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Open Air Terrain: If a character that can't use Leap/Climb, Phasing/Teleport, Flight or Great Size occupies Open Air Terrain after actions resolve, deal that character 1 unavoidable damage and then the character's controller places the character in their starting area.
01a WakandaOutdoor
Size: 16x24
Source: Avengers Defenders War OP Kit
Starting Areas: 2
Thick Jungle: Hindered lines of fire drawn through printed hindering terrain modify a target's defense value by +2 instead of +1.
01b Dark DimensionOutdoor
Size: 16x24
Source: Avengers Defenders War OP Kit
Starting Areas: 2
Special Rules: Squared bordered by (solid orange line) are Void terrain. Squares bordered by (dashed orange line) are Portals. Both are considered clear terrain for movement and line of fire purposes. After any action that resolves, the active player rolls a d6 for each character occupying Void terrain and places them in the Portal square with the number matching the result. If the character can't be placed in that square, place them in a square nearest to that square.
01a Hydra IslandIndoor/Outdoor
Size: 16x24
Source: Nick Fury, Agent of S.H.I.E.L.D. OP Kit
Starting Areas: 2
01b Nick Fury's SafehouseIndoor/Outdoor
Size: 16x24
Source: Nick Fury, Agent of S.H.I.E.L.D. OP Kit
Starting Areas: 2
DC HeroClix: Superman/Wonder Woman
01a Mount OlympusOutdoor
Size: 16x24
Source: Superman/Wonder Woman OP Kit
Starting Areas: 2
TEMPLE OF MOUNT OLYMPUS: These squares are Blocking Terrain that can't be destroyed or replaced. Characters can't use Improved Movement (Ignores and Destroys Blocking Terrain) or Improved Targeting (Ignores and Destroys Blocking Terrain) to ignore this terrain.
01b The Daily PlanetIndoor/Outdoor
Size: 16x24
Source: Superman/Wonder Woman OP Kit
Starting Areas: 2
OPEN AIR Orange squares are Open Air squares. After actions resolve, if a character who can't use the Flight ability occupies an Open Air square, deal them 1 unavoidable damage, then that character's owner places them in their starting area. Non-held objects in Open Air squares are removed form the map.
GLASS WALLS (dashed orange lines): Glass Walls are walls that do not block line of fire. After an attack resolves, destroy all glass walls which had a line of fire drawn through them by that attack.
DC Heroclix: World's Finest
01a Danny the StreetOutdoor is not legal for WizKids hosted events.
01b United Nations ConferenceIndoor
Size: 16x24
Source: World's Finest OP Kit
Starting Areas: 2
OPEN AIR Orange squares are Open Air squares. After actions resolve, if a character who can't use the Flight ability occupies an Open Air square, deal them 1 unavoidable damage, then that character's owner places them in their starting area. Non-held objects in Open Air squares are removed form the map.
GLASS WALLS (dashed orange lines): Glass Walls are walls that do not block line of fire. After an attack resolves, destroy all glass walls which had a line of fire drawn through them by that attack.
DOORS (dashed black lines): Doors are walls that do not block movement.
Marvel HeroClix: Captain America: Civil War (Movie)
GLASS WALLS (dashed orange lines): Glass Walls are walls that do not block line of fire. After an attack resolves, destroy all glass walls which had a line of fire drawn through them by that attack.
01b Jean Grey School for Higher LearningOutdoor is not legal for WizKids hosted events.
02a Jean Grey School for Higher LearningIndoor/Outdoor
Size: 16x24
Source: Uncanny X-Men Release OP Kit
Starting Areas: 2
Note: The block from N7 to P18 is incorrectly marked as being indoor, leaving the rest of the map outdoor. These two areas should be treated the other way around, with N7 to P18 as outdoor and the rest of the map indoor. Official HeroClix Rules Forum
01a Prison 42Indoor
Size: 16x24 / 16x16
Source: Civil War Organized Play Support Pack
Starting Areas: 2 / 4
SPECIAL RULES: For a 4-Player game, players start in the Starting Areas indicated by (dashed purple line) and (dashed orange line) is considered the edge of the map.
01b StamfordOutdoor
Size: 16x24 / 16x16
Source: Civil War Organized Play Support Pack
Starting Areas: 2 / 4
SPECIAL RULES: For a 4-Player game, players start in the Starting Areas indicated by (dashed purple line) and (dashed orange line) is considered the edge of the map.
02a Final Battle Indoor
Size: 16x24 / 16x16
Source: Civil War Organized Play Support Pack
Starting Areas: 2 / 4
SPECIAL RULES: For a 4-Player game, players start in the Starting Areas indicated by (dashed purple line) and (dashed orange line) is considered the edge of the map.
02b Chemical PlantOutdoor
Size: 16x24 / 16x16
Source: Civil War Organized Play Support Pack
Starting Areas: 2 / 4
SPECIAL RULES: For a 4-Player game, players start in the Starting Areas indicated by (dashed purple line) and (dashed orange line) is considered the edge of the map.
Marvel HeroClix: Superior Foes of Spider-Man
01a Bank HeistIndoor
Size: 16x24
Source: Superior Foes of Spider-Man OP Kit
Starting Areas: 2
01b Friendly NeighborhoodOutdoor
Size: 16x24
Source: Superior Foes of Spider-Man OP Kit
Starting Areas: 2
DC HeroClix: The Joker's Wild
01a Ace StreetOutdoor
Size: 16x24
Source: The Joker's Wild! OP Kit
Starting Areas: 2
01b Ace ChemicalsIndoor
Size: 16x24
Source: The Joker's Wild! OP Kit
Starting Areas: 2
Marvel Heroclix: Deadpool and X-Force
01a SpeakeasyIndoor is not legal for WizKids hosted events.
Open Air Terrain: If a character that can't use Leap/Climb, Phasing/Teleport, Flight or Great Size occupies Open Air Terrain after actions resolve, deal that character 1 unavoidable damage and then the character's controller places the character in their starting area.
Marvel Heroclix: Deadpool and X-Force
01a WakandaOutdoor
Size: 16x24
Source: Avengers Defenders War OP Kit
Starting Areas: 2
Thick Jungle: Hindered lines of fire drawn through printed hindering terrain modify a target's defense value by +2 instead of +1.
01b Dark DimensionOutdoor is not legal for WizKids hosted events.
MUD PIT SQUARES Mud Pit squares are water terrain. Characters moving through or occupying theses squares cannot use (Improved Movement) (Ignores Hindering Terrain) or (Improved Movement) (Ignores Water Terrain).
01b Grand ArenaOutdoor
Size: 16x24
Source: The Mighty Thor Starter
Starting Areas: 2
02a BifrostOutdoor
Size: 16x24
Source: The Mighty Thor OP Kit
Starting Areas: 2
ORANCE SQUARES ARE INTERDIMENSIONAL SQUARES
They are clear terrain.
When a character occupies an Interdimensional Space square, after resolutions place the character in the nearest square possible that isn't Interdimensional Space and deal it 1 unavoidable damage. (The active player decides ties for "nearest.")
02b Jotunheim LakeOutdoor
Size: 16x24
Source: The Mighty Thor OP Kit
Starting Areas: 2
ORANGE SQUARES ARE ICE SQUARES
They are clear terrain.
When a character occupying an Ice square would be knocked back, double the number of squares it's knocked back.
ORANGE BOUNDARY LINES ARE THE MUTARA NEBULA
When attacking a ship occupying a Mutara Nebula square, modify the attacker's attack -2. A ship occupying a Mutara Nebula square, modifies its range -3.
ORANGE SQUARES ARE METREON PARTICLES
If a ship occupies a square of Metreon particles when it makes a range attack or is attacked by a range attack, roll 1d6. 6: After resolutions, deal the ship 1 unavoidable damage.
03a Tholian WebOutdoor
Size: 16x24
Source: Star Trek Tactics 4 OP Kit
Starting Areas: 2
ORANGE BOUNDARY LINES ARE THOLIAN WEBS
Tholian Webs block line of fire. If a ship moves through a Tholian Web, after resolutions it is dealt 1 unavoidable damage.
03b Proving GroundsOutdoor
Size: 16x24
Source: Star Trek Tactics 4 OP Kit
Starting Areas: 2
ORANGE SQUARES ARE THE ANOMALY FIELD
At the end of each player's turn, both players roll 2d6. For each roll of 1, the player must assign an action token to a friendly ship.
01a Harley's ApartmentOutdoor
Size: 16x24
Source: Harley Quinn and the Gotham Girls OP Kit
Starting Areas: 2
SPECIAL RULES
Catapult squares are hindering terrain. Characters adjacent to a Catapult square have: "POWER: Choose a standard character occupying a Catapult square and roll 2d6. Knock them back to the right that many squares. Increase knock back damage dealt by 1 (for this action)."
01b Roller DerbyIndoor
Size: 16x24
Source: Harley Quinn and the Gotham Girls OP Kit
Starting Areas: 2
LOCATION: You may add one Location to your starting force. You may add any number of the Location's different Bonuses to your starting force by paying their costs.
If you are the player that chooses the map and you chose the Location, you can use the Bonus(es) you paid for. If you didn't choose the map and didn't win the roll for first player, you instead can use the Consolation(s) associated with the Bonus(es) you paid for. (Otherwise, there are no effects.)
SCORING: Your Location's Bonus(es) that you paid for are scored if you are defeated. (Whether you received the Bonus, the Consolation, or nothing.)
01a Ha Ha HaciendaIndoor
Size: 16x24
Source: Batman: The Animated Series Starter
Starting Areas: 2
(+5 points) WELCOME TO MY HUMBLE ABODE
BONUS: At the beginning of the game choose a friendly character. That character has "FREE: Roll a d6. You may have this Location make a range attack with 4 range 10 attack 1 damage from the orange square matching the result. Damage dealt by this attack is penetrating. If the character given this action is named The Joker, instead roll 2d6 and choose either d6 as the result." (This attack can't target friendly characters.)
CONSOLATION: Friendly characters named The Joker modify attack +1.
(+5 points) MY BABIES NEED THEIR SPACE
BONUS: At the beginning of the game, generate either a Bud or Lou bystander in your starting area. If your starting force has a character named Harley Quinn, generate both instead.
Bud
Range: 0
7
10
16
2
Note: Attack symbol is 'Autonomous.'
Probability Control, but only during opponent's turns.
Lou
Range: 0
7
10
16
2
Note: Attack symbol is 'Autonomous.'
Poison. When Lou uses it, you may give him an action token. If you do, he deals penetrating damage when using Poison this turn.
CONSOLATION: At the beginning of the game, if your starting force has a character named Harley Quinn, generate either a Bud or Lou bystander in your starting area.
01b Iceberg LoungeIndoor
Size: 16x24
Source: Batman: The Animated Series Starter
Starting Areas: 2
(+5 points) ICEBERG LOUNGE
BONUS: At the beginning of the game, generate two Iceberg Lounge bystanders in distinct squares of water terrain closer to your starting area than any other starting area. If your starting force has a character named The Penguin, you may generate up to four instead.
Iceberg Lounge Bystanders:
Emperor Penguin
Range: 0
5
9
16
1
Note: Attack symbol is 'Autonomous.'
Puffin
Range: 0
7
8
15
0
Note: Attack symbol is 'Autonomous.'
Seal
Range: 0
6
10
16
3
Note: Attack symbol is 'Autonomous.'
CONSOLATION: At the beginning of the game, generate an Emperor Penguin bystander in your starting area or a square of water terrain closer to your starting area than any other starting area.
02a Poison Ivy's GreenhouseIndoor
Size: 16x24
Source: Batman: The Animated Series Starter
Starting Areas: 2
ORANGE SQUARES ARE BLOCKING TERRAIN THAT CAN'T BE DESTROYED, MOVED THROUGH, OR HAVE MARKERS PLACED ON THEM.
(+5 points) CONSERVATORY
BONUS: At the beginning of the game, choose a friendly character. That character has: "POWER: This Location makes a close attack targeting an (opposing) character occupying hindering terrain. Instead of normal damage, a hit character is given an action token. If the character given this action is named Poison Ivy, the attack may target an (opposing) character adjacent to hindering terrain."
CONSOLATION: At the beginning of the game, place 6 hindering terrain markers on the map outside of the starting area. (They stay indefinitely.)
02b Gotham City DowntownOutdoor
Size: 16x24
Source: Batman: The Animated Series Starter
Starting Areas: 2
(+5 points) I AM THE NIGHT
BONUS: All characters named Batman have Improved Targeting, Ignores Hindering. (This includes obscuring terrain.)
CONSOLATION: Friendly characters named Batman modify defense +1 when they have 0 or 1 action tokens.
(+2 points) FROM THE ROOFTOPS
BONUS: All characters named Robin have Improved Movement, Ignores Elevation, Hindering, and Outdoor Blocking Terrain.
CONSOLATION: Friendly characters named Robin modify speed +2.
03a Gotham MuseumIndoor
Size: 16x24
Source: Batman: The Animated Series OP Kit
Starting Areas: 2
(+5 points) HEIST
BONUS: At the beginning of the game, generate a special light object with Indestructible name "Cat's Eye Diamonds" in the orange square. It can't be used in object attacks. While it's held, the holder has "FREE: If this character occupies a starting area, KO this object and modify either speed or attack +1 this game. If the character given this action is named Catwoman, modify the chosen value by +2 instead."
When it's KO'd in this way, generate this object again in the orange square.
CONSOLATION: Friendly characters that can use Stealth can use Super Senses when occupying hindering terrain, but only succeed on a 6.
03b Gotham WaterfrontOutdoor
Size: 16x24
Source: Batman: The Animated Series OP Kit
Starting Areas: 2
ORANGE SQUARES ARE HINDERING TERRAIN.
(+5 points) SHIPPING CRATES
BONUS: Characters occupying or adjacent to an orange square have "FREE: Roll a d6.
3 - 4: Generate a standard light object.
5 - 6: Generate a standard light or heavy object."
(Place the object adjacent to that character.)
CONSOLATION: When placing objects at the beginning of the game, you may place 3 additional standard objects.
LOCATION: You may add one Location to your starting force. You may add any number of the Location's different Bonuses to your starting force by paying their costs.
If you are the player that chooses the map and you chose the Location, you can use the Bonus(es) you paid for. If you didn't choose the map and didn't win the roll for first player, you instead can use the Consolation(s) associated with the Bonus(es) you paid for. (Otherwise, there are no effects.)
SCORING: Your Location's Bonus(es) that you paid for are scored if you are defeated. (Whether you received the Bonus, the Consolation, or nothing.)
BONUS: Once per turn, a friendly character occupying hindering, obscuring, or water terrain may reroll its d6 roll for either Blades/Claws/Fangs or Super Senses.
If a character named Black Panther is on your force or your force is an Animal themed team, friendly character's Blades/Claws/Fangs and Super Senses have Protected: Outwit.
CONSOLATION: Once per game, you may reroll a friendly's character roll for Blades/Claws/Fangs. Once per game, you may reroll a friendly's character roll for Super Senses.
01b Stark TowerIndoor
Size: 16x24
Source: Earth X Starter
Starting Areas: 2
(+5 points) IRON AVENGERS, ASSEMBLE
BONUS: The bystaners printed on this map are "Iron Avengers." At the beginning of the game, choose a friendly character of 50 points or more. That character has "POWER: Roll a d6. If the result is odd, generate the matching Iron Avenger in the square equal to the result if that Iron Avenger isn't already on the map.
If EAX#056 Iron Man is on your starting force, he must be the chosen character. If so, he can't otherwise generate Iron Avengers. Instead, this Location bonus is a FREE action and he generates an Iron Avenger on any result (not just on odd number results).
1: Tank
Team: No Affiliation
Range: 0
6
10
17
3
2: Monolith
Range: 0
8
10
17
2
3: Crimson Sage
Range: 5
7
10
16
2
4: Steelbow
Range: 6
6
10
17
2
5: Bolt
Range: 3
9
10
18
2
6: Sting
Range: 4
7
10
17
2
CONSOLATION: At the beginning of the game, generate a Tank, Crimson Sage, or Bolt bystander in your starting area.
02a NY HarborOutdoor
Size: 16x24
Source: Earth X OP Kit
Starting Areas: 2
(+5 points) RUBBLE
BONUS: Characters occupying or adjacent to an orange square have "FREE: Roll a d6. 3 - 4: Generate a standard light object. 5 - 6: Generate a standard light or heavy object." (Place the object adjacent to that character.)
CONSOLATION: When placing objects at the beginning of the game, you may generate and place 3 additional standard objects.
02b Skull CampOutdoor
Size: 16x24
Source: Earth X OP Kit
Starting Areas: 2
(+5 points) I KEEP THE TRAINS RUNNING
BONUS:Orange Lines indicate numbered tracks. Each track has the number of the die icons near its edges.
At the beginning of the game, choose a friendly character. That character and the character occupying the dotted orange square have: "FREE: Roll a d6. You may have this Location make a close attack with 10 attack and 2 damage targeting all characters in that resulting Track. 6: You may choose a Track.
After resolutions, each attacked character is placed in a square adjacent to their current square that is not in that Track (active player's choice). If the character given this action is named The Skull, instead roll 2d6 and choose either as the result."
CONSOLATION: Opposing characters modify defense -1 when targeted by Mind Control, Incapacitate, or Telekinesis.