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But this Batgirl is insane! Easily the best Batgirl yet, and one of my favorite title characters. Starting prob, the option to either perplex or outwit with a free charge is so good. Not to mention the free half move with her improved movement, sidestep, and indomitable let's her be wherever, whenever she needs to be. 5 out of 5
Subzero829's Dial contest month 1 winner!
"Life is a gamble, so roll the dice." - best fortune cookie ever.
Yeah, underestimate her at your cost.
Turn 1, she can move 14 spaces, ignoring most terrains, outwit you and punch you for 4 damage, 10 attack, and prob, with a light object, BY HERSELF. For 70 points.
Still a piece to use with some caution. Don't go to Paris without learning something. Get too close to a frenchman, they will push your buttons in just the wrong way.
I don't like the -3 as much as the -2. Outwit, charge, then attack again. Or even carry, outwit, charge. Seems super strong, especially with prob and decent values, for only 70 points.
Subzero829's Dial contest month 1 winner!
"Life is a gamble, so roll the dice." - best fortune cookie ever.
There's another element to her +2 that seems to be overlooked. That "Charge" could just as easily be a Running Shot in effect. I could choose to Outwit something, then "Charge" somewhere, and then just make a shot on what I really want. Yeah, I could totally attack someone twice if I actually go after that first target, but it's a great level of versatility. Since I really want to protect my title character, keeping her at range is ideal.
Yeah, I've never actually seen her use her -3. I played title Batman in one WKO, and Batgirl in a constructed tourney. So together, i've played them both in about 10 games, and probably fought them in about 4 or 5 games. Never seen anyone use that move.
It is a pretty terrible power, especially in a set with so much stealth. But even if it wasn't, it's still so situational that you would find enough enemies that circumstantially 1 action token would matter against(either already pushed, or won't make them push) also within range and LOF... it's just dumb. I'm not sure I'd even use it as a -1; occasionally probably, and that's because it'd be worth using on a single target.
I don't understand why the Caped Crusader is 30 points more than her. Their +1s are both good, his -2 is almost always worse(but not worthless), and they have the same terrible -3. And his death penalty is literally twice as bad.
The only objective benefit of the Caped Crusader I can see is he is genuinely a lot harder to hit on his first click. They both have Stealth, 18D, and an SS. But he's generally going to get a +2 for 20D. Other than that he is garbage, and she is a goddess.
There's another element to her +2 that seems to be overlooked. That "Charge" could just as easily be a Running Shot in effect. I could choose to Outwit something, then "Charge" somewhere, and then just make a shot on what I really want. Yeah, I could totally attack someone twice if I actually go after that first target, but it's a great level of versatility. Since I really want to protect my title character, keeping her at range is ideal.
I fail to see how you can use her -2 to target another piece after using the outwit. The ability clearly states you can’t.
(-2) LET'S SEE WHAT BATGIRL CAN DO: Outwit. When Batgirl uses it, after resolutions she can use Charge at no cost, but can only attack the character she targeted with Outwit.
CHARGE Can’t be knocked back. POWER: Halve speed. Move, then CLOSE: at no cost.
Quote : Originally Posted by shawn11189
I fail to see how you can use her -2 to target another piece after using the outwit. The ability clearly states you can’t.
Only the Charge at no cost must attack whomever she Outwitted. However, provided you had a target for Outwit, You can do the halve speed, move of Charge then if your are not adjacent to who ever you outwitted the no cost Charge resolves. Any costed actions afterwards can target whomever.
Wishing for competitive Judge Dredd figures for Modern Age...WizKids are you listening?!?!
Special (-1) SHE'S EVERYWHERE!: FREE: Halve speed. Move.
followed by:
Quote
Special (-3) LOOKS LIKE JAIL TIME FOR YOU BOZOS: FREE: Make a close attack targeting each opposing character within range and line of fire, regardless of adjacency. Instead of normal damage, hit targets are given an action token.
Using up all 4 plot points on my turn, but effectively move and incap a whole room of bozos AND still be able to take a costed action too?