate bystanders. I'll echo the same question though as No-Name in asking, is he meant to be able to generate Bystanders on his 25 point line, if so I feel like he should have some restriction on the bystander generation at that level, free bystanders at that price tend to get out of hand. Otherwise though, great dial.
Nice Ego...is he supposed to be able to generate bystanders with no penalty on the 25pt line? If so, I'd really like to see him face Carnage. I feel he needs mastermind but only on friendly antibodies.
Good catch. I made changes so he can't generate bystanders on his 25 pts line. I like the mastermind idea, but he already has so much going on I'd hate to add more.
Thanks for the feedback.
Quote : Originally Posted by sweakland
Sorry for the delay, I've been sick I've been behind on my reviews.
Possessor: First, nice job on the ''Blinded by The Light'' Flavor text. Great design as usual, the limitation when outdoors is okay on him in sense he's relatively cheap and gets the stat bonuses when he has his staff.
Astronomer: I'm a big fan of the RCE special power, it has a nice amount of risk to it while also having the potential for a nice payoff. I do think though that his range should only be a 5 or something, to make the roll for the higher range a little more enticing. He like that he has some support potential with the Leadership and Enhancement, the token switching ability is a great idea.
Ego: Seems like this guy would make for a really fun figure, the low opening damage(at least for a figure worth his points) is off set by the ability to generate bystanders. I'll echo the same question though as No-Name in asking, is he meant to be able to generate Bystanders on his 25 point line, if so I feel like he should have some restriction on the bystander generation at that level, free bystanders at that price tend to get out of hand. Otherwise though, great dial.
No sweat my friend. I sympathize, I and my family have been sick too. Santa dropped off a nasty upper respiratory bug at our house this year. So fun. I still feel like crap.
Thanks for the Elder love. I like the suggestion on Astronomer and I made the change to Ego so that he can no longer generate bystanders on his 25 pts line. That just seemed too much awesomeness for the cost.
#024 Guardian Battle-Suit
Real Name: N/A
Team: No Affiliation
Range: 6
Points: 40
Keywords: Alpha Flight, Armor
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Armor: This character has the Armor symbol (see below) instead of .
Original Design Purpose: MOVE: 웃 █. Halve speed then Move.
Vindicator: When Piloted by Heather Hudson, start on click #4. This game turn this dial counter-clockwise when it is damaged and clockwise when it is healed. Protected: Pulse Wave.
Who's In The Battle-Suit: Leadership, if the pilot is named James Hudson or Heather Hudson. Shape Change, if the pilot is named Delphine Courtney.
Armors can not be given an action unless they have a pilot or AUTOPILOT.
As long as this Armor has no pilot, adjacent friendly standard characters have “POWER: Become this Armor's pilot.” Pilots are removed from the map and placed on the Armor’s HeroClix card. A character is only a pilot as long as it’s on the Armor’s card due to an action that made it the pilot.
If an Armor has a pilot, it has “POWER: Place the pilot adjacent.”
Armor modify their Attack +1, if the printed attack value of the pilot is higher than the Armor's printed attack value.
When an Armor is KO’d, place the pilot in or adjacent to its square and roll a d6.
1-3 : Deal the pilot 2 unavoidable damage.
4-6 : Deal the pilot 1 unavoidable damage.
#044 James Hudson
Real Name: James Hudson
Team: No Affiliation
Range: 0
Points: 30
Keywords: Alpha Flight, Beta Flight, Scientist
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Resurrected Again: The first time this game that James Hudson is KO'd, turn him to click #11 and place him on this card. At the beginning of your turn, if James Hudson is on this card, roll a d6. 1: He joins your opponent's force and the opposing player places him into their starting area. 6: Place him into your starting area. After this, when he is KO'd, the opponent scores no victor points. Protected: Pulse Wave.
Electro-Magnetic Field Generation: FLIGHT, Energy Shield/Deflection, Toughness. James Hudson has a range value of 6.
Head of Department H: Leadership. When he uses it successfully, friendly characters that share a keyword modify attack +1.
#008 Roger Bochs
Real Name: Roger Bochs
Team: No Affiliation
Range: 0
Points: 20
Keywords: Alpha Flight, Beta Flight, Omega Flight, Scientist
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Inflitration: Opposing characters that share a keyword with Roger Bochs can not use Shape Change or Probability Control to target a friendly character.
Engineering Wizard: Support and Perplex. When he uses either power, he may only target characters with the Armor, Robot, or Vehicle keyword.