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Ranged swarm team like PD, SHIELD, MoE or Hydra with lots of penetrating PB/Exploit, PC (TTP works if it's a swarm team) and perplex to up your AV and DMG.
Space out your guys so he can't quake them and take out his support first if possible, and then shoot him to death. That's been my bane when I run him.
::edit::Also, the PD and Hydra TA's lower Hulk's defense but since they don't count as perplex they don't trigger his 50% miss trait.
The colossal Thanos is deadly, the one that makes opponents take their own damage. I'm pretty sure it's this one, though the trait is missing in the Units section. But he's a beast, even for Hulk.
There's always good ol' Malekith. He can reach most of the map in one move, and safely stay out of reach.
You're not going to be able to range him out. He can just run up and Quake for a long distance. You can't really out-position a Hulk. Instead, you just have to assume the attack is going to happen and prepare for it. Despite his STOP clicks, he can go down pretty quickly if you focus your fire on him. If your opponent's got 150 points with which to assist him, you can easily assume some modifiers will happen. Outsiders make a fine option so that he can't be buffed. The BTAS Superman could also be alright, forcing your opponent to either hit multiple targets with Quake or make him take all of it. Damage reducers definitely help as well so you don't have to suffer such a massive Quake. Combat Reflexes will come in very useful, since even at his longer range, it's still a close attack.
Basically, you just need to be able to take that first hit, and then got nuts on him.
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You're not going to be able to range him out. He can just run up and Quake for a long distance. You can't really out-position a Hulk. Instead, you just have to assume the attack is going to happen and prepare for it. Despite his STOP clicks, he can go down pretty quickly if you focus your fire on him. If your opponent's got 150 points with which to assist him, you can easily assume some modifiers will happen. Outsiders make a fine option so that he can't be buffed. The BTAS Superman could also be alright, forcing your opponent to either hit multiple targets with Quake or make him take all of it. Damage reducers definitely help as well so you don't have to suffer such a massive Quake. Combat Reflexes will come in very useful, since even at his longer range, it's still a close attack.
Basically, you just need to be able to take that first hit, and then got nuts on him.
If Malekith hits him after he's already at his first STOP, then Hulk will be knocked off his special Quake power, and so won't be able to do that.
Although I like the idea of the swarms, they'd get thwacked by the Quake freebie, his Invincible wouldn't allow any penetrating damage. If I space them out, I'd likely lose their advantages as adjacency is key.
It did get me considering TA/Wildcards though, even a -1.
Agreeably, I can't easily outpace, out-range or outmatch him toe-to-toe, you lot got me thinking about other methods, including the prospect that if I can take that alpha strike, my odds of survival go up.
For a while, I wanted to run Ares, either at 200 or even 125pts, he would've worked really well with another character, but it dawned on me that his slash marker for penetrating wouldn't pierce his Invincible. Not a deal-breaker but worth reconsidering.
Try a Team with some powerful figures with Hypersonic Speed and Precision Strike on it. I played a team like this, with JLTW Superman on it, and had a AI Hulk at 350 points, down to 5 clicks left, and would of won the game, if I had not of missed one of my Hypersonic Speed Breakaway Rolls, which had me stuck next to Hulk, near a couple Heavy Objects he was able to pick up and use against me with his charge, which I should of stayed away from, and if I would of not missed one of my attack rolls against him with Superman. It was very close and could of gone either way.
Try a Team with some powerful figures with Hypersonic Speed and Precision Strike on it. I played a team like this, with JLTW Superman on it, and had a AI Hulk at 350 points, down to 5 clicks left, and would of won the game, if I had not of missed one of my Hypersonic Speed Breakaway Rolls, which had me stuck next to Hulk, near a couple Heavy Objects he was able to pick up and use against me with his charge, which I should of stayed away from, and if I would of not missed one of my attack rolls against him with Superman. It was very close and could of gone either way.
Thanks Superclixer, I actually had this Clark leading a JLA team to bring down the Hulk (& friends) but didn't run it as my DC box was at my mate's house.
I ran Hulkbuster with Jarvis, Sandman & Hulk (Ragnorok). Good team but I rolled horribly.