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I need some Fiend tactics! (That means you, Waldo)
My friend had a "stack" deck, but thanks to my help, it's down to 42 cards. But he had no financial aid for the deck he really wanted, a Fiend Annoyance deck. We've already agreed on the most annoying Traps:
Bark of Dark Ruler
Compulsory
Draining Shield
BUt I see so many mediocre Fiends and no strategy! Could you guys help me?
GOAL OF THE DECK: To use Fiends and Spells/Traps in order to squeeze out as much annoyance and hatred towards you as possible, then annoyingly win, then GET THE HELL OUT OF THE STORE 'cause your opponent's going to kill you!
Waldo, I know you're the fiend expert, and if anyone else runs Fiend, give MAJOR HELP. Any post is appreciated (on topic.)
Dark Ruler Hades
Dark Necrofear
some Giant Orcs
Archfiends soldiers
and if need be some real archfiends since most are commons they wont be too much of a problem to acquire.
If you really want to annoy your opponent, dark necrofears will. Watch their face as your Necrofear comes back to swipe their Jinzo. What's even funnier, is when they MST necrofear. I'll take your Jinzo AGAIN. Ha Des is good for stopping effect monsters. Night Assailants; good flip effect AND discarding effect. Archfiend soldiers are good. Slate Warriors are also good at annoying. Same with Dark Jeroid. Kuribohs are good to annoy your opponent too.
Fiend effects are all around annoying. Archfiends negate you targetting them, Ha Des can negate those searchers, and sinister serpent, and even D.D. Warrior Lady who is all so popular. And finally Necrofear, as the only way to get rid of her is to kill her, and then kill the monster she equips to. Everything else they have is muscle. You can even add some discard effects if you add Night assailants. Other than that, everything else has been mentioned in their light, so just choose which cards you want to base your deck around.
I could sit here and blab away all day, but this seems like a PERFECT opportunity to plug an article that one of the people I respect the most in the Realms once wrote (A LONG TIME AGO).
Take it away, thaHZA!!!! (with a few side notes by me. I also edited and added some things.
Part 1 (part 2 as soon as someone posts something else)
=================================
FIEND/Fiendish: n. adj. 1: Perversely diabolical devil; extremely cruel and wicked demon c: a person of great wickedness or maliciousness 3: excessively bad, unpleasant or difficult.
The above is a combined definition of "Fiend" and "Fiendish," straight out of Merriam-Webster's 10th Edition Collegiate Dictionary. Coincidentally, these words fall directly between "Fierce" and "Field-work."
CONTROL: v. 2a: to exercise restraining or directing influence over: REGULATE b: to have power over c: to reduce the incidence of severity.
This is an in-depth study of Fiends and their relation to each other in a Fiend Deck. I hope this will give the average Yu-Gi-Oh! Duelist a greater understanding of this most interesting Monster and his purpose in Yu-Gi-Oh!
Let's begin with a look at monsters:
Fiend Staple Monsters:
Kuriboh:
If Kuriboh is in your hand, he can be discarded rather quickly and without much threat of negation to avoid any old battle damage, though negating something like Yata-Garasu or Don Zaloog is the most powerful and modern of its uses. Even though a card is still being discarded from your hand (in the case of Don Zaloog or Spirit Reaper), at least you chose which one. Of course, Waboku does all of this much easier at no loss to your hand. But, can you feed Waboku to Dark Necrofear? Can you Creature Swap Waboku after being Special Summoned by Cyber Jar? Though it should rarely happen, even Kuriboh can be set to guard your Life Points or be Tributed for a meaner Field Monster. If you are running a Fiend Deck without Necrofear, you might find Waboku a better choice.
Dimension Fusion further mucks up the Deckworthiness of Kuriboh, as where beforehand Kuribohs or Giant Germs or a Great Maju Garzett could easily be selected as Necrofood and forgotten, paying 2000 LP to fill the field with low-ATK tech monsters is a complete waste. Removing your Archfiend Soldiers and Giant Orcs from play in hopes for some Duel-crushing power-summon is a wild risk unless you're holding Dimension Fusion at the time of Necrofear's summoning and feel healthy enough to pay 25% of your starting LP to mass-summon at least three Fiends, if Necrofear was legally brought into play. Therefore, unless you have some Kuriboh fixation, he doesn't belong in a Necrofear Deck that relies on Dimension Fusion.
Kuriboh works best in a straight-ahead Necrofear Deck where it makes the ideal Necrofood, being of no use in the Graveyard as Reborning him for any reason than to Tribute him off would be stupid, unless maybe as a step in some strange combo. Fiends are fairly combo-friendly, especially when paired up with each other in an orgy of Fiend Control.
(Waldo’s Personal Note: Kuriboh is nearly a Staple now. I’ve personally seen more decks run Kuriboh, than I’ve seen Mirror Force, and Magic Cylinder. His effectiveness is nearly unstoppable. Off the top of my head, I think “Prohibition” is the only thing that can stop the little fur-ball.)
Mask of Darkness:
The Fiend brother of Magician of Faith. Ran in all sorts of decks, this card is more of a sub-staple as it is a slow Flip-Effect Monster and once activated your opponent will be fully conscious of your strategy. There's nothing wrong with running this card (why not re-use Ring of Destruction or Imperial Order?).
Sangan:
A Staple, hands down. In a Fiend Deck, he can grab Kuriboh in mid-battle to save your LP. Also grabs Newdoria, Dark Jeroid, Giant Germ, Great Maju Garzett, Mask of Darkness, Infernalqueen Archfiend and Spear Cretin, to name a few obvious choices.
Even if Sangan happened to be a Sea Serpent, we'd still run him for his valuable effect. We're just lucky he's a Fiend.
Giant Germ:
Fiend swarm. Suicide the Germ into the Witch of the Black Forest, take 100 LP damage and burn 500 to your opponent. Special Summon the remaining two Germs and suicide twice more, taking an additional 200 LP but dealing 1000 in burn. That's three Fiends in the Graveyard and 1500 total LP scorched began by one measly Germ. Feed the Germs to Necrofear.
The 1000 ATK isn't horrible, either, for a swarm monster with a dual effect. Otherwise on its own it combos with little, other than Creature Swap or Rope of Life (which can bring all three Giant Germs onto the Field at once, one of which wields an 1800 ATK).
(Waldo’s Personal Note: Giant Germs are my favorite Necrofear food. They are quick, burning, Deck-thinning and effective Necrofood.)
Newdoria:
An extremely versatile card. Complete Fiend Field Control Card. Sort of like Reflect Bounder in a way, or Exiled Force or Man-Eater Bug. Stall with it, suicide it or obviously, use it as a Tribute for Ha Des or even the old Tribute-for-Great Maju Garzett to suicide Jinzo = 2 more Fiends in the Graveyard + dead Jinzo. Something like that shouldn't be tempted unless everything is ready to Special Summon or you'll end up sacrificing too much.
(Waldo’s Personal Note: Newdoria is one of the most reliable Fiends there are. His 1200 atk make him easy to suicide into your opponent’s only monster to allow your other monsters easier access to your opponent’s LP. Another bit of Necrofood as well. Slightly slower than Giant Germ, but his monster removal ability usually comes in handy for taking out big monsters. For lots of fun, activate Last Will first. )
Dark Jeroid:
Tech maniac. A wonderful Fiend, one which can send Spirit Reaper to the Graveyard with its targeting effect, and when comboed with Call of the Haunted in the thick of an intense battle can be breaking. If the opponent's monster is 2000 ATK, Jeroid can suicide and kill it. If the opponent's monster is 1900 ATK or less, Jeroid can simply kill it and survive. Also, he is extremely vital in a Deck that relies on Helpoemer.
There are drawbacks to Jeroid I find serious enough not to run him in high numbers. A spent Jeroid is next to worthless when the options run low. His effect DOES NOT ACTIVATE if he is attacked while set face-down.
Dark Jeroid can be an important piece in your Fiend Deck puzzle, but he's by no means the overall picture.
Archfiend Soldier:
Straight ahead, no problem, standard 1900 ATK effect-less Fiend Monster. A solid storm trooper and one you can have some faith in. Not exactly combo-ready, which is why Slate Warrior has the slight edge over Archfiend Soldier.
However, if you these in threes then maybe you might add a Terrorking Archfiend, which is an awesome 4-star 2000 ATK KILLER FIEND that negates the effects of the monsters he destroys (identical to Ha Des) is at its core, in my opinion, the very definition of Fiend. Oh yeah, he costs 800 LP/turn (100 more than Imperial Order, to add perspective), and can't be Normal Summoned without the face-up presence of another Archfiend (but you can Special Summon him ANYTIME). That's why he isn't a Fiend Staple. I must add that in a straight Chess Archfiend Deck, Terrorking is nothing less than broken. (+1 Terrorking Archfiend in a Deck that runs +3 Archfiend Soldiers was once suggested by Waldo the Fiendish Duelist).
Slate Warrior:
Stand alone Normal Summon the equivalent of an Archfiend Soldier. Take a risk by setting him face-down (don't get eaten by the Nobleman of Crossout or you'll lose all copies) and get a 2400 ATK 4-star Beatdown Champion. And even if the Jinzo you had in mind attacks and kills it before its boost effect got to be used, his ATK still decreases by 500, permanently. Sort of like a Jeroid but still different. I don't care for his Mega-Man appearance in an evil Fiend Deck and he's a WIND monster, for Christ's sake but, still a Fiend. I suppose he's respectable because he's his own entity, in his manner of statistics (and appearance).
Giant Orc:
4-star 2200 ATK. In most instances it will be mechanically the reverse action of Newdoria but with a higher risk (Spear Dragons and Airknight Parshath mutilate this card after its mandatory post-attack DEF position (which is 0)).
A: Giant Orc vs Berserk Gorilla = 200 LP damage to opponent and loss of troublesome monster. Orc gets gets set in DEF and gets picked off by, say, Witch of the Black Forest next turn.
B: Gorilla is Normal Summoned and attacks my face-up Newdoria (which is how I most often summon him). I take 800 LP damage but the Gorilla goes to the Graveyard as well. Unless you could face-down set Newdoria after the summoning of Gorilla on a swarmed field, Giant Orc is a much better monster to play. He can stall in face-up attack as well, and would again be a better response to beatsticks like Gorilla by forcing it to suicide-attack Orc and destroy itself while hurting its owner's LP.
(Waldo's Personal Note: Keep in mind this card's weakness. It should be ran in conservative numbers. 2 is ideal. 3 if you run Final Attack Orders. If you don't run FAO, which is also great with Ha Des since he'll be pimpin that Spirit Reaper, I suggest you be prepared to deal with Giant Orc's weakness. I suggest Mystik Wok to gain 2200LP. There's always IMT before you end your battle Phase )
Waldo10032 – The Fiendish Duelist
(Level 2 Judge)
(Level 1 Tournament Organizer)
(Yugiohrealms Member of the Month - June)
New York, NY
Ralph Wiggum: "Me fail English? That's unpossible!
Nobleman of Crossout on your own Slate Warrior, all three get removed, then use Dimension Fusion to bring them all back. Bam. Major hurt. Just be cautious with Imperial Order.
Another:
Night Assailant + CED to grab Slate for game.
Haven't used either yet, but my deck was just completed this past week. A wonderful, nasty blend of Necrofear Chaos.
PART 2
================================== Lesser Fiend:
This is more of an honorable mention Fiend on the Staple List, because I do see this monster pop up from time to time in different decks and, its effect is quite powerful. As a 1-Tribute Monster, is it worth running over a Ha Des or Great Maju Garzett (assuming you run the standard two Necrofears)? Probably not. How important is removing destroyed Monsters from play? Witch, Sangan, Don Zaloog and Vampire Lord, for starters, all of which Lesser Fiend demolishes.
Equip Lesser Fiend with the Wicked-Breaking Flamberge-Baou and you have possibly one of the most destructive Fiends imaginable (this is a 4-card combo, keep in mind).
In all reality Lesser Fiend will pick off a monster or two, if he's lucky, and then be destroyed, like every monster in Yu-Gi-Oh! Personally I suggest D.D. Designator to remove Witch/Sangan or Magician of Faith/Mask of Darkness' choices. It's a one-shot normal Spell Card, which is much faster and less costly than Lesser Fiend, and has the same probability to be present during the searches, which for LF is only limited to Monsters. Though, if Field Advantage is taken, a few 2100 attacks will end the game.
(Waldo’s Side Note: This is the Chaos Killah of Fiends. If you get him on the field, RUSH and try to remove as much as possible)
Helpoemer:
A second honorable mention to old five-star Helpoemer. Must be ran in conjunction with Dark Jeroid or some sort of ATK-depleters. Again, a risky choice for a 1-Tribute in a Fiend Deck. If he is allowed to die in battle and exist in the Graveyard for any length of time, the effect will psychologically ruin your opponent's strategy. He will be forced to set valuable Spell Cards or have them picked off anytime he completes a Battle Phase on his turn. MST or otherwise remove those cards and further cripple his game. Sort of a forced sitting-duck risk it or lose it control effect but in the end a slightly too unreliable Fiend to get serious with. I'm certain, though, if you're bound and determined to run Helpoemer, push the envelope and run three (they ARE searchable by Witch) alongside three Dark Jeroids and a couple Creature Swaps and you might have the beginnings of an extremely annoying Fiend Deck.
Great Maju Garzett:
Potentially the strongest monster in the game. This is a Modern Fiend. This is the current Beatdown game-ending powerhouse. Combo with Change or Heart or Snatch Steal (or even Jowls of Demise flipped on your turn) to aquire your opponent's favorite Monster, Tribute for GMG and be a Fiend. This card fits into just about any deck that uses a Battle Phase.
Imagine a Blue-Eyes White Dragon equipped with an Axe of Despair on your opponent's side of the Field (4000 ATK!). It just slaughtered your Archfiend Soldier and your face-up Giant Orc is wondering what to do. Well, you Tribute him off for GMG, which retains an ATK of 4400, destroy Blue-Eyes and deal 400 points of LP damage. That's the most powerful non-effect monster equipped with enough Spell power to demolish the 9-Tribute Gate Guardian taken down by two Fiends in a turn in a half.
Even low-ATK like Giant Germ and Newdoria can be a good Maju springboard in a pinch to take down a troublesome enemy (though if I had the above two cards on the field, I'd prefer them to be destroyed and sent to the Graveyard by my opponent).
Keep in mind that this card CAN clutter your hand, depending on your tastes in purity. Yes, I can guarantee game-ending combos with GMG, on a semi-regular basis. He's wanting in Field Advantage, as he costs a card, and a lone GMG attacking a face-down Cyber Jar is a waste. He replaces a spent Jeroid nicely, given it survives long enough to be Tributed.
He can be dangerous if used haphazardly. Change of Heart opponent's V-Lord, tribute for GMG, attack for 4000, end turn. Opponent change of Hearts GMG, Normal Summons Berserk Gorilla and equips it with Megamorph. Game over for you. You'll be weilding a significant amount of ATK power, so be careful.
Dark Balter the Terrible:
Yow. YOW. Now THIS, ladies and gentlemen, is a Fiend. His effect is most definately one of the best in the entire game. He's a Fusion Monster, which is why you will NEVER see this played as a Polymerization-style Summon. His Fusion Material is outright garbage in serious competition. My God, Frontier Wiseman + Possesed Dark Soul? You would need to play multiples of each to even have a fighting chance of playing Dark Balter with any regularity, and that would be plain stupid. He could have been an Ultra Rare had he been a Normal Effect Monster, but, he's a Fusion and we're stuck with it.
YOW. Negate the effects of all monsters he destroys, like Ha Des. But there's more - for 1000 LP, he'll negate ANY Normal Spell Cards. That's nice. REAL nice. This is a Scientist Fusion Staple, and one of the three monsters from my Fusion Deck that I REALLY try to keep on the Field. Senshi and Fiend Skull Dragon are nice, but Balter is IT.
Dark Ruler Ha Des:
Mars. The Alpha. This character appears on numerous Spell and Trap cards and is more than likely the representation of the Devil (Dark Ruler of Hades). He's also drinking (what appears to be) alcohol from a wine glass and laughing. There's nothing funny about this card. If your opponent goofs and allows Dark Ruler Ha Des to get a stranglehold on the field, then it's probably not far from over.
Ha Des makes Jinzo look like C3PO. He spays the Witch, neuters Sangan, beheads the Sinister Serpent and slaps D. D. Warrior Lady like a cheap hooker. This is the town bully, village loony and scary neighbor all wrapped up into one masterpiece Fiend. Sure, it can be taken away by Raigeki or Dark Hole, but so can everything, just about.
And it's a 1-Tribute, can be hand clogging or a bad topdeck and once it's dead in the Graveyard he's stuck just like a Spirit. So unless you feed him to Necrofear and pay 2000 LP to activate Dimension Fusion in a timely fashion, you won't see him again unless you run two (three is really pushing it). My advice is to run one Ha Des. You'll summon him quite often, if you become skilled, and when used in conjunction with lockdown-style cards like Imperial Order your opponent better pray for powerful traps, fast.
Spirit Reaper can stall Ha Des, since it cannot be destroyed in Battle. Injection Fairy Lily can also stop Ha Des nose-to-nose. Obviously any monster with an ATK of 2450 or higher can destroy him.
Hades can combo with lots of cards like Spear Cretin, Gilasaurus, the Shallow Grave, can be brought back to your hand by Return of the Doomed (official ruling) and works extremely well with Book of Moon (when used vs opponent's HIGH ATK Effect Monsters). But besides Book of Moon, the majority of the cards Hades combos with aren't worth decking, so more often than not he will be a stand alone fighter, though alongside such cards as Giant Orc, Necrofear and Lesser Fiend, Great Maju Garzett or Invader of Darkness, it will cripple your opponent in no time, since his effect enhances ALL of your attacking FIENDS. STAPLE.
(Waldo’s Recommendation: Run as many IMTs as you run Ha Des. You’ll see why)
==========================================
Part 3 when someone responds again.
Waldo10032 – The Fiendish Duelist
(Level 2 Judge)
(Level 1 Tournament Organizer)
(Yugiohrealms Member of the Month - June)
New York, NY
Ralph Wiggum: "Me fail English? That's unpossible!
Invader of Darkness
Honorable mention is due to Invader of Darkness. He's two tributes, but unlike Ha Des or GMG, Invader is more valuable in the Graveyard, where he can be brought back with Premature Burial and Call of the Haunted and not worry about MST sending him back to the Graveyard by destroying those Continuous recursion cards.
The attack of 2900 makes for 300 less than the Masked Beast (another wild beatstick Fiend), but still faster since it requires no Ritual Summon. Though slower than GMG, this card might be a more advanced choice. It's probably in the same ballpark as Dark Master-Zorc, though Invader is a more solid Fiend. Zorc is simply too slow and his support cards, which are required, are worthless topdecks and therefore too unreliable. It must be said, in his defense, that Zorc is most definately a POWERFUL FIEND and has one of the deadliest effects in the entire game.
Yata-Garasu:
000, Secret Rare, overpowered, broken, game-altering Fiend. I like the name Eight Giant Crows much better. I'm not going to discuss this card, because there's nothing I could say that hasn't already been said a million times before. It's powerless in the Graveyard, so it makes good Necrofood if it gets picked out of your hand (no skilled Duelist would allow Yata to be destroyed unless as a face-down chump in a last-ditch effort to survive).
Dark Necrofear:
Female Fiend cradling the smashed carcass of a baby doll. She has blue skin, stitched together like Frankenstein and is wearing shiny, jagged armor. This is the heart of most Fiend Decks. TWO MUST BE RAN if you have any hopes of Special Summoning her. One makes a support monster and three can clog your strategy to a halt. Two is perfect.
She's a Special Summon, which is a great bonus, allowing her to be brought out alongside a Normal Summon. Rarely is she dead weight, except on a first draw without Painful Choice. Most skilled Fiend Duelists won't find it difficult to scramble three Fiends to the Graveyard to feed her.
Her ATK is 2200, like Giant Orc, which is decent, and battles nicely alongside Ha Des, as was mentioned previously. She is combo-insane. For starters, allow Jeroid to lower her ATK to 1400 where she can easily be suicided into powerful monsters, stealing them during the End Phase. She doesn't exactly promote swarm advantage as you're removing an attack Monster to basically create a "free" Snatch Steal. But this is so beneficial in so many ways it requires no explanation.
Her DEF is 2800. That's a very nice wall protecting your LP (only 200 shy of Labyrinth Wall and Millenium Shield). Your opponent's only real option of ridding himself of Necrofear is to somehow remove it from play or be S/T while his field is clear. A card like Blindly Loyal Goblin or Mataza the Zapper equipped with an Axe of Despair can murk Necrofear's effect, but those instances are rare.
A common occurrence would be to Special Summon Necrofear while your opponent has a monster in play with an ATK higher than 2200 (more than likely Jinzo) and suiciding it, taking control.
She can also be brought back from the Graveyard as long as she was Special Summoned properly.
The non-Fiends I'll justify:
Magical Scientist.
The Hippie. He's technically a monster card, but in theory, to me, he's a Rabbit Hole to whole different plane of gameplay. The cost is insignificant. Dark Balter is insane and coupled with Interdimensional Matter Transporter or Book of Moon (two vital tech cards), he remains on the Field. And of course, the ability to Special Summon Thousand Eyes Restrict and the other Scientist Fusion Staples is a significant amount of power. No matter how hated or played Scientist is, he belongs in every deck, hands down. Screw the one, two or three thousand LP you might spend. If you're using him correctly you can turn the game around or even constructing your finishing move.
Witch:
I shouldn't have to explain. She locates 13/16 (not counting herself) of my Monsters. I wait patiently for Necrofear and Hades.
Vampire Lord
Let me explain in a metaphorical sense using an Armed Forces-type formula: Dark Necrofear is obviously Commander-In-Chief and Ha Des the General. Archfiend Soldiers represent ground troops and Giant Orc the Special Forces. The Newdorias are my Kamikazee Pilots. Kuribohs make up my surface-to-air missiles and Dark Jeroid is my laser-painter. Witch and Sangan are my scouts and Magical Scientist the foreign aid. Yata symbolizes the H-Bomb (unfair, powerful and sometimes cheap - but legal means of war). A Lieutenant is missing. Necrofear can promote poor graveyard advantage. Kuriboh is rarely, rarely summoned and opponent's Tribe can end me (Duelists who run any type Theme Decks take note). Throwing in a different Type, and one that has the ability to constantly return to the Field, with a decent ATK, has become vital.
He might as well have blue skin and call himself a Fiend, though he does stare down Tribe during my swarm-attacks.
Most of Spell/Traps are Staples, with few differences. I run Creature Swap, Painful Choice, two Book of Moons and IMT (though none of these are really UNcommon). I run four Hand-D Spells, to lower opponent options most importantly, and to set up for Yata (of course). D.D. Designator I have found is most useful and it happens to be my new favorite "screw opponent" card.
The least-used cards in my deck are Confiscation, Dark Jeroid, Giant Orc and IMT, though I find them necessary to my strategy. I interchange Drop-Offs in and out of my deck as my mood suits me.
I don't run Great Maju in my Main Deck with any regularity anymore. He's an insane attack force, but I'd find his effect better suited for straight Beatdown or Fiend Decks that lack hard-hitters (or Ha Des). I have him Side-Decked in case he's called for, however.
Yata wins the Duel 1/5 times, normally, and out of ten Yata-based victories, six or seven are legitimately set up Yata locks and not topdecking dumb luck. So 3/50 (6%) of my wins are what I would consider cheap, and depending on the Duelist and his reaction, I sometimes mumble and apology or make some consolation joke. People who gloat over a cheap Yata victory deserve to be dragged behind a jeep by a chain, in my opinion, though it is, at this time, 100% legal. If he wasn't a Fiend I'd have a hard time decking him. Three non-Fiends in my deck drives me crazy as it is, being somewhat of a purist.
Mirage of Nightmares: I used to run this thing, but the loss of an MST vs using it on opponent's S/T cards, plus the paranoid insertion of Dust Tornado, I was clogging my deck and slightly screwing with the advantage standpoint, not to mention my opponent's negating my MST (causing Mirage to Eat through my Deck, quickly. It's a fantastic way to screw the Mirage users. It costs four cards just to draw one, and unless they get lucky, quick, they'll be ruined). Taking it out reduced the speed in my deck some, but now all three MSTs are used offensively, which is wiser, at least in this deck.
Cards most used, meaning allowed to execute an effect or use: Necrofear, V-Lord, Archfiend Soldier, Kuriboh, Book of Moon, Creature Swap, Imperial Order and Ring of Destruction.
Poorboy section!
Here you go:
Poor Man's Fiend Beatdown for the Baller on a Budget
Monsters (16)
2x Summoned Skull
3x La Jinn
2x Opticlops (Evolution common)
2x Giant Orc
1x Witch of the Black Forest
1x Sangan
1x Dark Jeroid (common rare)
1x Newdoria (common rare)
1x Magical Scientist
2x Kuriboh (Evolution common)
Spells (17)
1x Pot of Greed (Evolution common)
1x Monster Reborn
1x Change of Heart
1x Dark Hole
1x Premature Burial (Evolution common)
1x Soul Exchange (Evolution common)
1x Fairy's Meteor Crush (Evolution common)
1x Rush Recklessly
2x Nobleman of Crossout (Evolution common)
2x Axe of Despair (Evolution common)
2x Mystic Plasma Zone
3x Mystical Space Typhoon
Traps (7)
3x Waboku
1x Magic Jammer
1x 7 Tools of the Bandit
2x Sakaretsu Armor
This costs around or under twenty bucks, if your shop deals four commons for a dollar and looks similar to how my Fiend Deck began. If you're new or low on cash, this DECK will get you started. I've included only two rares, Newdoria and Dark Jeroid, which won't be expensive or hard to find. These two will introduce you to Fiend technical ability. Most of the rest, as a trained eye will no doubt see, needs to be replaced eventually. The 1800 ATK monsters and Summoned Skull can hold their own, but they will still be slaughtered nonetheless and might even be raped and turned against you by an opponent. Card by card, your Fiend Deck will increase in power until it becomes a Winner. Once you Duel against a superior (or inferior) Fiend Deck, you should recognize your strengths and weaknesses. I once mutilated a duelist that ran high multiples of Winged Minion and other wasteful powerups. They have potential, no doubt, but a Fiend Decks ability is crippling the opponent by their mere PRESENCE on the Field. A Fiend Beatdown is extremely possible, it's just of my opinion that you're only focusing on one aspect of the balanced Deck.
Thanks to all the Fiend Duelists like Waldo the Fiendish Duelist and others who keep interest alive and intelligent and help us all.
========================================
Waldo10032 – The Fiendish Duelist
(Level 2 Judge)
(Level 1 Tournament Organizer)
(Yugiohrealms Member of the Month - June)
New York, NY
Ralph Wiggum: "Me fail English? That's unpossible!
Don't forget about Theban The Nightmare, Night Assailant, Skull Archfiend of Lighting and for those unique Spell try using a combination of Falling Down and Axe of Despair its fun! Go for the gusto by using some very common traps like Bark of Dark Ruler, 7 tools of the Bandit or a compulsitory evacuation device.
Very nice Waldo.....He pretty much cleared the bases of most of the "main" Fiends.
Don't know if he mentioned it but Mefist would also, annoy your opponent. Especially if it's equipped. Night Assailant has become "My" new Fiend staple, only drawback is its a flip. Best ran in 3's.
Mefist – The Infernal General:
This guy is BY FAR, my most favorite Fiend. 1800ATK and 1700 Def means he’s unseachable. He’s a tribute Monster. He’s VERY slow. But Mefist, single handedly sometimes, has won me so many duels that I almost feel guilty only THINKING about taking him out of my deck. Why is Mefist so deadly? Because your opponent BETTER be ready to attack him. Setting a monster face-down is asking for trouble. A lot of people say “1800ATK for 1 tribute?!?! No Way!!! That’s too weak!” And they are mostly right. However, a player running Mefist and/or concentrating on Mefist’s effect, will USE his 1800ATK to their fullest advantage. How? Have the Damage Step be full of surprises for them. Make the Damage Step be FULL of goodies like Rush Recklessly and Energy Drain. Blast With Chain and Mirror Wall. Curse of Aging and Bark Of Dark Ruler After 2 rounds of this, they’ve lost 2 monsters on the field, plenty of Life Points and 2 cards in their hand, but more importantly, Mefist’s PSYCHOLOGICAL damage will be irreparable. Your opponent will be SO afraid to attack and yet, they will know that placing monsters in defense mode won’t help much either.
Night Assailant:
The card that changed costs effects forever. Ignore the “Discard _ card(s)” cost of most cards and you will get an idea of just how powerful Night Assailant can become. Raigeki Break becomes “Destroy 1 card on the field”, Graceful Charity becomes “Draw 3 cards”, Magic Jammer becomes “negate the activation and effect of a Spell Card” and my absolute favorite, Spell Vanishing (especially on MSTs). Tribe Infecting Virus becomes UBER, Dark Paladin becomes the 4th Egyptian God. Go ahead and try it. Do a search for ALL the discard effects and erase the discard part of it. His flip effect, unlike Man Eater Bug, will disappear if there are no monsters on the opponent’s side of the field, so there’s no need to fear Swords of Revealing Light.
Theban Nightmare:
YOU: 6 cards
Your Oppoent: 5 Cards
Activate Last Will, Remove 1 Light and 1 Dark to Special Summon Chaos Emperor Dragon and activate his effect. Send everything to the graveyard, to inflict 3000 points of damage and resolve Last Will, special summon a monster with 1500 attack or less. In this case, Theban Nightmare. If you have no cards in you S/T Zones and no cards in your hand, Theban Nightmare gains 1500 more attack points, making him 3000 and have him attack directly. Now, you’re top decking with a 3000 attack monster on the field.
Bark Of Dark Ruler
Yes, it’s pricy. And yes, it’s a trap but it’s a very good and MEAN trap. Let Kuriboh destroy that Chaos Dragon for you at the cost of 2700LP. Ok, that’s a bit extreme. But, most definitely, this card can com in PRETTY freaking handy against those Beatdown players. Most likely, you’ll end up paying anywhere from 300 to 800LP to destroy one of their monsters. Peck them with the bird and set Bark. They’ll summon a monster and attack. Next turn , summon the bird again and attack and pay LP to destroy their monster.
The Puppet Magic of Dark Ruler
This is simple. It's a revival card. "Why would you want to remove monsters from play in a deck that hold Necrofear?", you ask. FIrst of all, as mentioned by my good buddy Pyrofire14, there IS a monster that doesn't mind being the victim of this. Who you ask? Giant Orc. We all know Giant orc ir amongst the strongest level 4 fiends in the game, THE strongest when it comes to physical strength. But after his attack is done, he'll go to sleep until the end of your next turn. So attack with Orc, end your battle phase and switch him to defense, then use "Puppet Magic of Dark Ruler" to revive your Terrorking Archfiend, Archfiend Soldier and other level 4 monsters. Or use Change of Heart, Snatch Steal, Falling Down, Dark Necrofear or Jowls of Dark Demise on your opponent's Black Luster Soldier or Chaos Emperor Dragon to revive Dark Necrofear, or Invader of Darkness. Or use it to revive a Fiend before using Dimension Fusion to get back all the monsters you just removed. Or Summon Dark Jeroid (1200), weaken a monster by 800, then remove him from play to Special summon a much much stronger Giant Orc, or Terrorking Archfiend, Archfiend Soldier or level 4 monsters. Remove 4 Sheep Tokens to Special summon a level 4 monster or 4 tokens and a level 4 monster to revive Necrofear. Your opponent attacks with Jinzo, you activate Scapegoat. Next turn take control of their jinzo and remove him (6) and some tokens (1) to Special summon any Fiend monster up to level 10.
Waldo10032 – The Fiendish Duelist
(Level 2 Judge)
(Level 1 Tournament Organizer)
(Yugiohrealms Member of the Month - June)
New York, NY
Ralph Wiggum: "Me fail English? That's unpossible!
Wow Waldo, that's one in-depth article! When I heard about the ban list, I realized that there may yet be hope for the game, so I'm slowly starting up again. But guess what deck I'm using? That's right, I'm now a member of your army!
I was thinking and thinking and making cheap deck lists, then it finally hit me that most Fiend monsters are rares! I mean, Newdoria, Dark Jeroid, Mystic Tomato (I like em in Fiend decks), Archfiend Soldiers, Kuriboh (common), Giant Germ, Mefist(!!!), etc, etc
To my surprise this deck gives me by far the most joy I've gotten from the game in pretty much a whole year; it reminds me of the good old days when I didn't have every card I could ever wish for and actually had to use my head to make a good deck :)
It's wonderful how well fiends flow...Tomato gets Giant Germ, Giant Germ gets 2x Giant Germs, remove all 3 Germs for Dark Necrofear :rolleyes:
Anyway, great article, it's not like I had the money to make a NecroFusion deck, but you totally turned me away from it lol. I'm in love with Mefist...I'm also using Wicked Breaking Flamberg- Baou just for you; but hey, it's working pretty darn well for me at least. Slap it on Mefist, or sometimes even Necrofear, and bam that's quite some deadly force you got there!
Also, I didn't really read the entire thing, but I don't think you added Dark Balter the Terrible...I'm running 1 Meta in my Fiend deck, and I'm loving it! If only Necrofear was 7 stars..... :angry:
Ahh...good old fiends...ever since i put my hands on a dark necrofear i knew she would be special...Seeing hades in my deck brings a tear to my eyes...
fiends r fun...when i was reading waldos article-like thing...it was like he was reading my deck...its creepy dude...