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#018 Unique Nova
Real Name: Frankie Raye
Team: Power Cosmic
Range: 8
Points: 200/150
Keywords: Fantastic Four, Herald of Galactus, Cosmic
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Heat Of A Thousand Stars: Precision Strike. When an opposing character reduces damage dealt by Nova, after resolutions, deal that character 1 unavoidable damage.
Cosmic Flames: Energy Shield/Deflection, Invulnerability. Poison, but she may use it after she has moved.
█ DANCING AMONG THE THE COSMOS (Running Shot)
█ HYPERSPACE FLIGHT (Hypersonic Speed)
█ IT'S ALL IN THE NAME (Pulse Wave)
█ POWER COSMIC (Impervious)
█ STELLAR FLAMES (Range Combat Expert)
Significant Appearance: Fantastic Four vol 1 #244 (1982)
Iron Man(Model one): This is a good representation of the first Iron Man armor, most versions seem too fancy while this one has the proper amount of tricks while still being basic.
Rhodey: I like that he's a decent figure on his own, but can be even better as a pilot due to his trait, it's a good, simple way to represent his combat experience.
War Machine: Now this is one awesome armor, I love the ability to attack everyone within his range, I would say he should have to halve his range to do it, but I think it's just fine considering he's only an armor. This guy would be super cool with Rhodey.
Norman Osborn: This is an interesting take on Norman in the fact that being the Green Goblin takes a back seat in the design, instead focusing on a scheming leader approach.
The Thing: I'm catching on now to your plan to do SF versions of all the Fantastic Four. Your take on the Thing is good, I like the self mastermind power on the defensive one, that should have been what the defensive Superman did in WF.
Nova: Straightforward, and awesome design, the ability to use Poison after moving is huge and I like her upgraded Precision Strike. Everything seems about right at her point cost.
#032 Unique Firelord
Real Name: Pyreus Kril
Team: Power Cosmic
Range: 5
Points: 200/125
Keywords: Herald Of Galactus, Nova Corps, Cosmic, Warrior
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Cosmic Rod: Firelord starts the game with #032s Cosmic Rod equipped. Firelord can not use Speed powers unless the Cosmic Rod is equipped.
Cosmic Flames: Firelord's range attacks deal penetrating damage.
█ BY THE GREAT STARS OF SPACE (Running Shot)
█ YOU'RE ONLY DELAYING THE INEVITABLE (Sidestep)
█ I ALONE AM THE POWER (Hypersonic Speed)
█ I POSSESS THE POWER COSMIC (Pulse Wave)
█ WARRIOR BORN (Energy Explosion)
█ PERISH AMID THE ROAR OF FLAMES (Poison)
█ DO YOU HAVE SOME INSATIABLE HUNGER FOR DEATH? (Invincible)
█ YOU'LL PAY FOR THAT TREACHERY (Invulnerability)
█ NO ONE MAY STRIKE FIRELORD AND LIVE (Toughness)
█ NOTHING CAN STAND AGAINST THE FURY OF FIRELORD (Range Combat Expert)
#032s Cosmic Rod
Light Object
EQUIP: ANY
UNEQUIP: DROP
EFFECT: When Firelord makes a range attack modify Range +2 and Attack +1, and he has .
#062a Unique Destroyer
Real Name: N/A
Team: Power Cosmic
Range: 8
Points: 175/100
Keywords: Asgardian, Herald of Galactus, Armor, Robot
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(175 Points)Forged By Odin: PROTECTED: Precision Strike, Exploit Weakness.
Ram: Sidestep. POWER: Move in a direct path. Then make a close attack targeting an opposing character who's square you moved through. If you hit, after resolutions, place the hit character adjacent.
█ MADE TO FIGHT CELESTRIALS (Sidestep)
█ BUT AM I NOT THE DESTROYER (Charge)
█ DISINTEGRATION BEAM (Penetrating/Psychic Blast)
█ A TRUE CONTEST OF STRENGTH (Super Strength)
█ YOU ARE IRRELEVANT (Impervious)
█ YOU WAR AGAINST THE INEVITABLE (Invincible)
█ THE DESTROYER IS NOT AN EMOTIONLESS HUSK (Invulnerability)
█ I STILL FEEL ANGER (Battle Fury)
Significant Appearance: Fantastic Four vol 1 #172 (1976)
#062b Prime Destroyer
Real Name: N/A
Team: Power Cosmic
Range: 7
Points: 100
Keywords: Asgardian, Armor
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Armor: This character has the Armor symbol (see below) instead of .
Corrupted Spirit: COLOSSAL STAMINA. When Destroyer uses Colossal Stamina, if the Pilot has a lower point value than Destroyer, deal it 1 unavoidable damage instead.
Disintegration Beam: Range Combat Expert. When he uses it, ⦿ █.
█ UNDETERRED (Sidestep)
█ THE ENERGY TO SHATTER PLANETS (Penetrating/Psychic Blast)
█ MOLECULAR RECONFIGURED (Precision Strike)
█ FORGED BY ODIN (Invincible)
█ PRACTICALLY INVULNERABLE (Invulnerability)
█ UNLIMITED STRENGTH (Close Combat Expert)
Significant Appearance: Thor vol 1 #300 (1980)
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Armor Symbol:
Armors can not be assigned a resource.
Armors can not be given an action unless they have a pilot or AUTOPILOT.
As long as this Armor has no pilot, adjacent friendly standard characters have “POWER: Become this Armor's pilot.” Pilots are removed from the map and placed on the Armor’s HeroClix card. A character is only a pilot as long as it’s on the Armor’s card due to an action that made it the pilot.
If an Armor has a pilot, it has “POWER: Place the pilot adjacent.”
Armor modify their Attack +1, if the printed attack value of the pilot is higher than the Armor's printed attack value.
When an Armor is KO’d, place the pilot in or adjacent to its square and roll a d6.
1-3 : Deal the pilot 2 unavoidable damage.
4-6 : Deal the pilot 1 unavoidable damage.
Firelord: Wait, where's the 13 attack? Anyway, this is a great update of the character, I like the pre-equipped Cosmic Rod and the Penetrating damage special power. That power can be really powerful, especially when used in tandem with the EE, but it wouldn't get out of hand because his stats are balanced out well.
Destroyer: Nice take on the destroyer, I like this one better then either of the versions we've gotten in Heroclix thus far. The ram power is cool, and I like the protection against PS and Exploit.
Destroyer Prime: Doing the Destroyer as an armor on it's own is probably one of your best ideas, it's works really well as one and making a lower point pilot have to take damage to control it was a good way to keep it balanced. It does seem pretty strong for the points, but in sense it's both a Prime and an Armor, and you all ready gave it a limitation with the trait, it should probably be okay. Maybe it could do with having one less one click.
Iron Man(Model one): This is a good representation of the first Iron Man armor, most versions seem too fancy while this one has the proper amount of tricks while still being basic.
Rhodey: I like that he's a decent figure on his own, but can be even better as a pilot due to his trait, it's a good, simple way to represent his combat experience.
War Machine: Now this is one awesome armor, I love the ability to attack everyone within his range, I would say he should have to halve his range to do it, but I think it's just fine considering he's only an armor. This guy would be super cool with Rhodey.
Norman Osborn: This is an interesting take on Norman in the fact that being the Green Goblin takes a back seat in the design, instead focusing on a scheming leader approach.
The Thing: I'm catching on now to your plan to do SF versions of all the Fantastic Four. Your take on the Thing is good, I like the self mastermind power on the defensive one, that should have been what the defensive Superman did in WF.
Nova: Straightforward, and awesome design, the ability to use Poison after moving is huge and I like her upgraded Precision Strike. Everything seems about right at her point cost.
Quote : Originally Posted by sweakland
Firelord: Wait, where's the 13 attack? Anyway, this is a great update of the character, I like the pre-equipped Cosmic Rod and the Penetrating damage special power. That power can be really powerful, especially when used in tandem with the EE, but it wouldn't get out of hand because his stats are balanced out well.
Destroyer: Nice take on the destroyer, I like this one better then either of the versions we've gotten in Heroclix thus far. The ram power is cool, and I like the protection against PS and Exploit.
Destroyer Prime: Doing the Destroyer as an armor on it's own is probably one of your best ideas, it's works really well as one and making a lower point pilot have to take damage to control it was a good way to keep it balanced. It does seem pretty strong for the points, but in sense it's both a Prime and an Armor, and you all ready gave it a limitation with the trait, it should probably be okay. Maybe it could do with having one less one click.
Thanks for all the great feedback.
Iron Man m1 - Thanks. That was exactly what I was going for - basic but not too simple.
War Machine - Yeah, half range might be a good idea. I'll have to think about it.
Norman - Osborn made it on the list as the second pilot for the iron patriot armor, but I couldn't make a Norm without including ol' Greenie.
Thing - I used SF Supes as my guide for the defense version.
Firelord - I thought about doing his 2nd starting line version as a slot for slot remake of the old 97 pts cheeselord. It was hard. I hated FL while he was the core of the meta...more correcetly, he started the meta. I wanted to make a badass piece that wasn't broken. The penetrating damage up top should make sure he's a nightmare.
Destroyer - I'm glad you like both versions. I know that first one will take people by surprise with all that battle fury. There is really only 1 story arc for big D when he was Galactus's herald. In it, he never makes a range attack and mostly just takes about beating stuff up - so I thought I'd be true to the comics. I added the top 2 clicks just to bring in some of the more traditional Destroyer powers.
This armor is something I've thought about for a long time. It was kind of the origin for the entire 'armor' effect I came up with for this set.
#070 Space Armor
Team: No Affiliation
Range: 6
Points: 50
Keywords: Avengers, Guardians of the Galaxy, Stark Industries, Armor
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Armor: This character has the Armor symbol (see below) instead of .
Warp Speed:At the beginning of your turn, if Space Armor occupies special rules terrain or is playing a map with "Space" in its title, doubles its speed and modifies its defense +2. // Damage +1 when making an attack targeting a character with the Cosmic keyword.
Enviro Suit: Willpower. Space Armor can't be knocked back and its defense powers have Protected: Outwit.
█ IT'S ALL IN THE NAME (Invincible)
█ CLUNKY, BUT HARDY (Impervious)
█ MULTI-LAYERED PROTECTION (Invulnerability)
█ UNI-BEAM (Range Combat Expert)
Significant Issue: Iron Man vol 1 #143 (1981)
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Armor Symbol:
Armors can not be assigned a resource.
Armors can not be given an action unless they have a pilot or AUTOPILOT.
As long as this Armor has no pilot, adjacent friendly standard characters have “POWER: Become this Armor's pilot.” Pilots are removed from the map and placed on the Armor’s HeroClix card. A character is only a pilot as long as it’s on the Armor’s card due to an action that made it the pilot.
If an Armor has a pilot, it has “POWER: Place the pilot adjacent.”
Armor modify their Attack +1, if the printed attack value of the pilot is higher than the Armor's printed attack value.
When an Armor is KO’d, place the pilot in or adjacent to its square and roll a d6.
1-3 : Deal the pilot 2 unavoidable damage.
4-6 : Deal the pilot 1 unavoidable damage.
Last edited by Renokhan; 03/21/2019 at 12:20..
Reason: Special thanks to Sweakland for the Cosmic suggestion.
Space Armor: This armor works exactly like it should, the +2 defense and double speed is a nice touch and I like the outwit protection on it's defense powers. I think this armor seems very well priced as well.
Titanium Man: The design on this one is straightforward, effective, and properly priced. I like the trait and how it allows him to switch to a close combat focus if the situation demands it, and I love the special Incapacitate.
#061 Iron Man (Model 37)
Real Name: N/A
Team: No Affiliation
Range: 8
Points: 100
Keywords: Avengers, Stark Industries, Armor
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Armor: This character has the Armor symbol (see below) instead of .
Wave Of The Future:At the beginning of your turn, choose a standard power that requires a POWER action to activate or Willpower. Iron Man Armor can use the chosen power until your next turn.
(+25 points) Autopilot: AUTOPILOT, but is only dealt damage after resolutions of an action in which Iron Man Armor made an attack.
Counter-Measures: Opposing characters within range and line of fire modify attack -1 when targeting Iron Man Armor with a range attack.
Fixing On The Fly: STOP. Energy Shield/Deflection, Once per game, Regeneration, but only if there is a pilot on this card.
Uni-Beam: POWER: Choose either ⦿ █, ⦿ █, ⦿ █, or ⦿ ●. Make a range attack using the chosen effect.
Significant Appearance: Iron Man vol 5 #1 (2012)
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Armor Symbol:
Armors can not be assigned a resource.
Armors can not be given an action unless they have a pilot or AUTOPILOT.
As long as this Armor has no pilot, adjacent friendly standard characters have “POWER: Become this Armor's pilot.” Pilots are removed from the map and placed on the Armor’s HeroClix card. A character is only a pilot as long as it’s on the Armor’s card due to an action that made it the pilot.
If an Armor has a pilot, it has “POWER: Place the pilot adjacent.”
Armor modify their Attack +1, if the printed attack value of the pilot is higher than the Armor's printed attack value.
When an Armor is KO’d, place the pilot in or adjacent to its square and roll a d6.
1-3 : Deal the pilot 2 unavoidable damage.
4-6 : Deal the pilot 1 unavoidable damage.
Space Armor: This armor works exactly like it should, the +2 defense and double speed is a nice touch and I like the outwit protection on it's defense powers. I think this armor seems very well priced as well.
Titanium Man: The design on this one is straightforward, effective, and properly priced. I like the trait and how it allows him to switch to a close combat focus if the situation demands it, and I love the special Incapacitate.
I feel bad about the space armor. It probably won't get to use its trait every often. I don't think it's my strongest armor design. I was having problems figuring out a niche for it.
In retrospect, Titanium man should have been an armor design with Gremlin and Boris as pilot characters. Oh well, I didn't think about it until I was about to post and didn't want to add them and have to renumber the whole set.
I feel bad about the space armor. It probably won't get to use its trait every often. I don't think it's my strongest armor design. I was having problems figuring out a niche for it.
Maybe some kind of defense boost against characters with the Cosmic keyword? Not exactly accurate but it would give the armor something special to work with.
Maybe some kind of defense boost against characters with the Cosmic keyword? Not exactly accurate but it would give the armor something special to work with.
Designer Note: I'd like to credit Zarg's excellent IM2020 design as inspiring [read: rip off] the 125 pts trait. Check it out here.
#022 Unique Iron Man 2020
Real Name: Arno Stark
Team: No Affiliation
Range: 8
Points: 150/125
Keywords: Stark Industries, Armor, Celebrity, Future, Scientist
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(125 Points)Time Machine: Begins the game with 6 Chrono Tokens on this card. When there are no Chrono tokens on this card, KO Iron Man 2020. At the beginning of your turn, roll a d6. 1-2: remove a Chrono Token.
Rocket Skates: Speed +1 when occupying indoor terrain
Ultra Pulse-Bolts: Force Blast. Energy Explosion, except he does 3 damage to hit characters.
Ram Punch: Charge. When he uses it, modify his damage value +1 for every two squares he moved through.
█ I'M ON IT (Running Shot)
█ INTERFERE AND BE DESTROYED (Sidestep)