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Welcome back everyone to another Causing a Scene-ario!
Last weekend I saw the new movie "Tag", with Ed Helms, Jon Hamm and Jeremy Renner. (The TRUE stand out was Isla Fisher... so insane, she totally stole the movie!). It was playing at the Drive In with Deadpool 2... so why not, what a fun combo!
Half the time I was thinking if there was a way to make a Tag HeroClix scenario. I can't say I've ever seen one, but it could be fun.
The first thought I had was you'd have one figure that was "It". No, not Pennywise. That figure is the only figure that could attack. But that could pose an issue, if you allow damage with being tagged, the one who becomes "It" could have a rough go of tagging someone else.
Maybe a Special Power? "CLOSE: This character can only make close attacks that deal no damage. When this character hits any figure, that character has this special power, and this one does not". Wording may need tweaking, but it gets it. Tag doesn't really have a winner, just "Not Its". So, if you say the winner is whoever's team isn't "It", that'll make the players actually Tag each other. You can allow the rest of the team to attack, so that your team isn't doing nothing, and can make it easier for whoever is "It" to connect.
One rule I'd also include is "No tag backs", unless there are no other figures on the map. Otherwise, figures will just lock up until one or the other is KO'ed. Also, what if the one who is it gets KO'ed? Roll again to see who's it? "It" status reverts to the most recent "It"? Or even the figure that KO'ed whoever was "It". Maybe suggest also that each team have multiple figures. A One Man Army may not work too hot in this build.
That being said, I think the scenario I'd go with would be:
Quote
Tag! You're It!
X00 Points
X Age
Must have at least 3 figures
At the Beginning of the game, each player rolls 2d6. Lowest roll picks a figure that is "It". That character has the following special power:
CLOSE: Make a close attack that deals no damage. When this character hits any figure, that character has this special power, and this one does not.
A figure cannot be "Tagged Back" unless there are no other figures on the map. If the figure that is "It" is KO'ed, the figure that KOed them is "It". Whoever is "It" at the end of the game (be it at time, or one team is all KO'ed), loses.
What do you think? Anything else you would add? What would you play in a game like this.
That's it for me, see you next time, go out and Cause a Scene-ario! Just remember you can't Triple Stamp a Double Stamp!
Contrary to popular belief, I do know what I'm doing
Well for starters I'd have to play Hawkeye I didn't even know a movie named Tag came out, but this is a interesting idea for a Heroclix scenario.
My first instinct is to play a Martial Artist theme with all those high Attacks and Combat Reflexes. My second instinct is to play a bunch of Move stoppers like Fear Itself Heimdall etc. My third idea is to play Hypersonic pieces, the World's Fastest Man should be great in a game of Tag.
What happens if the character who is "it" is KO'd outside of an attack (pushing, for example)?
Also, doesn't this setup basically mean last man standing loses? So one tactic could be to try to kill your own team faster than the other guy can.
I feel like you might avoid that tactic a bit more if KO'ing "it" caused the nearest character allied with "it" to become the new "it". That way, KO'ing "it" is actually a good thing. If you manage to KO "it" when "it" is the only remaining opposing character, you win, since there's no way they can tag you.
Regardless, maybe "it" should have a free action to transfer "it"-status to a friendly character.
Now that I think about it, this scenario reminds me a bit of Batman with a bomb:
Well for starters I'd have to play Hawkeye I didn't even know a movie named Tag came out, but this is a interesting idea for a Heroclix scenario.
My first instinct is to play a Martial Artist theme with all those high Attacks and Combat Reflexes. My second instinct is to play a bunch of Move stoppers like Fear Itself Heimdall etc. My third idea is to play Hypersonic pieces, the World's Fastest Man should be great in a game of Tag.
Hypersonic wouldn't do much in this case... Tagging is CLOSE. HSS allows for a close attack (I thought of that haha). The rest though would probably be effective.
Quote : Originally Posted by Hein2208
What happens if the character who is "it" is KO'd outside of an attack (pushing, for example)?
Good call out. For fairness and to close an exploit, i'd say go through the beginning of the game protocol, Roll 2d6 etc. that way you don't have people pushing intentionally, taking other steps to.
Quote : Originally Posted by Hein2208
Also, doesn't this setup basically mean last man standing loses? So one tactic could be to try to kill your own team faster than the other guy can. I feel like you might avoid that tactic a bit more if KO'ing "it" caused the nearest character allied with "it" to become the new "it". That way, KO'ing "it" is actually a good thing. If you manage to KO "it" when "it" is the only remaining opposing character, you win, since there's no way they can tag you.
Yeah, it kind of does. I wanted to remove the thinking that "who cares about tagging, i'll just smash them and win". Otherwise, why even have scenarios? Probably need to make some tweaks still.
Quote : Originally Posted by Hein2208
Regardless, maybe "it" should have a free action to transfer "it"-status to a friendly character.
I had considered that actually. It happens in the movie a number of times! But I didn't want to go into too much, because I've noticed that when you have TOO many things going on, the entire scenario is forgotten and players just resort to bashing...
Quote : Originally Posted by Hein2208
Now that I think about it, this scenario reminds me a bit of Batman with a bomb:
Huh, it kind of is! I don't collect the Batman '66 figures, so I've never really looked at that figure. That would be a way to do this scenario.
Contrary to popular belief, I do know what I'm doing
Hypersonic wouldn't do much in this case... Tagging is CLOSE. HSS allows for a close attack (I thought of that haha). The rest though would probably be effective.
Hypersonic wouldn't do much in this case... Tagging is CLOSE. HSS allows for a close attack (I thought of that haha). The rest though would probably be effective.
Good call out. For fairness and to close an exploit, i'd say go through the beginning of the game protocol, Roll 2d6 etc. that way you don't have people pushing intentionally, taking other steps to.
Yeah, it kind of does. I wanted to remove the thinking that "who cares about tagging, i'll just smash them and win". Otherwise, why even have scenarios? Probably need to make some tweaks still.
I had considered that actually. It happens in the movie a number of times! But I didn't want to go into too much, because I've noticed that when you have TOO many things going on, the entire scenario is forgotten and players just resort to bashing...
Huh, it kind of is! I don't collect the Batman '66 figures, so I've never really looked at that figure. That would be a way to do this scenario.
You make some good points.
I did realize that the scenario could be forgotten in favor of, as you put it, bashing. If you can win by simply KO'ing your opponents team, then the game is probably going to feel a lot like regular HeroClix.
If you want the entire game to be a tag battle with a time limit, maybe you should prevent KO'ing altogether. Make it so a KO'd character comes back either immediately or after a round or two, probably on their last click. That way, fighting still helps you reduce the combat values of your opponents, so they have a harder time tagging your guys, but there's no risk of KO'ing the entire opposing force so there's no one left to tag.
A fairly simple version would be:
"When a character would be KO'd, instead turn them to their last non-KO click and assign them two action tokens that don't deal pushing damage."
Then KO'ing might actually live up to it's name for once, as you just get taken out of the fight temporarily.
Instead of tag, how about freeze tag? Each team has one character who is "it". If the character who is "it" tags an opposing character, that character is immobilized (can't be given action tokens, maybe not even free actions, although I'm not sure about that) until a friendly character tags them. If all of your characters are frozen, you automatically lose.
Freezing (or un-freezing) someone would be a free action done at the end of a move action. I'm not sure if you'd want to allow the free action to freeze all adjacent characters or just one, but it feels like all adjacent characters could make it a little more strategic. Anyone (not just the "it" character) can un-freeze a teammate.
If the "it" character is KO'd, then the closest friendly character becomes "it". Or maybe the character with the lowest points is always "it". Or maybe you could use the "tag" free action to change who is "it" on your team (with the proviso that you have to be "it" at the beginning of your turn in order to freeze someone else).
Or maybe tagging someone would be its own costed action, which would make it a little more tricky. I'd have to do some play-testing to figure out what works best (obviously, I have not nailed down a lot of the details in the five minutes that I've been thinking about this).
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark
If you want the entire game to be a tag battle with a time limit, maybe you should prevent KO'ing altogether. Make it so a KO'd character comes back either immediately or after a round or two, probably on their last click. That way, fighting still helps you reduce the combat values of your opponents, so they have a harder time tagging your guys, but there's no risk of KO'ing the entire opposing force so there's no one left to tag.
A fairly simple version would be:
"When a character would be KO'd, instead turn them to their last non-KO click and assign them two action tokens that don't deal pushing damage."
I like that a lot actually! Make the rounds shorter so that it doesn't feel as long. Good thinking!
Quote : Originally Posted by mparks3
Instead of tag, how about freeze tag? Each team has one character who is "it". If the character who is "it" tags an opposing character, that character is immobilized (can't be given action tokens, maybe not even free actions, although I'm not sure about that) until a friendly character tags them. If all of your characters are frozen, you automatically lose.
Freezing (or un-freezing) someone would be a free action done at the end of a move action. I'm not sure if you'd want to allow the free action to freeze all adjacent characters or just one, but it feels like all adjacent characters could make it a little more strategic. Anyone (not just the "it" character) can un-freeze a teammate.
If the "it" character is KO'd, then the closest friendly character becomes "it". Or maybe the character with the lowest points is always "it". Or maybe you could use the "tag" free action to change who is "it" on your team (with the proviso that you have to be "it" at the beginning of your turn in order to freeze someone else).
Or maybe tagging someone would be its own costed action, which would make it a little more tricky. I'd have to do some play-testing to figure out what works best (obviously, I have not nailed down a lot of the details in the five minutes that I've been thinking about this).
I think you're on to something with that! I like the inclusion of "Immobile" too!
Quote : Originally Posted by bam
Simple, clear, fun. I’d like to play this one.
Quote : Originally Posted by killerjello
Well done mate, this seems like a fun way to play. Freeze tag seems fun too!
Yeah, i think there is some fun to be had. It's definitely a different kind of game!
Contrary to popular belief, I do know what I'm doing
Another way of encouraging people to play the scenario would be to award points every time you 'tag' someone (and perhaps remove a smaller number of points from the team you tag).