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I'd vote for the next turn to be 4 packs instead of 2. Making it a double sized game. This moves slow for a 300 point game. I dunno, maybe it's me.
But wouldn't more figures make it move even slower? I mean, I'm about one decent turn on your part away from conceding. I missed a few too many attack rolls and I'm paying for it.
Well, I have one ace left in the hole and that's Cypher. He will try to break to Sidestep. Rolls 1. Regular movement, rolls 3. He's stuck where he is. Rolls to hit Skids, needs 12. Gets 7. But the real point here was to just push him onto his Douglock clicks.
I dunno, this just feels slow. Odd considering we're using the fight maps. Like I said, maybe it's just me. I think the light damage the set has is a factor also.
Hellion and Jean are off on the map. Adjusting.
Skids pushes on Oya. There's a method to my madness. CCEs her av to 10. Needs 6, rolls 12. Waay overkill. She's out, 1 to Skids.
Jean tks Iceman to I15.
He sides to K14. Pulse waves. (Here is where I could use the 12). Rolls 4. Pathetic.
Jean tks Beast to K14.
He outwits Cypher's invincible and attacks. SC is 1. Needs 7, rolls 7. That's a ko.
Penance to I13. Attacks Synch. Needs 6, rolls 7. SS is 2. Another one down.
Before this turn I did not see this favoring either of us but this turn changes things. Ready for game 2?