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Well, of course. Hyper-Extending is never a bad idea, but if it's going to win the game, why not?
I normallly NEVER play more than 3 cards in a turn. EVER! But if it's going to finsih the duel, I'll use every card, Life Point and resource I possibly can.
But basically, I'm just warning people. This deck swarms, but does so from the graveyard (a la Gravekeepers), and therefore uses little resources from your hand.
For Example, in Graceful Charity and Thunder of Dark Realm, you have TWO cards which require a discard effect. Now, which Grafeful Charity, you still draw 3 cards and you still discard 2, but if those 2 are the right Dark Realm monsters, you've also Special Summoned monsters to the field, thanks to Graceful Charity.
Thunder of Dark Realm can be both Monster AND S/T removal, since it just says destroy a facedown card. So now you've increased both your S/T removal and Monster Removal count by 3. And we all know what I say about cards with multiple uses, right?
Proxy the deck and try it for yourselves, I'm telling you, you'll understand then.
This deck should be able to be extremely deadly with a card that I have been experimenting with lately...Begone, Knave!
Begone, Knave! + Berserk King of Dark Realm - Buron + Military God of Dark Realm - Silver/War God of Dark Realm - Gold = 6400 damage!
1. Attack with Silver or Gold. (Silver/Gold returns to the hand)
2. Attack with Buron and discard Silver/Gold. (Buron returns to the hand)
3. Special Summon Silver/Gold and attack. (Silver/Gold returns to the hand)
And not only that, but Begone, Knave! can also serve defensively...
Me: "Oh, you have a Tribe Infecting Virus in your hand? Not a problem... Activate Begone, Knave!"
1337: "What's that do?"
Me: "This..."
My turn: Swarm - Attack - Return to the hand.
Oppenent's turn: Summon - Attack - Return to the hand.
My turn: Swarm - Attack - Return to the hand.
Rinse and Repeat. (Might as well through a Card of Safe Return and Forced Requisition into the mix as well. ^_^ woot!)
I ussually use deck devistation virus.. Whenever someone is about to destroy my ha des, or about to desytroy necrofear in a way that wont allow me to take a monster (Dark core, no monsters, ect.) or more commenly, my giant orcs. and it always bugs the crap out of my opponent.
I have to admit, these new Dark Realm fiends are awe-inspiring. I wouldn't be surprised to see them have a big impact on the game. Also, I have a question concerning a previous point made about Forced Requisition.
It was said that Forced Requisition only activates if the discard is as a result of an effect. Upon checking the rulings via RONIN, I can't find any info to support that. It looks like discarding as a cost would work, so long as you discard the card and not just "send it to the graveyard". So my question is where does it say the discard can't be a cost?
If it can be a cost, I think that will make the Dark Realmers that much more powerful.
I'm introducing a young friend of mine to the dark pleasures of a Fiend deck, and would appreciate any help/advice you guys can offer. The deck link's in my sig, it may seem familiar to some of you since it's a modified version of my old Fiendish Fun deck ^^
I have to admit, these new Dark Realm fiends are awe-inspiring. I wouldn't be surprised to see them have a big impact on the game. Also, I have a question concerning a previous point made about Forced Requisition.
It was said that Forced Requisition only activates if the discard is as a result of an effect. Upon checking the rulings via RONIN, I can't find any info to support that. It looks like discarding as a cost would work, so long as you discard the card and not just "send it to the graveyard". So my question is where does it say the discard can't be a cost?
If it can be a cost, I think that will make the Dark Realmers that much more powerful.
You can only activate "Forced Requisition" when discarding was the last action that took place. Forced Requisition's effect will trigger at any time a discard is made. (Even with costs)
I'm not a judge, so don't point any fingers if I'm wrong...but:
You cannot activate a card before another card fully resolves. So when "Tribute to the Doom" fully resolves, you cannot activate Forced Requisiton because the last effect that took place was destroying one monster on the field.
Thank you for the pictures Duelist of the Dark, and I don't think anyone is actively ignoring you.
I mainly said that becuase every time i post somthing that everyone was talking about (Like DDV) they change the subject, anyways, at first, i was a little dissapointend at how they turned out (I was thinking them more a Dark age- cathedral theme) But now iv grown to love em :)
You can only activate "Forced Requisition" when discarding was the last action that took place. Forced Requisition's effect will trigger at any time a discard is made. (Even with costs)
I'm not a judge, so don't point any fingers if I'm wrong...but:
You cannot activate a card before another card fully resolves. So when "Tribute to the Doom" fully resolves, you cannot activate Forced Requisiton because the last effect that took place was destroying one monster on the field.
Can Dillie-O or Waldo confirm/clarify???
You are correct. After "Forced Requisition" has been activated, it's effect is triggered by the effect of any card that makes you discard at the last step of the effect including cards that discarding is a cost such as "Magic Jammer".
You are correct. After "Forced Requisition" has been activated, it's effect is triggered by the effect of any card that makes you discard at the last step of the effect including cards that discarding is a cost such as "Magic Jammer".
Woot! Woot! Bring on the Level 1 Judge Test!!! :cool:
Ya remember in that south park movie when Kenny went ta hell.....
One point I feel I must make, or attempt to make....
While the Dark realm Demons are Awesome, lets not forget the key cards that can make, IMO, an effective fiend deck type known as a HELL deck.
I first discovered the HELL deck on Janime's site as it was weilded by one Jun Manjoume. (I hope I got that right) Anywho...While the Dark realm theme strikes me more as a controlling decktype, the HELL deck just seems to scream BEATDOWN!!
As such, I have proxied the deck and its first opp. was against an E-Hero deck. (kinda creepy huh?)
It seems to work pretty well as in the first game Mefist (the HELL general) went to work after my opp used scapegoats.
In the second game, My opp. got out his thunder giant. but Flame Majin-Hell Burner soon dealt with the fusion.
Sadly, i never drew Hell Polymer so I didnt get to test it's evilness yet.
The HELL deck may not be as widely played as the dark realm deck. But its sure fun as...well....HELL. xD
On a side note, Hell blast and Hell Alliance are pretty sweet. They helped out alot in my duel as well.
Translations from Spikes and Baron's DM Comet:
Flame Majin - Hell Burner
Fire/Demon/6/2800/1800
This card can only be Normal Summoned by discard all cards in your hand other than this
card into Graveyard and sacrifice a monster on your field with attack strength of 2000 or
more. For each monster card on opponent's field, increase this card's attack strength by
200. For each monster card on your field, decrease this card's attack strenght by 500.
Hell Polymer
This card can only be activate when your opponent Fusion Summon a Fusion monster. Sacrifice
a monster on your field to gain control of that Fusion monster.
Hell Blast
Trap - Normal
This card can only be activated when a face-up monster on your field is destroyed and
sent to Graveyard. Destroy a face-up monster on the field with attack strength lower
than that monster, and each player would receive damage equal to half of the attack
strength of the monster destroyed by this card's effect.
Hell Alliance
Magic - Equipment
The attack strength of equipped monster would be increase by 800 for each monster with
the same name as the equipped monster on the field.
So you may control the Dark Realm, Waldo.. But I have the armies of HELL at my side.
in responce to that...odd come back... what cards are even used for Hell Burners effect.... im sure not everyone making a Hell deck will use zombyra or berserk gorilla
so wat other cards ( if any) were or are used to summon Flame Majin... because it dosent sound like a bad idea 2 use him... i mean honestly the type that has the most support are Fiends... so i might just come over 2 the dark side... :disappoin
if any one could give me any good ideas on starting a fiend deck, id be more to happy 2 listen and even build the deck , merci
Right off the bat, Giant orcs and Goblin elite attack force. You can also make a mon strong enough with Hell Alliance to do it. Its Not really that hard to summon the Majin.
And cards like archfiend soldier fit the Hell theme nicely.
UGH! I forgot to add Sangan, 3 Fissures, 1 Catnipped Kitty, Heavy Storm and a Crossout!!!!
=========================================
One thing:
The Translation of the card is:
Flame Majin - Hell Burner
FIRE/Fiend/6/2800/1800 This card can only be Normal Summoned by discarding all cards in your hand (other than this card) to Graveyard and tributing a monster on your side of the field with an ATK of 2000 or more. For each monster card on your opponent's side of the field, increase this card's ATK by 200. For each monster card on your side of the field, decrease this card's ATK by 200.
He loses 200 for each monster on your side of the field. This means that his ATK when he's by himself is 2600.
I wonder if he can be Special Summoner? Cuz if he CAN, then that might be a way to avoid discarding the hand.
Well, since we're speaking about Forced Requisition, summoning Flame Majin - Hell Burner while Forced Requisition is face-up on the field, your opponent will be forced to fight Hell Burner while Top-Decking.
And if you run Hell Burner in a Dark Realm deck, you'll most likely swarm the field with a few Dark Realm monsters, which will definitely put a hamper on things for your opponent.
As for tributing a monster with 2000ATK+, just use Rush Recklessly people. That card is a gem!
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Hell Alliance = 3200ATK Sheep Token!
And as long as we're talking HELL monsters, you might wanna add one more Fiend to that mix:
Helpoemer (originally called "The Hell Poet")
Waldo10032 – The Fiendish Duelist says:
------------------------------------- "Everything I know, I learned from Novastar, VenomLord, Magicien_Noir, KrazyKillRoy, Pyrofire14, Nataku, Jeff_Mop, Tamahome, mortals, KenjiBlade, Agentmage2012, Hinky, fantasyzz, and Tyloki. So praise me for learning so well when I'm right and blame THEM for screwing up when I'm wrong. (More people will be added to this list as needed) "
GO Rescue Kitty!!! Claw their eyes out!!! 53 One Turn Kills (Including First Turn Kills)
19 First Turn Kills
65 Sheep Tokens trampled for over 3000 Damage each
10 Black Luster Soldier - Envoy of the Beginning removed from play
1 Black Luster Soldier (Ritual) removed from play
11 Jinzos Removed from play