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man I love archfiends!! gilfer is the best thing to happen to them in a long time. especially with pandimonium on the feild. I'm keeping a 3rd in my side deck just to keep the warrior swarm decks in thier place.
roar this monster to defend your lp, gets destroyed only to come back and haunt your opponent by lowering his monsters atk. plus pandimonium, gilfer will shift the momentum of any duel by searching out the rest of your achfiend crew until the opponent finally runs out of face up monsters. by that time terrorking is on the field laying the smackdown.
I've taken my archfiends to 2 local tournies now. the 1st time I lost every single round. people were looking at me saying 'oh archfiends suck, man'. I told to wait until next tourny I'm just testing today, looking for the holes i need to fix, you'll see how nasty they are next time. heheheheh, how right I was...
yesterday I dished out such domination that all those nay sayers did more than apologize but actually complimented the deck and my deckbuilding capabilities. the only guy who managed to beat me (same guy to knock me out in the first round of finals) gave me the best compliment saying that he has never been put through so much pain and aggrivation in victory or defeat! now thats respect. he was the only duelest all day to go 3 rounds against my archfiends. everyone else was horribly dominated in 2. the kodak moment was his face when he found out he was going against me again :devious:
the greatest part is now everyone in my meta has a whole new respect for archfiends. terrorking, gilfer and skull lightning especially. i obviously still have a hole in my stratagy somewhere but going 0-4 to finals was definatly satisfying.
Say how much time does it take to master the avarage Archfiend deck? cause i am currently building one and i just wondered. Waldo said it needs alot of practice...
BTW if anyone has any Archfiends for trade then feel free to PM me ( I especially need Terrorking Archfiend, Pandemonium, Archfiend Solder and Terraforming)
i have to say this.. this thread is freakin long!!! i attempted to read it, needless to say i gave up on that. anyways i just got my hands on a mc1 dark ruler it reminded me about this thread, coincidently i pulled an archfiend soldier and skull archfiend in a dr1 pack, then i got to thinking i used to run a necro fear deck with last turn before i knew that the combo was not legal, even tho i would have alot of fun with necro fear, but sadly now i regret trading it. i want to build a true fiend deck. right down to the very core. i would like to know what would be the essential cards to do this with ( besides the obvious necro and ruler duh :p ) i have a couple bark of dark rulers, um a brain jacker 2 archfiend soldiers and.... well i think thats about it besides sangan. so i really need help, and i down want to search thru this bible of a thread.....
thanks in advance
shookymaster - Well, "mastering" an archfiend deck could potentially take a while. I have yet to start playtesting my archfiend deck but I've heard you will lose quite a bit before you start getting the take on things. Don't let that discourage you! Once that light bulb goes off in your head it will be quite beautiful to see the places you'll go.
SnakeEater - Greets and welcome to the world of fiends! 8^D As for fiend "staples" that can get a smidge subjective, but here are a few I always like to run in my generalized fiend decks:
Newdoria - Great suicide card and "gotcha" when face down
Dark Jeroid - Definitely fiend tech, but can really help out in numerous situations. Plus the 4 star level is great for Puppet Magic of Dark ruler revival
Wall of Illusion - My personal favorite fiend. I can go on and on about the nuances of the wall, but I've built a deck around him 8^D
Bark of Dark Ruler - Paying lifepoints has never been more fiendish and that much of a life saver! Give it a whirl!
There are some more, but I got an impromptu meeting here, so I'll let the rest chime in.
Say how much time does it take to master the avarage Archfiend deck? cause i am currently building one and i just wondered. Waldo said it needs alot of practice...
BTW if anyone has any Archfiends for trade then feel free to PM me ( I especially need Terrorking Archfiend, Pandemonium, Archfiend Solder and Terraforming)
thanks
in the process of creating an archfiend deck as well. The Gathering has begun.
So many great fiends. A friend of mine hates this guy, Kuriboh, especially when he attacks with IFL (with effect activated).
Don't forget maybe The Spell Absorbing Life. It'll help get your Terrorking face up as well and reduce some of the LP hemorraging. Or you could use Ceasefire for a little burn.
Since Archfiends seem to be the big discussion topic these days, I'd like to mention some things I am trying with my Archfiend deck and hopefully get some feedback, I may not be able to playtest this for a few days. I don't know if anyone else here has tried this (it is hard to keep up with you guys on this thread!), but I am currently working on fitting Element Doom into my Archfiend deck. Element Doom has such a sweet card art, he definately has the look of an Archfiend, and I've been looking everywhere for a deck to fit him in! I think he might work well with Archfiends, there are a few reasons for this.
First, I run Two Man Cell Battle to special summon Archfiend Soldiers so I can bring Terrorking out on the same turn. Because of this, Earthbound Spirit can fit into the mix for a solid defensive presence and earth monster for Element Doom's effect who can also benefit from Two Man Cell Battle. Also, Protector of the Sanctuary is another good earth fiend for a deck that desperately needs a few good defenders (the highest low level Archfiend defender is Desrook) who also boosts Element Doom. Third, I need a reason to squeeze a Shadowknight back into the deck, and Element Doom would benefit from him as well. I figure with a few good earths and winds into the mix, Element Doom could do some negating when Terrorking is not in the hand or able to be summoned at the time.
Mainly, I need effect negation in the deck when Terrorkings are not available and I also need a defensive presence in the deck, which Element Doom and his earth and wind friends may be able to provide. There are a few good earth fiends and a few good wind fiends. If anyone else has had luck fitting Element Doom into a deck, I'd like to hear how it worked out.
Meh. I dont really like the idea of Element Doom in the deck, because you seem to change the entire purpose of the deck by adding cards like Protecter of The Sanctuary. Element Doom is good, because some Archfiends are wind and earth type. But thats it, there isnt any other reason to fit him in...
As for me, im currently testing out my hybrid Archfiend-Zombie deck. It combines the evillness of Dark Ruler Ha Des and Terrorking Archfiend, and Vampire Lord and Spirit Reaper into one EEVVVIIIILLLLLL deck, Tell me what you think about that.
Earthbound and Protector shouldnt be needed if you use a couple of Vilepawn. Yes, I realize that they no longer (nor ever, really) create a lock. however, they have their own useful effect, are Archfiend, and Earth. That's 3 qualities in one card that help support the idea of using Doom.
its interesting that both you guys are working on hybridized concepts for Archfiends. Most often you only see Chess decks, and those with simply one or two outside types. I would be curious to know what excluded Archfiends didnt make your cut, and why.
I've taken the elemental approach in my Archfiend deck along a different route. Instead of Element Doom, I went for the full Fanny Smackdown (Fuh-Rin-Ka-Zan). I had my Water (dark bishop), Fire (Infernalqueen), Earth (Vilepawn), and Wind...but instead of using Shadowknight (because I think his effect is a little pricey at the moment) I decided to use a Homunculous the Alchemic Being) to do some versatility changes. Heck, to Homumculi and a pair of Archfiends = smackdown (we're playing archfiend poker now 8^D). Props to ByserSquid for this suggestion a while back.
As for defense, I've taken this initial approach, but need to adjust it slightly now that Fiber is banned. Since most of the archfiends can stop targeting effects, we needed to stop the non-targetting effects, like Lightning Vortex and the like. Cursed Seal of the Forbidden is perfect for this. Combo this with a Fiend Comedian and Fiber Jar reset, and I had some serious lockdown starting to happen when it comes to the opponents cards (props to Waldo for this suggestion a while back.
Since Fiber is banned, I'm a little wary of Cursed Seal considering the spell cards I'm going to lose doing this. However I haven't completely written it off.
Additionaly since the Vilepawn ruling has been updated, the Vilepawn lock is no longer a legal option. However, one fall back I do have is the Heart of Clear Water protection for Darkbishop and Infernalqueen. Keep these archfiends in defense position and you have a sufficient wall until you bring out some of the bigger guns to do damage.
[quote] I would be curious to know what excluded Archfiends didnt make your cut, and why.
In response to your question Squid, I have been playing Archfiends since DCR came out. My first deck had pretty much all of them, but I decided I didn't like Shadowknight pretty quickly (his two negative effects were just too much for me, and I don't run Battle Scarred), and once I ran 3 Terrorkings I decided to focus the deck on him. I have alternated between using the Queen and not using her, but I have not been totally sold either way. I used Vilepawn for a long time, he is great to search, but my current incarnation was subbing him out for some of the other earth guys, because he lost his locking ability. Incidentally, I like what Dillie-O mentioned about using Heart of Clear Water for some of the little guys, I may try that. Wilepawn was easy enough to keep on the field, because I run multiple Axes to combo with Falling Down. Finally, the Bishop was cut early too, because I never found a way of protecting him that I was happy with (why couldn't the Archfiends get one 1900 or 2000 defender??).
As you can see, I have a very streamlined Archfiend deck, maxing out Terrorkings, Desrooks, and Archfiend Soldiers, along with Skull Archfiend of Lightning and Archfiend of Gilfer as tributes. Also, my previous version ran multiples of Warrior of Zera and Mazera deville, but I am cutting down to one of each for space because I got too many bad hands, even though I LOVE Mazera's hand disruption. I am going to try out Element Doom and the monsters I mentioned with him (Earthbound Spirit, Protector, etc.), but I am also going to use some of the suggestions here and side deck Vilepawn, Shadowknight, a Queen, and a Bishop to try out. Like I said before, effect negation is big in the deck, and the friends that I duel are using more and more effect monsters. Most of them have weak attacks and defenses, like the searchers, and that's why I am going to try out Element Doom. I appreciate the suggestions, maybe some of the Archfiends that I had cut will make their way back into the deck. I really like the Heart of Clear Water idea.
I've been running heart of clear water in my archfiend deck since its conception, and i must say that it has been very useful and fairly versitile. its works great with pawn and bishop, goes well with queen as long as shes not the only one on the field, and if you're desparate rook is always there ( i run 'em in 3's ). i look at the combo like a (slightly more vulnerable, but) beefed up version of spirit reaper gone archfiend style.
even if you have field advantage, it is a great discard for any cost cards you might be running.
GAH! I need help! Im haing this awfull losing streak with my archfiend deck, and i dont know if i want to continue. I know you said it takes some practice at it but it really bugs me... can someone tell me if its something wrong with my deck?
Monsters: 19
Dark Ruler ha Des X1
Vampire Lord X1
Mefist The Infernal General X1
Terrorking Archfiend X3
Desrook Archfiend X1
Archfiend Soldier X3
Shadowknight Archfiend X2
Infernalqueen Archfiend X3
darkbishop ArchfiendX2
Summoner of Illusions X3
Cyber Jar X1
Spells: 13
Falling Down X1
Swords of Revealing Light X1
Pot of Greed X1
Pandemonium X3
Book of Moon X1
Nobleman of Crossout X1
Terraforming X2
Creature Swap X1
Smashing Ground X1
premature Burial X1
Traps: 6
Bottomless Trap Hole X2
Mirror Force X1
Sakertsu Armor X1
Call of the Haunted X1
Ring of destruction X1
I know it isnt perfect. Thats why im testing it on YVD until i can get my real Archfiend deck going, So there is no problem of getting cards currantly. i need you to fix this deck to make it look perfect please (especially Waldo10032).