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1) KC GL Punch Lila, 10 v 17, roll is 6,5 hit. NTW PC to 2,4 miss. Red Robin TTPC to 5,2 hit and KO. 1 SA 1 KO KC GL, 1 AST Red Robin (glad I got some stats here, lol!)
2) Supes Charges to J8, picking up the LO in I12 and punches Sunfire (will not use object). 12 v 17, roll is 5,3 for a hit and KO, no LOF for Klarion. 1 SA 1 KO Superman.
7 actions via Leadership
No leadership rolls succeed.
Free) Moira perplexes Cyclops' Speed by +1.
Free) Cyclops sidesteps to J-3.
1. Cyclops makes a RS (Speed +1).
He moves to K-5, where he attacks GL, using PS.
11 v 19+1
Roll = 1,5
Miss
Free) Cyclops uses his "Stay Away From My Students" Trait to attack GL.
11 v 19+1
Roll = 3,4
Miss
Free) Prof X perplexes Magneto's Attack by +1.
Free) Cyclops perplexes Magneto's Attack by +1.
Free) Storm perplexes Magneto's Attack by +1.
2. Magneto destroys the wall between E-12 and F-12 and the blocking terrain in L-10 to attach 2 Scrap Metal markers.
No push damage because of Indom.
3. Negasonic moves to H-10. (She has IM: Ignores Characters.)
Free) Magneto removes 2 Scrap Metal markers to make 2 attacks against GL, as if he were holding HOs.
10+3 v 19; Damage +2 (HO)
Attack 1
Roll = 2,2
Negasonic PCs to 4,2
Red Robin doesn't have LOF for Theme PC.
KC GL's Impervious roll = 1
Hits for 5 damage, reduced to 3 by Impervious.
KC GL is KO'd.
Magneto gets 1 SA and 1 KO; Prof X, Cyclops, Storm, and Negasonic each get 1 AST.
Free) Moira tries to break away (Sidestep).
Roll = 2
Free) Magneto sidesteps to I-11.
Free) Klarion sidesteps to J-11.
Free) Dust sidesteps to K-11.
Free) Dust uses SC and creates hindering in J-11, J-12, I-12, and H-13. She gets +2 to Defense.
Free) Teekl perplexes Dust's Defense by +1.
PC and Theme PC instructions
No PC for a successful attack against Moira, unless it is a crit hit.
Otherwise, Negasonic and Klarion will PC any successful breakaway or attack by Superman.
Theme PC only for a crit hit against Magneto. Token will be given in the following priority:
1) Supes Breakaway to charge. Breakaway is 5, NTW pc to 6, Klarion PC to 5. Woo! Let see if I can get a couple more stats before you cart Superman off to the morgue!
Supes moves to K12 and smacks Klarion (Not using object and attacking him only because I know how good he is from using so much and his kitty hurt Bruce, lol) 12 v 17, roll is 2,4 for a hit and KO. 1 SA 1 KO Superman, no Mystics damage as it is penetrating damage and Supes Invincible can reduce it.
2) Since he is about to die, Red Robin throws a robinarang at Prof X, 0 v 17, needs a crit hit. Roll is 5,6! Wow that was close!
I have no available use of TTPC on my next turn so if after you clear Superman for me and on your second turn, if Supes will be KOed, he will TTPC to save himself
**********
Roll = 6,5
Hits for 5 damage, reduced to 3 by Invincible.
Dust gets 1 SA and 1 KO; Prof X and Cyke each get 1 AST.
(Also, Dust gets 1 KO for Red Robin, who would have taken 1 damage at the end of your last turn.)
Free) Cyclops attacks Superman, using PS, via his "Stay Away From My Students" trait.
11 v 19
Roll = 1,3
Negasonic PCs to 4,4
Supes' KC TA roll = 4
Hits for 1 damage, after Impervious.
Supes is also knocked back to K-10.
Roll = 2,6
Per instructions, Superman takes a token for Theme PC.
Re-roll = 4,4
Hits for 5 damage, reduced to 3 by Invulnerability.
Supes is KO'd.
Magneto gets 1 SA and 1 KO.
Good game! Thanks for playing it out!
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Magneto: 5 SA, 2 KO = 45 XP
Sunfire: 1 AST = 5 XP
Klarion: 1 SA, 1 KO, 1 AST = 20 XP
Storm: 1 AST = 5 XP
Prof X: 1 SA, 3 AST = 20 XP
Cyclops: 2 SA, 1 KO, 2 AST = 30 XP
Dust: 1 SA, 2 KO = 25 XP
Negasonic: 3 AST = 15 XP
Lila: 4 AST = 20 XP
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
C) Batman (DKR) 100 pts, 56 XP
C) Green Arrow (DKR) 80 pts, with Heightened Reflexes, 10 pts, 57 XP
1) Huntress/World's Finest (Huntress) {Helena Wayne} 75pts, with Opportunist, 10 pts, 52 XP
2) Commissioner Gordon (movie) 99pts, with Opportunist, 10 pts, and Contingency Plan, 12 pts, 38 XP
3) Batman (the main DC Universe one), 47 pts, 13 XP
4) Flying Batman, 140 pts, 12 XP
5) Batman Beyond, 64 pts, 33 XP
6) Ace the Bathound, 50 pts, 38 XP
7) Vicki Vale, 25 pts, 18 XP
8) Klarion the Witch-Boy, 70 pts, 15 XP
9) Robin (DKR) (T), 45 pts, 11 XP
10) The Bat, 45 pts, 27 XP
11) Looker, 45 pts
12) Magneto (AoA), 150 pts, 30 XP
13) Sunfire (AoA) 80 pts
14) Professor X 50 pts, 5 XP
15) Cyclops 50 pts, 5 XP
16) Storm 50 pts, 5 XP
17) Negasonic Teenage Warhead, 50 pts
18) Dust, 50 pts
19) Lila Cheney, 25 pts, 5 XP
20) Moira MacTaggart, 25 pts
RP: 60
Team Object: Bat Signal 2 pts,
Objects: Mace 2 pts, Batarang 2 pts, Telephone Booth, Kinetic Accelerator, Laser Turret, Separation Field Generator, Kinetic Absorber, Aerial Baffler
BFCs: Fearless Assault, Assembled, Inertial Interference Field
Maps: Gotham City Clocktower, Port of Miami, Ranx
DKR Game 3 Stats
Magneto: 5 SA, 2 KO = 45 XP
Sunfire: 1 AST = 5 XP
Klarion: 1 SA, 1 KO, 1 AST = 20 XP
Storm: 1 AST = 5 XP
Prof X: 1 SA, 3 AST = 20 XP
Cyclops: 2 SA, 1 KO, 2 AST = 30 XP
Dust: 1 SA, 2 KO = 25 XP
Negasonic: 3 AST = 15 XP
Lila: 4 AST = 20 XP
60 bonus RP will be distributed evenly (i.e., 6 XP each) among the 10 characters in this game.
DKR Stats After Game 3 (changes in red)
C) Batman (DKR) 100 pts, 56 XP
C) Green Arrow (DKR) 80 pts, with Heightened Reflexes, 10 pts, 57 XP
1) Huntress/World's Finest (Huntress) {Helena Wayne} 75pts, with Opportunist, 10 pts, 52 XP
2) Commissioner Gordon (movie) 99pts, with Opportunist, 10 pts, and Contingency Plan, 12 pts, 38 XP
3) Batman (the main DC Universe one), 47 pts, 13 XP
4) Flying Batman, 140 pts, 12 XP
5) Batman Beyond, 64 pts, 33 XP
6) Ace the Bathound, 50 pts, 38 XP
7) Vicki Vale, 25 pts, 18 XP
8) Klarion the Witch-Boy, 70 pts, 41 XP
9) Robin (DKR) (T), 45 pts, 11 XP
10) The Bat, 45 pts, 27 XP
11) Looker, 45 pts
12) Magneto (AoA), 150 pts, 81XP
13) Sunfire (AoA) 80 pts, 5 XP
14) Professor X 50 pts, 31 XP
15) Cyclops 50 pts, 41 XP
16) Storm 50 pts, 16 XP
17) Negasonic Teenage Warhead, 50 pts, 21 XP
18) Dust, 50 pts, 31 XP
19) Lila Cheney, 25 pts, 31 XP
20) Moira MacTaggart, 25 pts, 6 XP
RP: 60
Team Object: Bat Signal 2 pts,
Objects: Mace 2 pts, Batarang 2 pts, Telephone Booth, Kinetic Accelerator, Laser Turret, Separation Field Generator, Kinetic Absorber, Aerial Baffler
BFCs: Fearless Assault, Assembled, Inertial Interference Field
Maps: Gotham City Clocktower, Port of Miami, Ranx
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
DKR Stats After Game 3 (changes in red)
C) Batman (DKR) 100 pts, 56 XP
C) Green Arrow (DKR) 80 pts, with Heightened Reflexes, 10 pts, 7 XP
1) Huntress/World's Finest (Huntress) {Helena Wayne} 75pts, with Opportunist, 10 pts, 2 XP
2) Commissioner Gordon (movie) 99pts, with Opportunist, 10 pts, and Contingency Plan, 12 pts, 38 XP
3) Batman (the main DC Universe one), 47 pts, 13 XP
4) Flying Batman, 140 pts, 12 XP
5) Batman Beyond, 64 pts, 33 XP
6) Ace the Bathound, 50 pts, 38 XP
7) Vicki Vale, 25 pts, 18 XP
8) Klarion the Witch-Boy, 70 pts, 41 XP
9) Robin (DKR) (T), 45 pts, 11 XP
10) The Bat, 45 pts, 27 XP
11) Looker, 45 pts
12) Magneto (AoA), 150 pts, with Fortitude, 25 pts, 31 XP
13) Sunfire (AoA) 80 pts, 5 XP
14) Professor X 50 pts, 31 XP
15) Cyclops 50 pts, 41 XP
16) Storm 50 pts, 16 XP
17) Negasonic Teenage Warhead, 50 pts, 21 XP
18) Dust, 50 pts, 31 XP
19) Lila Cheney, 25 pts, 31 XP
20) Moira MacTaggart, 25 pts, 6 XP
RP: 60
Team Object: Bat Signal 2 pts,
Objects: Mace 2 pts, Batarang 2 pts, Staff 3 pts, Axe 3 pts,Telephone Booth, Kinetic Accelerator, Laser Turret, Separation Field Generator, Kinetic Absorber, Aerial Baffler
BFCs: Fearless Assault, Assembled, Inertial Interference Field
Maps: Gotham City Clocktower, Port of Miami, Ranx
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America