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Kinetic Accelerator:
When a character occupying the same square as this object is given a move or power action, roll a d6 and replace the character's speed value with its speed value plus the result; on a 5 or 6, remove this object from the game after the action resolves. This object is not considered hindering terrain for movement purposes.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
* Klarion has the X-Men keyword from Magneto's "Creator of the X-Men" trait.
You don't have a theme team, so I win initiative.
I will choose to be Visitor and play the Assembled BFC:
When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack value when adjacent to a friendly character with the same team symbol.
Good luck!
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Objects: Kinetic Accelerator, Laser Turret, LO
Total: 600 pts
Theme PC: 5/5
(Klarion has X-Men keyword from Magneto's Trait.)
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TopDog's Captain America Corps
1. HA040 Captain America 72 (Rogers) D2
2. UL065 Captain America 89 (Ultimate) E2
3. SMWW041AE Superman Blue 50 F2
4. CACWS004E Falcon 45 G2
5. SWB006 Sheriff Steve Rogers 50 H2
6. AI033 Captain America 100 (Cage) M2
7. WKMP17-004 Captain America 65 (Earth X) K2
8. ADW069 Captain America 70 (Wilson) L2
9. CACWS005E Winter Soldier 45 N2
TMTS009 Mjolnir 10
596
Assembled BFC: When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack value when adjacent to a friendly character with the same team symbol.
Broxton, Oklahomahttp://rogueeffect.com/forum/map/map...f9p2=x733y-456
Assembled BFC: When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack value when adjacent to a friendly character with the same team symbol.
Broxton, Oklahoma
Sheriff Rogers: NO ONE IS ABOVE THE LAW: When Sheriff Steve Rogers or an adjacent friendly character is attacked, the attacker cannot positively modify or replace their attack value.
Assembled BFC: When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack value when adjacent to a friendly character with the same team symbol.
1. Sunfire flies to F-14, carrying Prof X to F-15.
Free) Prof X perplexes Magneto's Attack by +1.
Free) Prof X outwits Cage's Impervious.
2. Storm TKs Cyclops to I-18.
Free) Cyclops perplexes Magneto's Attack by +1.
3. Negasonic moves to H-18.
4. Cyclops makes a RS to G-14.
From there, he attacks Cage.
He's next to Sunfire and Prof X, both of whom share the X-Men TA with him, so Cyclops gets +1 to Attack from the BFC.
11+1 v 18+1 (Perplex); Impervious Outwitted
Roll = 4,4
Hits for 3 damage.
Cage is knocked back to O-6.
Cyclops gets 1 SA; Prof X and Storm each get 1 AST.
5. Magneto uses a power action to destroy the blocking terrain in N- and O-16 and add 2 Scrap Metal tokens.
Free) Moira sidesteps to H-22.
Free) Moira perplexes Lila's Speed by +1.
Free) Storm perplexes Lila's Speed by +1.
6. Lila moves to K-10, carrying:
Magneto to L-9
Dust to J-9
Klarion to J-11
Free) Magneto sidesteps to N-7.
Free) Dust sidesteps to H-8.
Free) Klarion sidesteps to H-9.
Free) Klarion pops out Teekl (Red B) in H-10.
Free) Teekl perplexes Magneto's Damage by +1.
Free) Magneto removes 2 Scrap Metal tokens to make 2 attacks as if he were holding HOs.
Attack 1 will be against Wilson.
10+2 (Perplex) v 18+2 (CR); Damage +3 (HO, Perplex)
Roll = 5,1
Lila takes a token for Theme PC.
Re-roll = 5,6
Hits for 6 damage.
Wilson is KO'd.
Magneto gets 1 SA and 1 KO; Klarion and Lila each get 1 AST.
Attack 2 will be against Cage.
10+2 (Perplex) v 17; Damage +3 (HO, Perplex)
Roll = 6,4
Hits for 6 damage, reduced to 5 by Toughness.
Cage is KO'd.
Magneto gets 1 SA and 1 KO.
7. Teekl charges to E-8, where he attacks Superman, using BCF.
10 v 18
1. Sunfire flies to F-14, carrying Prof X to F-15.
Free) Prof X perplexes Magneto's Attack by +1.
Free) Prof X outwits Cage's Impervious.
2. Storm TKs Cyclops to I-18.
Free) Cyclops perplexes Magneto's Attack by +1.
3. Negasonic moves to H-18.
4. Cyclops makes a RS to G-14.
From there, he attacks Cage.
He's next to Sunfire and Prof X, both of whom share the X-Men TA with him, so Cyclops gets +1 to Attack from the BFC.
11+1 v 18+1 (Perplex); Impervious Outwitted
Roll = 4,4
Hits for 3 damage.
Cage is knocked back to O-6.
Cyclops gets 1 SA; Prof X and Storm each get 1 AST.
5. Magneto uses a power action to destroy the blocking terrain in N- and O-16 and add 2 Scrap Metal tokens.
Free) Moira sidesteps to H-22.
Free) Moira perplexes Lila's Speed by +1.
Free) Storm perplexes Lila's Speed by +1.
6. Lila moves to K-10, carrying:
Magneto to L-9
Dust to J-9
Klarion to J-11
Free) Magneto sidesteps to N-7.
Free) Dust sidesteps to H-8.
Free) Klarion sidesteps to H-9.
Free) Klarion pops out Teekl (Red B) in H-10.
Free) Teekl perplexes Magneto's Damage by +1.
Free) Magneto removes 2 Scrap Metal tokens to make 2 attacks as if he were holding HOs.
Attack 1 will be against Wilson.
10+2 (Perplex) v 18+2 (CR); Damage +3 (HO, Perplex)
Roll = 5,1
Lila takes a token for Theme PC.
Re-roll = 5,6
Hits for 6 damage.
Wilson is KO'd.
Magneto gets 1 SA and 1 KO; Klarion and Lila each get 1 AST.
Attack 2 will be against Cage.
10+2 (Perplex) v 17; Damage +3 (HO, Perplex)
Roll = 6,4
Hits for 6 damage, reduced to 5 by Toughness.
Cage is KO'd.
Magneto gets 1 SA and 1 KO.
7. Teekl charges to E-8, where he attacks Superman, using BCF.
10 v 18
Roll = 1,3
Klarion PCs to 6,5
BCF roll = 1
Hits for 1 damage.
Teekl (Klarion) gets 1 SA, and Klarion gets 1 AST.
Free) Dust uses Smoke Cloud, creating hindering terrain in F-, G-, and H-7 and I-8.
Note that Dust gets +3 to her Defense because she is adjacent to 3 of her hindering terrain markers.
PC and Theme PC instructions
First, Klarion will PC the first successful attack or break away roll within range that he can see.
After that, I will only use Theme PC for a crit hit against Magneto. Dust will take the token, and if it's still a crit hit, Magneto will take the token.
Assembled BFC: When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack value when adjacent to a friendly character with the same team symbol.
Leaderships:
Rogers 2
Ultimate 6 Remove a token from Superman
Sheriff 1
Earth X 3
1. Steve R/S to H6, throwing his shield, 10av, at Teekl 16 and Cyclops 17. Roll 6,2=8. Teekl SS = 6. Damage enhanced by Falcon, Cyclops takes 4 and is KO
2. Sheriff 10 vs Dust 20. Roll 6,2=8
3. Earth X R/S to M3, firing at Dust, 11 vs 20. Roll 2,3
free Winter Soldier Sidestep. Break away = 6, Klarion PC to 3.
Free Superman perplex his attack +1
4. Superman Hypersonic break away 2 +2 = 4. moves to G8, carrying Sherriff, attacking Dust, 11 vs 20. Roll 5,4=9. Dust SS = 2. SA for 3. move finished in I 7, setting the Sheriff in I6
5. Ultimate charge to G7, 11 vs Dust 17. Roll 2,6=8. SA for 3 and KO.
Winter Soldier and Falcon clear.
PC and Theme PC instructions
First, Klarion will PC the first successful attack or break away roll within range that he can see.
After that, I will only use Theme PC for a crit hit against Magneto. Dust will take the token, and if it's still a crit hit, Magneto will take the token.
Assembled BFC: When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack value when adjacent to a friendly character with the same team symbol.
1. Steve R/S to H6, throwing his shield, 10av, at Teekl 16 and Cyclops 17. Roll 6,2=8. Teekl SS = 6. Damage enhanced by Falcon, Cyclops takes 4 and is KO
Cyclops' "Rebuild the X-Institute" Trait gives him ESD because he's closer to my starting area than yours. (Also, while Cap's LOF is never blocked by hindering terrain, he doesn't ignore the modifier.) Consequently, Cap would have missed Cyclops.
Quote
4. Superman Hypersonic break away 2 +2 = 4. moves to G8, carrying Sherriff, attacking Dust, 11 vs 20. Roll 5,4=9. Dust SS = 2. SA for 3. move finished in I 7, setting the Sheriff in I6
5. Ultimate charge to G7, 11 vs Dust 17. Roll 2,6=8. SA for 3 and KO.
So, Sheriff would stay in G-7. I don't know if that changes anything about where you want Superman to end his action.
Also, because Sheriff stays in G-7, that means Ult Cap has to be repositioned. He'd have to end up in either I-7 or I-8 to be able to charge and attack Dust. (And if you still want Supes to be in I-7, that leaves only I-8 as the only square that Ult Cap could charge to and attack Dust.)
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
DKR Stats Before Game 2
C) Batman (DKR) 100 pts, 56 XP
C) Green Arrow (DKR) 80 pts, with Heightened Reflexes, 10 pts, 57 XP
1) Huntress/World's Finest (Huntress) {Helena Wayne} 75pts, with Opportunist, 10 pts, 52 XP
2) Commissioner Gordon (movie) 99pts, with Opportunist, 10 pts, and Contingency Plan, 12 pts, 38 XP
3) Batman (the main DC Universe one), 47 pts, 13 XP
4) Flying Batman, 140 pts, 12 XP
5) Batman Beyond, 64 pts, 33 XP
6) Ace the Bathound, 50 pts, 38 XP
7) Vicki Vale, 25 pts, 18 XP
8) Klarion the Witch-Boy, 70 pts
9) Robin (DKR) (T), 45 pts, 11 XP
10) The Bat, 45 pts, 27 XP
11) Looker, 45 pts
12) Magneto (AoA), 150 pts
13) Sunfire (AoA) 80 pts
14) Professor X 50 pts
15) Cyclops 50 pts
16) Storm 50 pts
17) Negasonic Teenage Warhead, 50 pts
18) Dust, 50 pts
19) Lila Cheney, 25 pts
20) Moira MacTaggart, 25 pts
RP: 0
Team Object: Bat Signal 2 pts,
Objects: Mace 2 pts, Batarang 2 pts, Telephone Booth, Kinetic Accelerator, Laser Turret, Separation Field Generator, Kinetic Absorber, Aerial Baffler
BFCs: Fearless Assault, Assembled, Inertial Interference Field
Maps: Gotham City Clocktower, Port of Miami, Ranx
DKR Game 2 Stats
Magneto: 2 SA, 2 KO = 30 XP
Klarion: 1 SA, 2 AST = 15 XP
Storm: 1 AST = 5 XP
Prof X: 1 AST = 5 XP
Cyclops: 1 SA = 5 XP
Lila: 1 AST = 5 XP
I will bank all 60 bonus XP as RP.
DKR Stats After Game 2, changes in red)
C) Batman (DKR) 100 pts, 56 XP
C) Green Arrow (DKR) 80 pts, with Heightened Reflexes, 10 pts, 57 XP
1) Huntress/World's Finest (Huntress) {Helena Wayne} 75pts, with Opportunist, 10 pts, 52 XP
2) Commissioner Gordon (movie) 99pts, with Opportunist, 10 pts, and Contingency Plan, 12 pts, 38 XP
3) Batman (the main DC Universe one), 47 pts, 13 XP
4) Flying Batman, 140 pts, 12 XP
5) Batman Beyond, 64 pts, 33 XP
6) Ace the Bathound, 50 pts, 38 XP
7) Vicki Vale, 25 pts, 18 XP
8) Klarion the Witch-Boy, 70 pts, 15 XP
9) Robin (DKR) (T), 45 pts, 11 XP
10) The Bat, 45 pts, 27 XP
11) Looker, 45 pts
12) Magneto (AoA), 150 pts, 30 XP
13) Sunfire (AoA) 80 pts
14) Professor X 50 pts, 5 XP
15) Cyclops 50 pts, 5 XP
16) Storm 50 pts, 5 XP
17) Negasonic Teenage Warhead, 50 pts
18) Dust, 50 pts
19) Lila Cheney, 25 pts, 5 XP
20) Moira MacTaggart, 25 pts
RP: 60
Team Object: Bat Signal 2 pts,
Objects: Mace 2 pts, Batarang 2 pts, Telephone Booth, Kinetic Accelerator, Laser Turret, Separation Field Generator, Kinetic Absorber, Aerial Baffler
BFCs: Fearless Assault, Assembled, Inertial Interference Field
Maps: Gotham City Clocktower, Port of Miami, Ranx
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America