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#036 Lightning Lass
Real Name: Ayla Ranzz
Team: Legion of Superheroes
Range: 7
Points: 75/50
Keywords: Legion of Super Heroes, Future
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Flight Ring: FLIGHT
Teamwork Is Our Strength: When Lightning Lass is adjacent to a friendly character with the Legion of Super heroes keyword, she can use Poison as if she occupied that character's square.
Lightning Bolts: Energy Explosion, but hit targets are dealt penetrating damage.
Toughest Sibling: Willpower. Invincible, when only when targeted with a range attack.
█ THE POWER AND FURY (Running Shot)
█ PROTECT THE INNOCENT (Sidestep)
█ I'M GOING TO FORGOT THAT LEGIONNAIRES DON'T KILL (Pulse Wave)
█ CHARGED WITH LIGHTNING (Range Combat Expert)
Significant Appearance: Legion of Super-Heroes vol 3 #6 (1986)
#016 Dream Girl
Real Name: Nura Nal
Team: Legion of Superheroes
Range: 0
Points: 65/35
Keywords: Legion of Super Heroes, Future, Scientist
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Flight Ring: FLIGHT
Teamwork Is Our Strength: When Dream Girl uses Probability Control, she does not need range or line of fire to opposing character that are targeting an adjacent friendly characters with the Legion of Super Heroes keyword.
One Of The Smartest And Most Resourceful: Leadership, Probability Control, Outwit.
█ RIGHT PLACE, RIGHT TIME (Sidestep)
█ ONE OF THE BETTER FIGHTERS IN THE LEGION (Precision Strike)
█ HOW CAN YOU HIT SOMEONE WHO CAN SEE YOUR SWINGS BEFORE YOU MAKE THEM (Super Senses)
█ PREMONITIONS (Probability Control)
Significant Appearance: Legion of Super-Heroes vol 3 #17 (1985)
#015 Timber Wolf
Real Name: Brin Londo
Team: Legion of Superheroes
Range: 0
Points: 90/60
Keywords: Legion of Super Heroes, Legion Espionage Squad, Animal, Future, Martial Artist
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Flight Ring: FLIGHT
Teamwork Is Our Strength: Attack -1 when Timber Wolf is adjacent to a friendly character that doesn't have the Legion of Super Heroes keyword.
Healing Factor: Regeneration. At the beginning of your turn, if Timber Wolf has 2 action tokens assigned, roll a d6. 5-6: Heal 1 click.
2nd Only To Karate Kid: Willpower, Combat Reflexes, Super Senses, Toughness.
I very much dig Lightning Lass and Dream Girl's "Teamwork is our Strength" traits. Choosing to make Timber Wolf's trait a de-buff seems odd, given the name. I guess if you lowered his printed attack by 1 across the board and changed the trait to "+1 when adjacent to a friendly character with the LOSH keyword" it would have the negative effect of reducing the amount that he could get Perplexed up, but that doesn't seem like a great loss.
#061 Infinite Man
Real Name: Jaxon Rugarth
Team: Quintessence
Range: 8
Points: 275
Keywords: Cosmic, Future, Past
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Open The Timesteam: When building your force, you may include characters on your sideline 100 points or less with the Past or Future keyword, adding 5 points to Infinite Man's cost for each one. // POWER: Roll a d6 and generate the result. 1: #061Abt Dinosaur 2: #061Bbt Tank 3-4: #061Abt Dinosaur and #061Bbt Tank. 5-6: Sideline character or #061Abt Dinosaur and #061Bbt Tank. The sideline characters start on click #1 and are returned to your sideline at beginning of your next turn or if they would take damage. Protected: Pulse Wave.
Jump Through Time: Phasing/Teleport. When Infinite Man uses it, after resolutions, if he has exactly 1 action token assigned, he may make a RANGE/CLOSE at no cost.
Unpredictable Chrono-Bolts: RANGE: Make a range attack. Roll a d6 for all hit characters. 1-2: KNOCKBACK. Hit characters are dealt normal damage 3-4: Hit characters are dealt 3 penetrating damage 5: Hit characters are assigned up to 2 action tokens and placed into their starting area 6: Hit characters have IMMUNE and can't take any actions until your next turn.
I very much dig Lightning Lass and Dream Girl's "Teamwork is our Strength" traits. Choosing to make Timber Wolf's trait a de-buff seems odd, given the name. I guess if you lowered his printed attack by 1 across the board and changed the trait to "+1 when adjacent to a friendly character with the LOSH keyword" it would have the negative effect of reducing the amount that he could get Perplexed up, but that doesn't seem like a great loss.
Thanks for the feedback. The idea behind Timber Wolf is a play off his 'lone wolf' days, where he wasn't much of a team player. The idea is he plays well with LoSH guys, but not others. I want to keep it a negative modifier when he's adjacent to non-legion folk because I think it captures aspect of the character better.
#054 Comedian
Real Name: Edward Blake
Team: Watchmen
Range: 0
Points: 75
Keywords: Minutemen, Watchmen, Detective, Soldier, Spy
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I Will Kill Anyone Who Touches Me Again: Comedian modifies his attack +1 when targeting a character that targeted him with an attack since your last turn.
Weapons Are My Thing: Comedian begins the game with either the Flamethrower, .45 Pistol, Grenade Launcher, Shotgun, or Uzi equipped. The remaining objects are placed on your sideline. // FREE: Equip an object from your sideline
█ YOU SHOULD LAUGH (Sidestep)
█ CUT ME? (Blades/Claws/Fangs)
█ BODY ARMOR (Toughness)
█ ONCE YOU REALIZE WHAT A JOKE EVERYTHING IS... (Combat Reflexes)
█ ...BEING A COMEDIAN IS THE ONLY THING THAT MAKES SENSE (Close Combat Expert)
Significant Appearance: Watchmen #1 (1986)
Flamethrower
Light object EQUIP: Any UNEQUIP: KO EFFECT: Energy Explosion with a range value of 3. Damage dealt from this attack is penetrating.
.45 Pistol
Light Object EQUIP: Any UNEQUIP: KO EFFECT: Range 5 . Attack +2 when making range attacks.
Grenade Launcher
Light Object EQUIP: Any UNEQUIP: KO EFFECT: Smoke Cloud with a range value of 7 and .
Shotgun
Light Object EQUIP: Any UNEQUIP: KO EFFECT: Energy Explosion with a range value of 4, but the initially targeted character is dealt 3 damage instead.
Uzi
Light Object EQUIP: Any UNEQUIP: KO EFFECT: 5 Range . Damage +1 when making range attacks
#059a Unique Dr. Manhattan
Real Name: Jon Osterman
Team: Quintessence,Watchmen
Range: 9
Points: 300/150
Keywords: Watchmen, Cosmic, Scientist
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Concepts Like Size And Distance Have No Real Meaning: FREE: Choose a damage symbol and Dr. Manhattan has the chosen symbol.
I'm Standing Here, But I'm Also Standing On Mars: POWER: Place Dr. Manhattan in a square within range, then take an action at no cost, and then place Dr. Manhattan in a square within range.
Fighting the VC: Energy Explosion, except hit characters are dealt damage equal to Dr. Manhattan's click #.
Thermodynamic Miracle: Dr. Manhattan can use any standard damage power that requires an action to use.
█ I AM LEGION (Phasing/Teleport)
█ I SEE DEATH... (Precision Strike)
█ ...I SEE DESTRUCTION... (Penetrating/Psychic Blast)
█ ...AND I FEEL RESPONSIBLE (Invincible)
█ REASSEMBLING MYSELF WAS THE FIRST THING I LEARNED (Impervious)
█ NOTHING ENDS (Invulnerability)
█ IT'S TOO LATE...IT'S ALWAYS TOO LATE (Probability Control)
█ REALITY MANIPULATION (Outwit)
#059b Doctor Manhattan
Real Name: Jon Osterman
Team: No Affiliation
Range: 9
Points: 200/35
Keywords: Watchmen, Cosmic, Scientist
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(35 Points)Detached From Humanity: Doctor Manhattan begins the game placed at least 6 squares from any starting area and not adjacent to another character. While on click #11, he has IMMOBILE, and when he is the only character on your force, you may turn him to click #7 and he can't be healed for the rest of the game. If Doctor Manhattan would be KO'd by an opposing player while on click #11, instead place him in your starting area on click #4, and he can't be healed the rest of the game. Protected: Pulse Wave.
Life And Death Are Unquantifiable Astracts: Doctor Manhattan's combat value may only be modified by powers or abilities from characters with the Cosmic keyword or the Watchman team ability. Doctor Manhattan has PROTECTED: Outwit, but only from characters without the Cosmic keyword.
There Is No Future Or Past: Adjacent friendly characters have Phasing/Teleport. // DOUBLE POWER: Place a friendly character named Silk Spectre adjacent.
█ IF THERE IS A GOD, I'M NOT HIM (Phasing/Teleport)
#026 Ferro Lad
Real Name: Andrew Nolan
Team: No Affiliation
Range: 0
Points: 75/40
Keywords: Legion of Super Heroes, Armor, Future
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Flight Ring: FLIGHT
Teamwork Is Our Strength: When Ferro Lad is KO'd, friendly characters with the Legion of Super Heroes keyword modify attack and damage +1 until the end of your next turn.
Heart Of A Hero: Willpower
█ LIVING RAM (Charge)
█ STILL AGILE (Sidestep)
█ ALMOST INCONCEIVABLE STRENGTH (Super Strength)
█ NEAR INVINCIBLE (Invincible)
█ LIVING STEEL (Invulnerability)
#032 Karate Kid
Real Name: Val Armorr
Team: Legion of Superheroes
Range: 0
Points: 75/50
Keywords: Legion of Super Heroes, Future, Martial Artist
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Flight Ring: FLIGHT
Teamwork: Adjacent friendly characters with the Legion of Super Heroes keyword modify defense +1 against close attacks.
Mastered Over 3,000 Styles: Charge. At the beginning of your turn, choose one to use until your next turn; Flurry, Plasticity, Sidestep, Quake, Combat Reflexes, or Exploit Weakness.
█ QUIET AND CONTEMPLATIVE...UNTIL HE'S NOT (Charge)
█ ALL KNOWN 30TH CENTURY MARTIAL ARTS (Sidestep)
█ IT'S NOT HOW HARD YOU STRIKE (Precision Strike)
█ UNPARALLELED (Combat Reflexes)
█ FOREMOST EXPERT (Close Combat Expert)
█ IT'S KNOWING WHERE TO STRIKE (Exploit Weakness)
Significant Appearance: Legion of Super-Heroes vol 3 #4 (1984)
#048 Princess Projectra
Real Name: Projectra Wind'zzor
Team: Legion of Superheroes
Range: 0
Points: 75/35
Keywords: Legion of Super Heroes, Future, Ruler
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Flight Ring: FLIGHT
Teamwork Is Our Strength: POWER: AUTONOMOUS. Adjacent friendly characters with the Legion of Super Heroes keyword can use Shape Change.
Illusions: Mind Control, Stealth.
The Illusion Of Reality: Princess Projectra has a range value of 8 and . Willpower, Shape Change, Perplex. When she uses Perplex to target an opposing player, she may instead modify its attack -2.
█ NO POWER CAN STOP ME (Sidestep)
█ BLINDED (Incapacitate)
█ THIS MIRAGE SHOULD CONFUSE THEM (Smoke Cloud)
█ SEE PAST REALITY (Super Senses)
█ HUSBAND TAUGHT HER HOW TO FIGHT (Combat Reflexes)
█ ILLUSORY DISGUISE (Shape Change)
Signature Appearance: Legion of Super Heroes vol 3 #5 (1984)
#058 Unique Sandman
Real Name: Dream
Team: Mystics, Quintessence
Range: 8
Points: 150/275
Keywords: The Endless, Cosmic, Past
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Only In Dreams: If Sandman is 150 points he is KO'd after crossing the red KO line.
Primordial: PROTECTED: Mind Control, Incapacitate. When a character without the Quintessence team ability targets Sandman with Probability Control, after resolutions, deal that character 1 unavoidable damage.
Sand of Sleep: Opposing character may not generate bystanders. // POWER: Generate a bystander that can be generated by an opposing character.
One Of The Endless: STOP. Impervious. Sandman can not be healed.
The Shaper : Probability Control, Empower, Enhancement. Perplex, but only to target opposing characters.
#062 Atom Smasher
Real Name: Albert Rothstein
Team: Kingdom Come
Range: 0
Points: 150/35
Keywords: Justice League, Justice Society, Brute, Future
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We Will Make Things Right Again: Atom Smasher's combat values can only be modified by powers or abilities from characters with Kingdom Come Team Ability. Atom Smasher has PROTECTED: Outwit, but only from characters without Kingdom Come Team Ability.
(35 Points)Isolated From This Violent World: Atom Smasher starts the game placed at least 6 squares from any starting area and not adjacent to another character. While on click #11, he has IMMOBILE, and when he is the only character on your force or an opposing character critically hits another friendly character, you may turn him to click #7 and he can't be healed for the rest of the game.
Justice League Muscle: Force Blast, but targeting all opposing character within 2 squares. // Opposing characters within 3 squares can not use the FLIGHT keyphrase.
█ GIANT (Sidestep)
█ WILL YOU SHUT UP! (Charge)
█ GUARD THE GULAG (Plasticity)
#063 Unique Captain Comet
Real Name: Adam Blake
Team: Kingdom Come
Range: 8
Points: 175/30
Keywords: Justice League, Future
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We Will Make Things Right Again: Captain Comet's combat values can only be modified by powers or abilities from characters with Kingdom Come Team Ability. Captain Comet has PROTECTED: Outwit, but only from characters without Kingdom Come Team Ability.
(30 Points) Isolated From This Violent World: Captain Comet starts the game placed at least 6 squares from any starting area and not adjacent to another character. While on click #11, he has IMMOBILE, and when he is the only character on your force or an opposing character critically hits another friendly character, you may turn him to click #7 and he can't be healed for the rest of the game.
In Charge Of The Gulag: Opposing characters within range and line of fire halve their speed value.