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Actually, Scarlett witch's Line of fire goes through C-14, which has a Heavy Object in it, so because DKD has Batman team ability, she can't make you PC your attack.
Oh, man, i can't believe this. First, i cannot believe i overlooked the Dark Knight's TA because i obviously wanted to position Scarlet Witch so that she could see Batman.
Secondly, I don't own the Dark Knight Detective figure, so i wrote down the dial's stats from WizKids -- but i saw that purple color and erroneously wrote Willpower and not CCExpert. I wouldn't have placed Wonder Man right in front of Batman if i had realized he had CCE...
Man, how can i salvage this game now?.... i'm kickin' myself.. wasted another training match.
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WCAvengers turn 4a
I'll clear.
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Avengers West Coast
R Wonder Man (5/8) F14 w/ HO
R Scarlet Witch (5/5) B13 (Stealthed)
LE Ant-Man 43 (5/5) F12 (Stealthed)
R Hawkeye* (5/5) G12 @
*with Trick Shot 20
Bat Automatons
Dark Knight Detective* (7/8) F15 @@
Bat Sentry (Drake)** (7/7) G17
Bat Sentry (Todd)** 7/7 G15@
* Haymaker
** Stunning blow
HOs: C14, H14, with Wonder Man in F14
LOs: G15, E12, G10
if you want to take that 3rd turn over feel free... a mistake is just a mistake and shouldn't cost you too much. Even if you just want to reposition Wanda... I had her in C13 for my move hence why i had her use the PC.
Besides I'm not the hero team.
Quote
In the game of chess you can never let your opponent see your pieces
No, no, please don't take my frustration personally nor the wrong way. I've had one of those trying days with our toddler here at home. Actually, i'm glad this is 'only' a training match. This way, i'll learn to watch for and account for those Team Abilities. Please, just let us continue.
I could have i believe. But I didn't. So Wonderman is fine where he is. Besides DKD would be down 2 clicks if i'd of haymakered.
1) Drake to E15, Stunning blows Wonderman, 10 on 15, rolls are 1+4, reroll 2+3, that's 1 to Wonderman and 1 token to him as well.
Avengers West Coast
R Wonder Man (4/8) F14 w/ HO @
R Scarlet Witch (5/5) B13 (Stealthed)
LE Ant-Man 43 (5/5) F12 (Stealthed)
R Hawkeye* (5/5) G12 @
*with Trick Shot 20
Bat Automatons
Dark Knight Detective* (7/8) F15
Bat Sentry (Drake)** (7/7) G17@
Bat Sentry (Todd)** (7/7) G15
* Haymaker
** Stunning blow
HOs: C14, H14, with Wonder Man in F14
LOs: G15, E12, G10
Quote
In the game of chess you can never let your opponent see your pieces
Well, it's not going to get any better. Wonder Man will probably go down next round, so...
1.) Wonder Man pushes and attacks Batman > AV7 vs DV16 > roll: 6+6=12 ("I don't believe this!") CRITICAL HIT for 5 damage to Batman. Super Senses roll: 4 (whew!) Wonder Man takes 1 pushing damage. HO destroyed.
2.) Ant-Man 'turns off' his Stealth for a moment and attacks 'Drake' (in E15) > AV8 vs DV15 > roll: 5+6=11 HIT (where were these rolls during the real issue?!) 'Drake' gets a second action token and takes 1 pushing damage. Ant-Man's Stealth returns at the beginning of your turn.
3.) Hawkeye, using Trick Shot, attacks Batman > AV8 vs DV13 > roll: 4+4=8 HIT. The Dark Knight Detective takes 1 after Toughness and is knocked back to F16 (unless i may determine that he flew back into E16, which i would prefer).
[wow, those rolls saved this little training match. i repeat: where were those rolls during our last game!.... i'm really at a loss as to which characters i can/should play in the next issue!...]
You're right, of course; i forgot about the knockback from the Critical Hit in my excitement. Hawkeye will then have attacked Todd, who takes 1 after Toughness. Thanks for accepting the adjustment. Here's the corrected recap:
Wonder Man's frustration was beginning to show. He hadn't expected the smaller robot to pack such a wallop, even though it did look rather mean. Then the bigger robots kept on shocking him, which made him recoil each time, and the pain of the shocks was adding up, too. Wonder Man rared back and put everything he had behind the heavy file cabinet he was toting. It struck the smaller robot with such force and fury that it disintegrated upon impact and sent the automaton flying back several yards. Amazingly, it got back on its legs and came back at Wonder Man.
Ant-Man and Hawkeye did what they could to help their beleaguered teammate. Ant-Man sent a swarm of insects to incapacitate one of the bigger robots, while Hawkeye sent an expertly shot arrow that damage the other one.
The smaller robot amazingly got back up and charged back at wonderman while one of the larger robots suddenly broke off from wonderman and charges Hawkeye, luckily however Hawkeye was able to dodge the assault.
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1) DKD will move back to F15
2) Todd will try and break away, roll is a 6, Charges to G13, (I think this is legal either by just running past wonderman or going from object to object to bush. Attacks Hawkeye, 9 on 15, roll 1+4, for miss! Hah blast.
1.) Ant-Man turns off Stealth for a moment, pushes and attacks Todd using Incapacitate > AV8 vs DV14 > roll: 1+5=6 HIT. Todd gets a second action token and takes 1 damage. Ant-Man takes 1 pushing damage.
2.) Scarlet Witch attacks Todd > AV8 vs DV14 +1 (hindering) > roll: 6+1=7 (just enough again) HIT. Todd takes 1 damage after Toughness.
Wanda will use PC is possible...