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I have Batgirl and she's an amazing piece, and since I'm a theme team player I was wondering which other bombshells would make for an ideal 300 point team.
Appreciate any suggestions as I've not played any other Bombshells nor own any others.
Batgirl is the best single figure for Bombshell teams. If you are playinga team of only Bombshells, the SR Zatanna's ability to move Bombshell tokens around is very important against most opposing forces.
I will caution against Stargirl: in my experience, she has never pulled her weight on a Bombshell's team. The positives: She provides some extra defense against ranged attacks (for adjacent Bombshells), and her Perplex is handy, and the stop click prevents her from being an easy casualty. The negatives: at 65-points, she isn't providing much offense, she is easy to ignore, and it is not easy to keep her adjacent to her friends (top dial).
I recommend a heavy hitter, either the SR Wonder Woman or the SR Supergirl. I've seen the SR Supergirl fall quickly (at both point values). The LE Hawkgirl has a nice starting combination of HSS with Empower/Enhancement but I haven't seen her played.
I agree, Bombshell Batgirl is an amazing piece for 75-points, but my favourite 300-pt Bombshell team is below. I have effectively retired them after going 9-0 in 3 x events....
Kara snipes and hit-and-runs w/ HSS while Diana positions for a Charge to base as many opponents as possible; that 18-DEF w/ Combat Reflexes is wicked-good! Zatanna allocates Bombshell tokens as needed, and Zatanna and Constantine (if needed) provide great support w/ Prob.
The piece I used the most with these was HQGG038 Batwoman. At only 60 pts w/3 clicks of outwit, traited empower and 6 range it was usually Kate who was being carried by Kara or Diana and used as a secondary attacker/support dial on my teams.
At 400 pts I ran Batgirl, Batwoman, Harley, Zatanna, and Diana. The keys are keeping Batgirl and Wonder Woman alive with PC, perplex and outwit and constantly keeping the whole team attacking, earning bombshell tokens to get free attacks. Both Batgirl and WW getting 4 attacks over 3 turns (properly supported) is hard for opponents to overcome. Zatanna is central to the team not only for her double PC but she can redistribute all those bombshell tokens to the 2 beatsticks who use them the most. Wonder Woman is not only the primary striker but her leadership SP is a huge boon for allowing extra attacks as well.
I have never used her and don't have her but Hawkgirl looks like a great support piece as well.
Poision Ive poost WK ruling can do amazing things for her points
When she targets two charaters fro MC she gets two token, she can then (if she hits) use those two token to put two action tokens on the mind controlled characters.
You geth character for 50 point that is capable of shutting down two opposing characters.
Poision Ive poost WK ruling can do amazing things for her points
When she targets two charaters fro MC she gets two token, she can then (if she hits) use those two token to put two action tokens on the mind controlled characters.
You geth character for 50 point that is capable of shutting down two opposing characters.
Nice! I interpreted Pamela's SP to assign total number of Action Tokens equal to the number of Bombshell Tokens removed, but you are right, it has been clarified to be:
Quote : Originally Posted by WIN Ruling
Each hit target is given action tokens equal to the amount of Bombshell tokens she removes. If she removes 1 Bombshell token, each hit target will get 1 action token. If she removes 2 Bombshell tokens, each hit target will get 2 action tokens.
Nice! I interpreted Pamela's SP to assign total number of Action Tokens equal to the number of Bombshell Tokens removed, but you are right, it has been clarified to be:
AS you possibky noticed I was the one asking the question, so I would know.
I have never used her and don't have her but Hawkgirl looks like a great support piece as well.
I was lucky to acquire the Bombshell Hawkgirl in a trade and she was very good for a Bombshell team I just played. I couldn't help but to push her: having her make the first (close) attack against an opposing figure then allows a repositioning of her to allow other Bombshells to also come in for close attacks, taking advantage of her Empower.
The "Past" keyword on this Hawkgirl makes her a candidate to join other characters on forces that aren't otherwise very mobile or lack high printed damage (Justice Riders, Battleworld: The Valley).