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I remember reading in a topic earlier that someone had seen 3 super rares from a brick (Magneto, Phoenix and Wolverine) along with a Duo figure (Gambit/Rogue). So maybe each case has 5 super rares, 3 in one brick, 2 in the other.
Wolverine...is immensely underwhelming. I don't think he's worth 103 points, though I do acknowledge he's pretty consistent and can potentially dish out boatloads of damage. As others have pointed out, though, he's too similar to the Web of Spider-Man version. He's not bad, but he's very middle of the road.
It'd also be nice if, you know. He didn't have points wasted on that last click with non-defense powers. There are circumstances where he'll act while he's on that last click, but often enough, it's just a dud click due to his healing. Couldn't some points have been shaved off and everything but Combat Reflexes removed?
I don't need a 7+ click Wolverine or a 100+ point monstrosity. But I would like a solid, playable one and I'm not sure the new one achieves that.
I'm in Providence! I've been out of the hobby, but I'm looking for Saturday gaming. Send me a PM if you know the down-low!
Rogue is exactly what I wanted! I can finally relax. Amazing set.
Deadpool: "It's you and me, Gin Goh! I will make you and everyone in this village recognize me, for one day... I WILL BE HOKAGE!" - Deadpool Team-Up #886
Anything prevent Rogue from absorbing, say, Impervious or Invulnerability and reducing damage dealt by 4? Because I'm not seeing a reason why not.
I don't see why not either, and that would be awesome for her to use that. We might have to wait and see an errata. However, her trait ability doesn't say she can only use 1 damage reducing ability, (like the Gem of Cytorrak states). So she should be fine in using two damage reducing abilities, hopefully!
Currently nbperp has ruled that damage reducers stack! Here's the link: http://www.hcrealms.com/forum/showth...ht=nico+compel
If you have compel and someone with toughness nearby you could also compel rogue to grab that to! Muwahahah all damage reduced by 5!
Poor juggernaut should have got invulnerability with impervious to
Wolverine...is immensely underwhelming. I don't think he's worth 103 points, though I do acknowledge he's pretty consistent and can potentially dish out boatloads of damage. As others have pointed out, though, he's too similar to the Web of Spider-Man version. He's not bad, but he's very middle of the road.
It'd also be nice if, you know. He didn't have points wasted on that last click with non-defense powers. There are circumstances where he'll act while he's on that last click, but often enough, it's just a dud click due to his healing. Couldn't some points have been shaved off and everything but Combat Reflexes removed?
I don't need a 7+ click Wolverine or a 100+ point monstrosity. But I would like a solid, playable one and I'm not sure the new one achieves that.
Correct. We'll just have to except the fact that he just won't be made right. Sabretooth will OWN this figure and all Wolverines before him. That free healing will save him not. Wolverine should get 7 clicks period. He has more stamina than most of the X-men and its pretty bad when Psylocke is sporting more life than he is. I wish he'd get leadership as well. He usually calls the shots on the field as of late.
These dials are really sick. This is defenitly gonna be a more competitive game again as most characters were becoming to "safe" for me. they upped the anti here and i can really see a lot of diversity that'll be coming in the following weeks.
Sad day that juggernaut didn't get thunderbolts, but they probably figured that A: Hes not this powerful in that incarnation and B: He'd be pretty nasty with that ATA.
These dials are so accurate that I can't wait to see Iceman and Mystique or the awesome things they'd do with Cannonball and Roulette.
When a new expansion comes out, I make these quick checklists that have an image of the character printed on a clix dial sized circle. As I pull a figure from my case, I place them on the corresponding circle to easily see who I have and who I'm missing. It makes opening a case or two a lot easier for me.
I wasn't going to publish these again since people told me that the concept was a "Waste of Paper" when I posted them for GSX but a few folks sent me pms asking for these so I figured "why not!"
These images should be scaled to print as a full 8.5"x11" image with each character circle big enough to be the same size as a clix dial.
You may need to right click on these images and "Save As" then print.
Also, I didn't do checklists for the six Super Booster Colossals. I felt they would be easy to spot on your table as you sort out your boosters.
#038 E Iceman
Team: Spiderman and X-men
Range: 6
Points: 104
Keywords: Champions, Defenders, X-Factor, X-Men
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Speed - Ice Slide: Iceman can use leap/Climb. After his move action resolves, you may place up to two hindering terrain markers in clear terrian in squares he moved through or occupied this turn. Remove them at the beginning of your next turn. Attack - Ice Cage: Iceman can use Incapacitate. When he uses it and hits, until your next turn, the hit character's speed powers are countered, it gains , and that character must break away for movement purposes.