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I love this piece! He brings some much needed low-point tie-up potential to SHIELD teams. The ability to block LoF on any side of the square he occupies is awesome. Play him right and he can't be targeted all game long, while bring the ability to break Invuln and Imperv all the way down his dial. In the right hands he could lock down bricks three times his cost.
"I've died before. It was boring, so I stood up." - Marc Spector
I loved IIM Bulldozer's ability to shut down LoF through one side of his square, and this guy brings that in a better package, IMO. His ability to wreak havoc with Barrier/Smoke Cloud repositioning is huge -- any opponent who planned to use Barrier to protect themselves may find all of a sudden they are exposed and can't set up their Perplexes and other support type powers the way they want on their next turn.
This guy's great! Especially for his points. Those "Invade your territory" and "Planned invasion" traits are insane. Also, shouldn't he have the West Coast Avengers keyword? If I'm not misremembering, I remember him being in the original WCA series way back in the day.
Win/Loss: 7-2 U.S. Agent is a favorite of mine. His point cost is ideal for what he brings. His first 2 clicks are brutal - between 19 defense in close combat and his ability to shield himself (and only himself) from most ranged attacks. Starting super-strength gives value to his SP, knocking back opponents to prevent LoF being drawn to him (no Outwit nor Perplex, too). He rewards patience. When that lucky hit (or flanking maneuver) arrives, US Agent still is able to carry on the fight. Flurry with 3 damage is solid and acts like a poor-man's prob control vs the more powerful bruisers. CCE arrives with Side-Step - which really allows him to deal 3 damage with a 10 attack for his entire dial. The 4 range is a nice surprise vs opponents who are expecting close-combat. The SHIELD TA is a nice little bump for adjacent ranged friendlies and his trait that eliminates Barrier / Smoke Cloud is even more useful with the 2017 rules. Naturally Indom would make him even better (as it does everyone), but Johnny Walker's design is well thought out - giving him a poor-man's Willpower since he has his dial grouped in nearly identical twin clicks. I have had great fun using John Walker and his design should allow him to remain useful for years to come.
Last edited by tyroclix; 10/13/2017 at 22:34..
Visible Dials and Pushing Damage need to be optional. This is the way.