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<< CarnivorousBee >> While this would be true for the typical barrier/smoke cloud user it is not the case for Bunker. His card specifically states that they are not removed until they are destroyed or until Bunker uses a power to place the same type of terrain marker again. Since losing the powers or even being knocked out are not listed in the exceptions on the card, they will remain on the map even after Bunker dies. >>
<< moonshark5 >> It is still a game effect, and is subject to the following rulebook passage:
Game effects remain a part of the game only as long as the character continues to possess the power or ability. If a power or ability is countered or lost, all game effects of that power or ability immediately end, but any actions already in progress are resolved normally. >>
Moonshark, you are correct to an extent, but one of the Golden Rules states that the character cards over-rule the rule book: << HEROCLIX “GOLDEN RULES” In general, game effects originating from rules on individual cards supersede the rules in this rule book (that’s part of the fun!). >> Terrain placed by Bunker remains on the board until Bunker uses the power again or the terrain is destroyed.
Nice try! Unfortunately, once Bunker is removed from play, his trait that allows the terrain to stay as a 'permanent' effect is no longer valid, and therefore it would be removed. Still an awesome piece that I totally love!
I cannot sing the praises of this piece enough! I attribute my win at a nationals qualifier event over the weekend to this piece. Bunker's perma-Smoke cloud or perma-Barrier is a massive jab in the arm to your team's defense and he starts off with a very handy Perplex. Bunker is a five star support piece.
When you need to establish a semi-permanent perimeter, Bunker and Terra (tt035) are your go-to Titans. Add Deathstroke from Arkham Origins, and you have a cheesefest for the ages.
Team this guy with Zombie Dr. Doom and barricade your enemies in. Those who can't escape will have to break free and when they do: SHAZAM! Instant penetrating damage courtesy of Doom's trait.
Hands down my favorite figure in the game. My win/lose ratio with this fig is amazing. Basically anyone you need to protect its bunkers best buddy. Bunker is at very least a jewel among what was a generally lack luster teen titans set. Need a (basically) permenent triage center? You got it. Not to mention the smoke cloud, perplex, and his amazing ability to surprise people with an attack now and then. Can't sing praises of this guy enough.
what happens if you give him Mr. Freeze's gun? Since his barrier stays on the map, does he get that free incap as long as someone is next to his barrier?
Not really. Since he can use Barrier on every click on his dial, he wouldn't be able to use the free Barrier from the Wall. :(
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
WIN/LOSS: 3-1 Bunker is an obscure character who will drive your opponent crazy. Perma-Barrier and Smoke Cloud is insane and once they get a look at what he can do he will be a marked man. I like to use his Perplex to up his range to really lockdown a RCE or CCE figure forcing the opponent to waste actions trying to get them out. Another use: Wall up an interior while you clear action tokens. 2017 Leadership has gone a long way in making this guy even better and his ability to run away with L/C and Willpower to heal or get out of harms way means he is a tough 89 points to put down. Keyword selection reduces his team building options although I do like the idea of pairing him with the Wonder Woman set Raven for increased mobility / range.
Visible Dials and Pushing Damage need to be optional. This is the way.