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- Doing this retroactively rarely works well; though they gave Sentinels a good shot.
- Most Hulks have monster and/or brute. Do they need a third generic keyword?
- Generic should apply, as a theme, to all Heroclix; gamma would only apply to Marvel characters, which doesn't make it very generic.
I go both ways on it.
Personally, I think Gamma or Hulk Family should be a named keyword, simply because there are so many varieties of gamma-infused beings.
I also think part of the issue is that we might need more generic keywords to account for character types. The Joker frequently gets the Monster keyword, but he is mostly in deed, debatable in appearance. Meanwhile, The Leader has never had the Monster keyword and he more than fits the bill on both accounts.
It's a tie between Moonstone and Songbird for favorite members of the classic team, but no contest for the Ellis & Diggle runs. I love how both writers capitalized on her being a master manipulator and egomaniac. 10:1, she's never been better depicted.
#049 Moonstone
Real Name: Dr. Karen Sofen
Team: Thunderbolts, Masters of Evil
Range: 7
Points: 75/50
Keywords: Masters of Evil, Thunderbolts, Dark Avengers, Femizons, Celebrity
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Power of the Moonstones: Improved Movement: Ignores Blocking Terrain. Sociopathic Tendencies: Leadership, but only if all other friendly pieces are equal to or less than her point value. Psychological Manipulator: Outwit, Perplex on affected targets.
I don't know who Superia is. I read the New Avengers comics where she masquerades as Ms. Marvel on Osborn's Dark Avengers 2.0, but because Bendis couldn't be bothered to characterize her, that's all I got.
She is a character who was in a comic.
::throws up hands::
#049b Superia
Real Name: Dr. Deidre Wentworth
Team: Hydra
Range: 7
Points: 150/100
Keywords: A.I.M., Dark Avengers, Femizons, H.A.M.M.E.R., Scientist
Heeeeeeeeeere's Meteorite, the last in the Moonstone trifecta. The bummer about most of the Redeemers is that they weren't around long enough to be well-characterized.
#050 Meteorite
Real Name: Valerie Barnhardt
Team: No Affiliation
Range: 4
Points: 75/50
Keywords: Redeemers, Pilot
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Hard Air Sheath: Meteorite has Toughness. If she has 1 Action Tokens, she instead has Invulnerable. If she has 2 Action Tokens, she instead has Invincible. Hard Air Ram: Meteorite can use Hypersonic Speed. If she moves in a direct path, she can’t make ranged combat attacks, but she modifies her damage value by +1 for the attack for each 2 squares she's moved through. She may only continue to move in that direct path after the attack.
#051 Bloodstone
Real Name: Cullen Bloodstone
Team: Avengers,Masters of Evil
Range: 4
Points: 50
Keywords: Teen, Mystical, Monster, Young Avengers, Masters of Evil
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Glaratrox Transformation: FREE: Place a 2x2 Token base under Bloodstone. He has , Charge, Quake, Invulnerable, Exploit Weakness, and Ranged Combat Expert instead of his printed abilities. FREE: remove the Token Base from under Bloodstone and he only has his printed abilities.
We finally break into our Rares! I tried to make this Juggernaut a synthesis of previous versions of the figure without much complication. Sometimes, a beatstick just needs to be a beatstick.
#052 Juggernaut
Real Name: Cain Marko
Team: Brotherhood of Evil Mutants
Range: 0
Points: 200/150
Keywords: Brotherhood of Mutants, Brute, Excalibur, Exiles, Mystical, Thunderbolts, X-Men
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Relentless Charge: Improved Movement: Ignores & destroys Hindering & Blocking Terrain while moving through it. Unstoppable Force: Charge. Hit opposing characters are treated as though carried by Juggernaut. For each square of blocking terrain Juggernaut charges a carried character through, +1 Damage Mystical Helmet: Battle Fury. Protected: Incapacitate. Other Abilities cannot be countered until this ability is countered.
Okay, just to make sure I'm understanding it correctly, because if I am, I love it and it's awesome.
Say, for example, Juggernaut Charges at an opponent two squares away on his top click. After hitting, he still has three squares to move, and can then continue moving with his hit target, slamming them through walls to boost the damage dealt further?
ASK ME ONCE I’LL ANSWER TWICE JUST WHAT I KNOW I’LL TELL BECAUSE I WANNA!
SOUND DEVICE AND LOTS OF ICE I'LL SPELL MY NAME OUT LOUD BECAUSE I WANNA!
Okay, just to make sure I'm understanding it correctly, because if I am, I love it and it's awesome.
Say, for example, Juggernaut Charges at an opponent two squares away on his top click. After hitting, he still has three squares to move, and can then continue moving with his hit target, slamming them through walls to boost the damage dealt further?
The Joe Kelly Deadpool is still my high watermark for the character, which is the basis for this dial.
#053 Deadpool
Real Name: Wade Wilson
Team: Thunderbolts
Range: 6
Points: 100/75
Keywords: Thunderbolts, Assassin
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Teleportation Doohickey: Phasing/Teleport: when Deadpool moves half his speed value or less, he can make a combat action as a free action. ALL the Weapons: At the beginning of your turn, pick one: Blades/Claws/Fangs, Penetrating Shot, Energy Explosion, or Precision Strike. Deadpool has that ability until you pick again.
Im looking foward to techno/fixer! He is so damn overdue it's not even funny.
Thank you so much for the vote of confidence! I just took another look at the dial, and I think the wait will be more than worth it!
While I'm here, I wanted to thank EVERYONE for their feedback, encouragement, and even just taking time out of your day to look at this feed. It's great to see that the community is still interested in these characters and that the dials seem to be going over well.
Most importantly, thank you all for your suggestions. I swear, this set wouldn't be half as good without your diligent requests. When I'd made the feed, I hadn't planned on making the Dark Avengers or the Redeemers, but now I wonder how I could've gone without!