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(The rules for Horde Tokens can be found in the 2014 Rulebook, on pages 22-23, here.)
hbtdosH001 Rhosgobel Rabbit
Team: No Affiliation
Range: 0
Points: 15
9
8
16
1
(Max_stack) : = 4
(Speed) Horde: Rabbit Sled: When stacked, Rhosgobel Rabbit can use the Carry ability and increases its speed value by S. When M, Rhosgobel Rabbit doesn't modify its speed value by -2 from the Carry ability.
The Rhosgobel Rabbit is an interesting taxi that doesn't break theme, which can be really necessary for certain teams that otherwise lack them. Super Senses can also make it surprisingly annoying to hit, but even then, your opponent won't be attacking it unless you really force it, which may or may not be worth it. Regardless, Super Senses is not an often seen power for this kind of character, which does set it apart. I don't think it's worth stacking the Rabbits to the maximum, but you definitely need to do at least 2, which essentially makes it a 30 point character that needs to be hit twice to KO, which isn't bad at all.
hbtdosH006 Worker Spider
Team: No Affiliation
Range: 2
Points: 10
8
8
16
1
(Max_stack) : = 3
(Attack) Horde: Drones, Builders: When stacked, Worker Spider increases its range by S.
Meanwhile, the other well known pog from the same set, Worker Spider, has done well in competitive environments that allow it, as well as being overall better now, with Barrier's clause of not going away until the next turn, even if the power is lost. This powerset is simply one that will never get old, as it is already at the maximum leval of utility for the cost. 10 point Barrier is something that no amount of power creep should be able to make bad in comparison. The Leap/Climb for positioning and Empower for somehow even more utility don't push the Worker Spider over the top as much as add a whole other layer of ridiculous.
Both bystanders offer something that is otherwise hard to come by in certain keyword contexts. Both can also fit nicely (and thematically) on Animal teams as well as elsewhere:
I basically threw the Worker Spider on this Spider-Man Family team. Seemed appropriate enough. The many pogs that Peter the Hunter makes should be able to capitalize on the Empower, while the Worker Spider also protects the team with Barrier occasionally. Frog-Man can also use his to move Worker Spider into position for its powers in addition to moving itself, and maybe it could randomly hit an Incapacitate attack, getting a 9 Attack from Perplex off Spider-Ham.
The Rhosgobel Rabbit should be able to facilitate some fun stuff, on this overwhelming Animal theme team.
That's all I have for this week. Come back in two weeks, when I'll be taking a look at a personal favourite generic of mine due to it being my birthday when I will write the article.
The Worker Spiders are insane for their cost. Don't stack them, just have alternating barriers every turn and multiple empowers for cheap. Fondest memory was using the spiders to leap frog up behind barriers to advance on and ultimately take down a Balls of Fury (that can't see through blocking).