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I finally see what you meant about the initial setup. I'm sorry. Should I change the location of the object tokens? Otherwise I can go back in time and re-route my turns so that I steer clear of the objects. It wouldn't take too long, probably just a matter of moving back a space. If we go with your initial setup, then I'll just throw my objects on top of buildings, since that what I thought yours were doing anyway. LMK.
Flash: No, No, No.....can't let them eat my brains!!!!
Batman: Calm down Flash, they're just roaming around like mindless cows for the moment, we're in no danger.
Rip: Batman, he's panicking, i think he's gonna.....FFFLLLAAASSSSHHHH!!!!!!!
1) Flash pushes using HSS to square N-15 attacking Firelord. 10 v 17 needs 7 for 2 damage. rolls 6.
2) Free Action - PC from Rip. Flash rolls again still needs 7. rolls 11 for 2 dam. [SA 1] for FLash. [AST 1] for Rip.
Flash continues move to O-14. Flash is now at 6/7. FL is at 7/9.
3) Batman moves to N-15. Batman OW Firelord's "carry".
4) RIp moves to O-16. OW Wolvies Willpower.
Recap:
1) Firelord moves to M16.
2) Iron Man picks up Wolverine and moves to L17.
- Drops Wolverine at M17.
3) Hulk moves to L16 picking up HO along the way.
Token to Opportunist (3)
Recap:
Justice Legion A (home)
1) E Flash (JL) (6/7) 83 pts [O-14] [SA 1]@@
2) V Batman (JL) (8/8) 117 pts [N-15] @
3) U Rip Hunter (6/6) 97 pts [O-16] [AST 1]@
297 pts
VS
Marvel Zombies (visitor)
1) LE Hulk (SN) (8/8) 100 pts [L16] @
2) LE Wolverine (SN)* (6/6) 50 pts [M17]
* Opportunist 10 pts [3 tokens]
3) E Iron Man (Mu) (6/6) 70 pts [L17] @
4) R Firelord (7/9) 66 pts [M16] @
296 pts
LO: H-18, L-17, B-3 (this is as they are right now)
HO: F-18, I-18
Sorry, i don't think you got an email for that first attack roll that missed, i entered in an extra letter to your email. Also, do i get any ASTs for these Outwits? i'm kind of not clear when exactly i can get an AST for that. and another thing, now that Wolvies Willpower is OWed, i know he can't use Opportunist...but do the tokens go away or stay? thanks. your turn!
Last edited by captkool; 03/05/2009 at 18:27..
Reason: forgot to update stats
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
As far as getting ASTs for Outwit, the most common is OWing Damage reducers, though you could get them for OWing ES/D and then someone else hitting when they wouldn't have had the +2 been there and such. Basically you have to do something that contributes directly to successful attacks or avoiding attacks. (Such as OW Psychic Blast, then the person hits an Imp. character who then shrugs the damage off. That would get you a DEF point)
Unlike other feats with tokens, the Opportunist tokens stay on the card even when I can't use them. Sooo MWahahahaha to that idea! Turn will be up shortly.
The heroes follow their frightened comrade headlong into battle. Only time will tell if this move was to their advantage or ultimately their undoing....
1) Wolverine moves up and around to O-13.
All others clear.
Recap:
Justice Legion A (home)
1) E Flash (JL) (6/7) 83 pts [O-14] @@
2) V Batman (JL) (8/8) 117 pts [N-15] @
3) U Rip Hunter (6/6) 97 pts [O-16] @
297 pts
VS
Marvel Zombies (visitor)
1) LE Hulk (SN) (8/8) 100 pts [L16]w/HO
2) LE Wolverine (SN)* (6/6) 50 pts [O13] @
* Opportunist 10 pts [3 tokens]
3) E Iron Man (Mu) (6/6) 70 pts [L17]
4) R Firelord (7/9) 66 pts [M16]
Rip: I knew i should have pulled Barry Allen out of the timestream instead of this hothead. or even Booster Gold! *razzfrazza*
Batman: Booster who?
Rip: Wha? oh nothing. *the greatest hero you never knew*
Batman: Focus Rip.....we still have a fight on our hands!
Flash (to wolvie): nice doggie?
1) Bats OW flight on FL.
2) RIp OW perplex on IM. (would rip get a DFD for that, it prevents FL from damaging bats at all.)
everybody clears.
Recap:
Justice Legion A (home)
1) E Flash (JL) (6/7) 83 pts [O-14] [SA 1]
2) V Batman (JL) (8/8) 117 pts [N-15]
3) U Rip Hunter (6/6) 97 pts [O-16] [AST 1]
297 pts
VS
Marvel Zombies (visitor)
1) LE Hulk (SN) (8/8) 100 pts [L16]w/HO
2) LE Wolverine (SN)* (6/6) 50 pts [O13] @
* Opportunist 10 pts [3 tokens]
3) E Iron Man (Mu) (6/6) 70 pts [L17]
4) R Firelord (7/9) 66 pts [M16]
Gotta run, will post pathetic story for this turn later.
Turn 5A:
1) Wolverine pushes for BCF attack. Willpower back so Opportunist tokens in play.
- 11 AV vs. 17 DV. (need 6)
- Attack roll is....CRITICAL MISS!!!!! (The only roll I would have missed! LOL)
- Wolverine takes the 1 damage, no longer has Willpower, and takes a push click as well!!!!!
2) Hulk L/C to N16.
3) Firelord puts barrier token at M14.
Free) Using Krakoa with the Barrier token to attack Batman.
-9 vs. 17. Need 8.
-Roll is.....7. (6,1) DOH! Worth a shot.
You may kill me now.
Recap:
Justice Legion A (home)
1) E Flash (JL) (6/7) 83 pts [O-14]
2) V Batman (JL) (8/8) 117 pts [N-15]
3) U Rip Hunter (6/6) 97 pts [O-16]
297 pts
VS
Marvel Zombies (visitor)
1) LE Hulk (SN) (8/8) 100 pts [N16]w/HO @
2) LE Wolverine (SN)* (4/6) 50 pts [O13] @@
* Opportunist 10 pts [3 tokens]
3) E Iron Man (Mu) (6/6) 70 pts [L17]
4) R Firelord (7/9) 66 pts [M16] @
Flash: ummmm, why'd you put your claws through your head? i'm not complaining but WHAAA?!
Rip: Maybe I don't need to Outwit zombies......can't take any chances though.
Batman: Where you going Rip...do you see what i'm up against?
1) Rip phases to Q-15. Free Action - OW CCR on wolvie.
2) Flash Flurries on wolvie. 1st flurry on wolvie for 2 dam 9 v 15.
needs 6. rolls 9. wolvie takes 2 dam now at 2/6.
2nd flurry 9 v 14 for 2 dam needs 5. rolls 5. Wolvie KOed
recap for that action: Flash [SA 2]
4) Bats attacks FL. 10 v 13 for 3 dam. needs 3. rolls 6.
FL now on 4/9. barrier goes down. Bats [SA 1]
5) Free Action - Bats OW SS on Hulk.
done.
Recap:
Justice Legion A (home)
1) E Flash (JL) (6/7) 83 pts [O-14] [SA 3] [KO 1]@
2) V Batman (JL) (8/8) 117 pts [N-15] [SA 1]@
3) U Rip Hunter (6/6) 97 pts [Q-15] [AST 1] @
297 pts
VS
Marvel Zombies (visitor)
1) LE Hulk (SN) (8/8) 100 pts [N16]w/HO @
2) LE Wolverine (SN)* KOKOKO 50 pts [O13] @@
* Opportunist 10 pts [3 tokens]
3) E Iron Man (Mu) (6/6) 70 pts [L17]
4) R Firelord (4/9) 66 pts [M16] @
note: added token to FL for putting the barrier up. also, updated stats from your post. Rip and flashes stats from previous turns weren't present. hope this is all ok.
man,sorry about that crit miss! i was thinking that was my only way out but how unlikely it was.....dang.
Last edited by captkool; 03/07/2009 at 18:57..
Reason: all right, this should be right. took back the AST from RIp PC, wasn't needed. everything should be correct now
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
aww man. i'm sorry man. i've been sending the dice rolls to jbishOp not jbishIp. i'll forward em to you. won't happen again..i guess we should confirm that kind of stuff before any one makes any rolls huh? learning experience for next game.
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
Hey Capt Wolverine is actually Ko'd
He was at 4/6 to start the round first hit puts him at 2/6 second hit ko's him
you're right. have to go back and change stuff.
actual effect = Wolvie KOed. PC roll unecessary because first attack would have hit. removed that AST for PC roll. we should be on track now. thanks for the catch michigan!
Last edited by captkool; 03/05/2009 at 21:31..
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
Just as a heads up, could you seperate out your dice rolls when you generate them (make it 2 1d6 instead of 2d6, that way we know if an 8 is knockback or not, things like that.)
Also, your AST for outwitting CCE wasn't needed as you rolled a 9 for your first flurry attack, which would have hit regardless. AFter that hit, I no longer had CCE, so it didn't matter then either. Someone let me know if I'm wrong there.