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Not as good as his cousin from set 1. Max 17 defense isn't great. Other than that he's great though. Indom with an 11 attack/6 damage with an ultra heavy on his first two clicks lets him pack a punch. Mid dial you turn into a penetrating running shot machine. Maybe park an Irma in front of him and make your opponents come to you? You sacrifice a bunch of defensive stats for that damage ignoring trait but it's amazing. It seems like it would even let you ignore pulse wave damage. I haven't played with him yet but it feels like they nailed the character. A big tough bully until he gets cracked and turns into a slippery coward.
Tragically, the head is not removable (need to track down a spare Irma...) and parking Irma in front of him won't help, as he's Giant sized. Also the sculpt on mine leans forward a distressing amount, despite gentle attempts to give it the hot-water treatment. Wahhh.
Have you tried a blow dryer and a glass of cold water? You're able to better control what you're heating and then "freeze" the plastic. Had to do this with my KC Superman who had a very strange forward leaning problem. I used it on resin Warhammer 40k models and it works great for these as well.
The toes you step on today may be attached to the ass you have to kiss tomorrow...
Have you tried a blow dryer and a glass of cold water? You're able to better control what you're heating and then "freeze" the plastic. Had to do this with my KC Superman who had a very strange forward leaning problem. I used it on resin Warhammer 40k models and it works great for these as well.
Y'know, I keep hearing that's the better way, but I'm more of a towel-dry man myself. ;-/ KSP's taking a chill in my tackle-box under a couple of Irmas; we'll see if that alleviates the problem at atll.
I've had fun playing this piece. In the TV show Krang Subprime is shown as smarter and more powerful than some other Krangs. Would like to have seen a 4 damage up front. Don't forget about the Autonomous Head. Saves a KO shot.