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Exactly my point. He should be able to be carried/TK'ed as well. It's nice that WK makes these cool looking figs... it's just to bad their playability gets completely nerfed by a rule they were never meant to fit in to in the first place. Square peg and a round hole and all that...
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Exactly my point. He should be able to be carried/TK'ed as well. It's nice that WK makes these cool looking figs... it's just to bad their playability gets completely nerfed by a rule they were never meant to fit in to in the first place. Square peg and a round hole and all that...
Exactly my point. He should be able to be carried/TK'ed as well. It's nice that WK makes these cool looking figs... it's just to bad their playability gets completely nerfed by a rule they were never meant to fit in to in the first place. Square peg and a round hole and all that...
Are you serious?
Don't you think that it is hard enough to keep track of the regular rules without having to interpret who the figure is.
I think that there's a point where you just need to let the rules be the rules whether it makes comic/real sense or not. Flash is double-based, as such, regardless of the fact that he's one guy, he should not be able to be carried. It is far more simple that way.
Wasp has the symbol. This gives her Carry which, in turn lets her carry the Hulk. Could she do it in the comics? Hell no, but the general rules are more simple than having exceptions.
Now, would it surprise me to see the next Wasp have a trait or SP which disallows Carry? No, but now you are staying in the rules without having to determine lots of side things.
Actually I'd expect a new Wasp to a have a Namor-like SP to give her the Flight Ability and let her still have instead of . This way she could Fly, couldn't Carry but could still be Carried. Which would be perfect.
Actually I'd expect a new Wasp to a have a Namor-like SP to give her the Flight Ability and let her still have instead of . This way she could Fly, couldn't Carry but could still be Carried. Which would be perfect.
Tarnish
I would expect that accuracy would be to make her have the , then a trait would read like Lobo's SP.
I would expect that accuracy would be to make her have the , then a trait would read like Lobo's SP.
But if she has then she can't be carried. And if you can carry Namor you should be able to carry Wasp. Giving her with a SP or Trait that gives her Flight but not Carry lets her be Carried and not be able to Carry while still having Flight.
But if she has then she can't be carried. And if you can carry Namor you should be able to carry Wasp. Giving her with a SP or Trait that gives her Flight but not Carry lets her be Carried and not be able to Carry while still having Flight.
Tarnish
Is that Wasp in your pocket or are you just happy to see me?
Well that's a ###### ruling. Only the sculpt/multiple dials make him a 2x2. He's still just one "normal sized" character.
Thanks for the help everyone.
If it helps ease your mind, modify him into a clown car.
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Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
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Figures can be assigned feats that they cannot use. Some examples:
Mr. Miracle's Plasticity qualifies him for Trick Shot, and he would only be able to use it if his range were multiply perplexed/SHIELDed to 2 or above.
Two figures can be assigned Warbound (if they share a keyword) but they cannot use it unless they meet the point value requirements.
Two figures can be assigned Warbound (if they share a keyword) but they cannot use it unless they meet the point value requirements.
Just curious: Is there any scenario where Warbound would be 100% useless?
Yeah, it would be kind of pointless to assign it to Miek and Green Scar... but it could be used to transfer tokens from Miek to GS.