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I used AvAs 050 Iron Man to neutralize this Green Lantern on the map. Running Shot + Psychic Blast + 12 attack + Probability Control + 5 damage is crippling to KC pieces.
I dig AvAS Iron Man 50 ... and KC GL's invincible, 20 defense, and later pulse wave is incredibly tough for him to overcome. GL is in the same class... but a little past AvAs Iron Man's abilities. Iron Man has the issue of landing a 20 which is still tough having to land an 8 and dealing with the evade roll on top of that can really ruin his day.
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark
KC GL meet your new best friend #045 NICO MINORU from the Secret Wars Battleworld set. PC. She is 40 points with Stealth Sidestep TK and Special PC W/ mystical keyword.
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark
I used AvAs 050 Iron Man to neutralize this Green Lantern on the map. Running Shot + Psychic Blast + 12 attack + Probability Control + 5 damage is crippling to KC pieces.
You do realize that is crippling to 90% of all known heroclix.
Mystical KW
wcr018e Magik can really help GL advance to the rear for a strategic retreat.
----------------------------------------------------------------------------------------------ABPI Dr. Strange 053a + Soul gem can really work well in tandem with this GL to help heal him back up to top click just for landing an attack. BTW you can use perplex on a KC figure ... you just can't modify stats. (which is crazy but true.) so Dr. Strange can take KC GL's RCE.
--------------------------------------------------------------------------------------------------gEDOOM will definitely support KC GL (or vice versa) the ability to shut down opponent's equipment and on certain clicks turn off ALL their powers.
Last edited by bam; 08/06/2020 at 11:35..
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark
The errata for the "We Will Make Things Right Again" trait is on Power Woman's units page
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark
********News Flash-The Reality Gem's Perplex now works on characters that have the "We Will Make Things Right Again" trait IF the gem is equipped on a character that has the K.C. T.A. in the first place.
HELLO 21 Defense!
Also take a look at the Goblin Glider as it gives him hypersonic for the 1st 2 clicks and running shot with his natural sidestep if you need it down his dial.
Last edited by bam; 07/02/2020 at 10:14..
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark
I used AvAs 050 Iron Man to neutralize this Green Lantern on the map. Running Shot + Psychic Blast + 12 attack + Probability Control + 5 damage is crippling to KC pieces.
I realize I am a little late but I am calling baloney on this, and not just because you posted the same thing on almost every KC piece. Let's start with your 12 attack. Iron Man has less than a 15% chance to hit GL. Granted, probability does let you reroll it, but even with two rolls it is probable that Iron Man will not hit, considering that one third of the time GL will dodge the attack anyway. Even if you hit however, Invincible will reduce the damage dealt to 3, which actually puts GL on Pulse Wave, but that's not the point. Essentially, even if everything goes perfect for Iron Man you are wasting a 5 damage penetrating attack on a figure that is half his points cost, and does not even get KOed as a result. At which point I assume GL's team will likely dropkick Tony into oblivion.
KC GL really needs Penetrating/Psychic Blast or the old version of Pulse Wave to make him as flexible as he was.
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark
The Exospex definitely help him remain viable with the rules changes...but being forced to use a specific resource definitely limits him in my experience.
Imagine if he didn't have that JSA TA. You'd think that having two 20's and three 19's would make it a heck of a lot of points! As cheap as he is, though, it seems like WK didn't even factor in the cost of the TA. I would have loved the speed powers on click 1-4 to be reversed, but he was already fanstatic for the points.
Losing the JSA KW would be sad for the entire set of characters. I believe he is the ONLY 20 defense out of all of them.
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark
I would be really intrigued if all the KC Justice League had a trait that gave them the ability to copy the Team Abilities of other members like KC GL here for a +X. That way that ability would have been awesome for KC teams & simulate the bomb that went off.
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark