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The West Coast Avengers were assembled amidst a construction site. The headquarters on the west coast were well on the way to being re-built. Iron Man allowed a little pride to slip into his voice during his presentation. “It’s not finished yet, but we had a lot of work to do after the assault by the Atlantean invaders. They left this place a great mess.”
Wonder Man nodded in remembrance of the invasion and recalled the varied and harrowing experiences the West Coast Avengers had had since then. He was brought back to the present when one of the new simulants appeared in the training center. “Wow, that looks really lifelike,” said Wonder Man.
“Yeah,” agreed Hawkeye. “I bet they can deal out some pain, too.”
Iron Man laughed quietly. “Well, that’s the point of training, isn’t it? If there were no danger, then you wouldn’t exert yourself. I have to leave for a business trip to Japan in a couple days, but I’d like to see how this training program works at this stage, and then I’ll incorporate more improvements after I return.”
“Sounds good,” responded Ant-Man. “It’ll be good practice for us to function as a team, too.”
Iron Man pressed a few buttons. “Take your positions then, and I’ll start the program.”
-------------------------
R Wonder Man 97
R Scarlet Witch (Fantastic Forces) 35
R Hawkeye* (Clobberin' Time) 29
LE Ant-Man 43
* w/ Trick Shot 20
==> 224 points
---------------------------
Initiative: 1+5=6
Objects: 2+3=5
Man, this is going to be tough; the Dark Knight hand-to-hand monster machine, plus two Kingdom Come robots.... The Bat Sentry is a giant figure, right? It's good for me to practice with the still-somewhat-unfamliar giant figure rules.
My Init re-roll: 5+3=8 so I choose map DC A, the offices.
You typed 'left' but set up on the right? Also, Drake is too far 'north' -- i.e. technically too close to the edge to be in a legal starting area, if we want to be sticklers...
Avengers West Coast
R Wonder Man 97 (8/8) K2
R Scarlet Witch (Fant Forces) 35 (5/5) L2
LE Ant-Man 43 (5/5) E2
R Hawkeye* (Cl Time) 29 (5/5) F2
*with Trick Shot 20
Bat Automatons
Dark Knight Detective (8/8) E23 *
Bat Sentry (Drake) (7/7) D23 **
Bat Sentry (Todd) 7/7 F23 **
* Haymaker
** Stunning blow
"Man," groaned Hawkeye, "what sort of giant robot-beasts did Iron Man program for us?"
Wonder Man advanced as steadily as usual, picking up a heavy file cabinet on the way. "Don't worry, Hawkeye, they look kinda clumsy."
---------------------------------------
Wonder Man grabs the HO in K3 and moves to E9.
('free') Scarlet Witch moves to G8.
('free') Ant-Man moves to F8.
Hawkeye moves to G9.
----------------------------------------
Avengers West Coast
R Wonder Man 97 (8/8) E9 @
R Scarlet Witch (Fant Forces) 35 (5/5) G8 @
LE Ant-Man 43 (5/5) F8 @
R Hawkeye* (Cl Time) 29 (5/5) G9 @
*with Trick Shot 20
Bat Automatons
Dark Knight Detective (8/8) E23 *
Bat Sentry (Drake) (7/7) D23 **
Bat Sentry (Todd) 7/7 F23 **
* Haymaker
** Stunning blow
HOs: C14, H14, with Wonder Man in E9.
LOs: G15, E12, G10
The larger robots moved foward steadily... the smaller droid held back as if analyzing the situation.
------------------------------------------------------------------------------
1) Todd to G16
2) Drake to G17
Avengers West Coast
R Wonder Man 97 (8/8) E9 @
R Scarlet Witch (Fant Forces) 35 (5/5) G8 @
LE Ant-Man 43 (5/5) F8 @
R Hawkeye* (Cl Time) 29 (5/5) G9 @
*with Trick Shot 20
Bat Automatons
Dark Knight Detective (8/8) E23 *
Bat Sentry (Drake) (7/7) G17 **@
Bat Sentry (Todd) 7/7 G16 **@
* Haymaker
** Stunning blow
HOs: C14, H14, with Wonder Man in E9.
LOs: G15, E12, G10
Quote
In the game of chess you can never let your opponent see your pieces
Ant-Man could hear the robotic training modules approaching. This was his first action with his new team after their momentous maiden battle against Loki and the other Asgardian nemeses. He wanted to make a good impression on his teammates and summoned his insect friends. "Wait a second," thought Ant-Man to himself, hesitating. "Didn't Iron Man program more robots than that?" The other Avengers hesitated, as well.
-------------------------------
I'll clear.
[we are over 200 points and have 3 actions, Kasz, if you want to add a move to your first turn?... G'night.]
------------------------------
Avengers West Coast
R Wonder Man (8/8) E9
R Scarlet Witch (5/5) G8
LE Ant-Man 43 (5/5) F8
R Hawkeye* (5/5) G9
*with Trick Shot 20
Bat Automatons
Dark Knight Detective (8/8) E23 *
Bat Sentry (Drake) (7/7) G17 **@
Bat Sentry (Todd) 7/7 G16 **@
* Haymaker
** Stunning blow
HOs: C14, H14, with Wonder Man in E9.
LOs: G15, E12, G10
"Watch out, gang," warned Wonder Man. "The third robot just came through that doorway and he looks mean." Wonder Man decided the direct approach would be best, as he hefted the heavy file cabinet once more.
-----------------------
Wonder Man moves to F14.
Ant-Man moves to F12 (Stealthed).
Hawkeye moves to G12.
Scarlet Witch moves to B13 (Stealthed).
-------------------------------
Avengers West Coast
R Wonder Man (8/8) F14 w/ HO @
R Scarlet Witch (5/5) B13 (Stealthed) @
LE Ant-Man 43 (5/5) F12 (Stealthed) @
R Hawkeye* (5/5) G12 @
*with Trick Shot 20
Bat Automatons
Dark Knight Detective* (8/8) F15 @
Bat Sentry (Drake)** (7/7) G17
Bat Sentry (Todd)** 7/7 G16
* Haymaker
** Stunning blow
HOs: C14, H14, with Wonder Man in F14
LOs: G15, E12, G10
1) Todd charges to G15 (which I believe is legal, if it's not let me know, but i assume since you ignore your own bases for movement it's not blocking on blocking.) Uses stunning blow on Wonderman, 10 on 16, roll is a 2+4 for a token to Wonderman, all non push damage is invulned out.
2) DKD Pushes to attack Wonderman 10 on 15, roll is a 6+5, reroll 2+1. Good PC. 1 to DKD.
-------------------------------
Avengers West Coast
R Wonder Man (5/8) F14 w/ HO @@
R Scarlet Witch (5/5) B13 (Stealthed) @
LE Ant-Man 43 (5/5) F12 (Stealthed) @
R Hawkeye* (5/5) G12 @
*with Trick Shot 20
Bat Automatons
Dark Knight Detective* (7/8) F15 @@
Bat Sentry (Drake)** (7/7) G17
Bat Sentry (Todd)** 7/7 G15@
* Haymaker
** Stunning blow
HOs: C14, H14, with Wonder Man in F14
LOs: G15, E12, G10
Quote
In the game of chess you can never let your opponent see your pieces