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You missed my point entirely, which was Heroclix is largely pay to win at its core. You can pull lucky, but in the larger scheme of things, at least in terms of non-sealed matches, he who has paid more has a better chance of winning. Why should that core concept change once we're talking about spending points rather than spending actual money? I shell out the cash to have 2 Scarlet Witches on my team, I should reap the rewards, I shell out the points to use a belt or gauntlet, I should reap as many rewards as possible. Now, I'm not going to sit here and try to say that the gauntlet isn't ridiculously undercosted, but at that point you're talking about a specific piece and not rules in general. Depending on what piece you put it on, a Gauntlet user that could use every power it offers in addition to its own power would be basically a boss level character, so errata the Gauntlet, especially since everyone thinks the thing is borked pircewise anyway. Don't alter the rules of the entire universe to save one poorly done piece.
Erm, exactly how does that make sense in the same context as an argument that the Gauntlet (a PARTICIPATION PRIZE) is one of the most the broken elements in the game?
Incidentally, is there an actual rules question in this thread, or is it just a discussion about how people want certain rules to work? I skimmed a bit, but I didn't see any outstanding questions.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
Incidentally, is there an actual rules question in this thread, or is it just a discussion about how people want certain rules to work? I skimmed a bit, but I didn't see any outstanding questions.
No rules content whatsoever.
Should prob'ly be in Dear WK.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
You missed my point entirely, which was Heroclix is largely pay to win at its core. You can pull lucky, but in the larger scheme of things, at least in terms of non-sealed matches, he who has paid more has a better chance of winning. Why should that core concept change once we're talking about spending points rather than spending actual money? I shell out the cash to have 2 Scarlet Witches on my team, I should reap the rewards, I shell out the points to use a belt or gauntlet, I should reap as many rewards as possible. Now, I'm not going to sit here and try to say that the gauntlet isn't ridiculously undercosted, but at that point you're talking about a specific piece and not rules in general. Depending on what piece you put it on, a Gauntlet user that could use every power it offers in addition to its own power would be basically a boss level character, so errata the Gauntlet, especially since everyone thinks the thing is borked pircewise anyway. Don't alter the rules of the entire universe to save one poorly done piece.
yeah this point while not 100% invalid is pretty close. simplest way to demonstrate this is to think back to the ig series. when everyone was playing chanos whowas about $70 at the time and sentroid who was even higher on average the silver bullet to these 2 top tier teams was a little $3-5 rare called "the unspoken" and to further prove my point the unspoken is still affordable and still a viable team. the only money issue in htis game is the pace of release and more importantly the carelessness with which these hasty releases are pumped out.
Reposting my rule idea from yesterday, but i wanted to clean it up just a bit to remove unnecessary language.
If a multiple of a standard power would activate on a figure, that figure's controller chooses one of those powers to activate. Any text on a card which references a power used by the figure the card is assigned to only applies to the use of powers on that card.
I don't know if I like the "On the card" wording. It may be clear to experienced rules junkies, but it isn't exactly intuitive to someone that if a character has trait that gives them +1 to their attack when they make a ranged attack that they do not get it when they use Psychic Blast from the gauntlet.
Erm, exactly how does that make sense in the same context as an argument that the Gauntlet (a PARTICIPATION PRIZE) is one of the most the broken elements in the game?
Incidentally, is there an actual rules question in this thread, or is it just a discussion about how people want certain rules to work? I skimmed a bit, but I didn't see any outstanding questions.
Erm, exactly how does that make sense in the same context as an argument that the Gauntlet (a PARTICIPATION PRIZE) is one of the most the broken elements in the game?
Incidentally, is there an actual rules question in this thread, or is it just a discussion about how people want certain rules to work? I skimmed a bit, but I didn't see any outstanding questions.
No rules questions, I sent a message to moderators when the thread first started and no one moved it... Yet!
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Erm, exactly how does that make sense in the same context as an argument that the Gauntlet (a PARTICIPATION PRIZE) is one of the most the broken elements in the game?
Incidentally, is there an actual rules question in this thread, or is it just a discussion about how people want certain rules to work? I skimmed a bit, but I didn't see any outstanding questions.
Which rule justifies every Batman being better than every Spider-Man?
Incidentally, is there an actual rules question in this thread, or is it just a discussion about how people want certain rules to work? I skimmed a bit, but I didn't see any outstanding questions.
No. The OP clearly put it in the wrong forum. What an idiot.
Quote : Originally Posted by BlackIrishGuilt
I'd like to thank Origamiman for teaching me the ways of scarcastic abuse.
Quote : Originally Posted by JRTasoli
Oh my.......Holy..........mother.....I can't. I can't. This is just glorious. This is the Mona Lisa of sarcastic replies. Origamiman, you make it look like art.
Quote : Originally Posted by Danzig01
origamiman: From top to bottom, the best snarkster in the business
the current rule is more confusing then a rule that simply says if a player can choose to use either the power on the dial or on the Relic. If you choose the relic, you do not get any of the additional effects the dial may grant and vice versa. After all, we have been choosing between powers on the dial for years now, choosing one over the other is not that difficult.
while that may be true, its not a reason to avoid making the rules clearer and more rational, just like the fact that people don't like Metron shouldn't be a basis for avoiding changing the rules.
I think this won't look as easy if you try to write it yourself.
Quote : Originally Posted by Galactus
Forgot about Robin. How's this:
If an effect alters how a character uses another effect, the alteration only applies when the effect being altered is activated as a result of the same effect imposing the alteration unless that effect does not itself grant the effect being altered.
Not to pick on you, but do you really consider that easy to comprehend?
Quote : Originally Posted by origamiman
If a game effect grants a character an effect it can already use, the character may choose which of the duplicate effects it will use, but only one of the effects may be chosen each turn. The choice of which effect to use does not need to be made until the character is given an action to use the effect or another game effect would trigger one of the effects.
if an effect alters how a character uses another effect, the alteration only applies when the effect being altered is activated as a result of the same effect imposing the alteration.
See below:
Quote : Originally Posted by rpgambit
If a multiple of a standard power would activate on a figure, that figure's controller chooses one of those powers to activate. Any text on a card which references a power used by the figure the card is assigned to only applies to the use of powers on that card.
The biggest problem with trying to rewrite this is, as has been mentioned earlier, we're working with some game terms that aren't that well defined. EFFECT is the biggest culprit.
I'll stick with my previous example, since that means I don't have to do any more research.
VIBRO SHOCK GAUNTLETS: Shocker can use Penetrating/Psychic Blast. When he does and targets only one character, a hit character is also given an action token.
Picks up the
Scorpio Key
Immobile, Can't Be Destroyed Once per game per character, give a character occupying Scorpio Key's square a power action and roll a d6 that can't be rerolled. On a roll of 5 or 6, place this object on that character's card. Modify that character's range value by +2 and that character can use Penetrating/Psychic Blast. When that character is defeated, place this object in the square that character last occupied. At the end of the game, if an opponent controls this or you control no characters, your opponent scores this object.
With the new rule suggestion, I think the intent would be that Shocker can either use his Power to P/PB and potentially give an action token OR can use the Relic to P/PB with a +2 range.
How do you rewrite that rule so you know what parts of each description are the "effect" you get to chose?
Because the Key grants a +2 range AND P/PB, is +2 range one effect with P/PB a different effect, or is the entire wording the "effect"?
How do you rewrite the rule so you know that the Vibro Shock Gauntlets bonus of granting an action token only works with P/PB when granted from the VSG?
The last 20 posts or so show that it's not going to be that simple, because there are so many different Special Powers, and most of them don't share similar wording and phrasing.
If WK decides to do this, it can be done, but it won't be quick, it won't be pretty, and there will be a lot of questions and a lot or eratta.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
Not to pick on you, but do you really consider that easy to comprehend?
Actually yes it is easy for me to understand and might be for you if you realized the post you quoted was only half of the rule rewrite I did. I was rewritting a section because someone mentioned the way it was written caused problems for figures like Robin.
Here is the complete rewrite I did.
If a game effect grants a character an effect it can already use, the character may choose which of the duplicate effects it will use, but only one of the effects may be chosen each turn. The choice of which effect to use does not need to be made until the character is given an action to use the effect or another game effect would trigger one of the effects.
If an effect alters how a character uses another effect, the alteration only applies when the effect being altered is activated as a result of the same effect imposing the alteration unless that effect does not itself grant the effect being altered.
If WK decides to do this, it can be done, but it won't be quick, it won't be pretty, and there will be a lot of questions and a lot or eratta.
Agreed. Sounds like childbirth. But like labor pains, the payoff is (usually) worth it.
Quote : Originally Posted by BlackIrishGuilt
I'd like to thank Origamiman for teaching me the ways of scarcastic abuse.
Quote : Originally Posted by JRTasoli
Oh my.......Holy..........mother.....I can't. I can't. This is just glorious. This is the Mona Lisa of sarcastic replies. Origamiman, you make it look like art.
Quote : Originally Posted by Danzig01
origamiman: From top to bottom, the best snarkster in the business
If a game effect grants a character an effect it can already use, the character may choose which of the duplicate effects it will use, but only one of the effects may be chosen each turn. The choice of which effect to use does not need to be made until the character is given an action to use the effect or another game effect would trigger one of the effects.
If an effect alters how a character uses another effect, the alteration only applies when the effect being altered is activated as a result of the same effect imposing the alteration unless that effect does not itself grant the effect being altered.
I knew that, and this line is still relevant: How do you rewrite that rule so you know what parts of each description are the "effect" you get to chose?
Quote : Originally Posted by origamiman
Agreed. Sounds like childbirth. But like labor pains, the payoff is (usually) worth it.
Which is why I didn't have kids.... Because I don't see how they will improve my gameplay.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
Erm, exactly how does that make sense in the same context as an argument that the Gauntlet (a PARTICIPATION PRIZE) is one of the most the broken elements in the game?
Incidentally, is there an actual rules question in this thread, or is it just a discussion about how people want certain rules to work? I skimmed a bit, but I didn't see any outstanding questions.
Isn't the description of the rules forum "discussions and questions of heroclix rules"? No, there is no real question, other than why this bad rule is here, but it certainly seems to fall under a discussion of a rule, no?
The biggest problem with trying to rewrite this is, as has been mentioned earlier, we're working with some game terms that aren't that well defined. EFFECT is the biggest culprit.
I'll stick with my previous example, since that means I don't have to do any more research.
VIBRO SHOCK GAUNTLETS: Shocker can use Penetrating/Psychic Blast. When he does and targets only one character, a hit character is also given an action token.
Picks up the
Scorpio Key
Immobile, Can't Be Destroyed Once per game per character, give a character occupying Scorpio Key's square a power action and roll a d6 that can't be rerolled. On a roll of 5 or 6, place this object on that character's card. Modify that character's range value by +2 and that character can use Penetrating/Psychic Blast. When that character is defeated, place this object in the square that character last occupied. At the end of the game, if an opponent controls this or you control no characters, your opponent scores this object.
With the new rule suggestion, I think the intent would be that Shocker can either use his Power to P/PB and potentially give an action token OR can use the Relic to P/PB with a +2 range.
How do you rewrite that rule so you know what parts of each description are the "effect" you get to chose?
Because the Key grants a +2 range AND P/PB, is +2 range one effect with P/PB a different effect, or is the entire wording the "effect"?
How do you rewrite the rule so you know that the Vibro Shock Gauntlets bonus of granting an action token only works with P/PB when granted from the VSG?
The last 20 posts or so show that it's not going to be that simple, because there are so many different Special Powers, and most of them don't share similar wording and phrasing.
If WK decides to do this, it can be done, but it won't be quick, it won't be pretty, and there will be a lot of questions and a lot or eratta.
Well if you re-read my last rule posting, the one you quoted, it would prevent the token if you used the PB by scorpio key, but not the +2 range. Then again I think you are reading scorpio key wrong...you get the +2 range regardless of what you are doing with it...barrier, smoke cloud, whatever. The text my rule covers is text that says "When this character uses <power> x happens" and my rule would limit it to x only happening when <power> comes from the same card that text comes from, that's all. As for not understanding what cards are...that's just part of the game now. Lots of things reference cards. I also never use the word effect in mine either. In your Scorpio key example, if the text was "When this character uses PB, they get +2 range" then according to my rule you would choose the range or the token for shocker, but since its an "and" the +2 and PB are separate.
Well if you re-read my last rule posting, the one you quoted, it would prevent the token if you used the PB by scorpio key, but not the +2 range.
That interpretation was not clear to me from what you had written.
Quote : Originally Posted by rpgambit
...In your Scorpio key example, if the text was "When this character uses PB, they get +2 range" then according to my rule you would choose the range or the token for shocker, but since its an "and" the +2 and PB are separate.
Would you be including a clarification of "effect" that clearly stated "effects" including an "and" are to be considered two seperate "effects" and not a single "effect"? That was one of the clarifications of the term that I was saying would need to be made.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword