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Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
jl057 E The Flash
Team: Justice League
Range: 0
Points: 83
Keywords: Future, Justice Legion A, Scientist
12
10
18
2
14
9
17
2
14
9
16
2
12
8
17
2
10
8
16
2
10
8
16
2
10
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Speed Force: The Flash can use Charge and Flurry.
jl058 V Batman
Team: Justice League
Range: 6
Points: 117
Keywords: Future, Justice Legion A
8
10
17
3
8
10
17
3
7
10
16
2
7
11
16
2
7
10
15
2
7
9
15
2
6
9
15
2
6
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Datarangs: Give Batman a range combat action and modify his damage value by -1; the line of fire for the attack is not affected by hindering terrain or characters.
(Attack) Chrononaut: Rip Hunter can use Perplex, but can only target himself or a friendly character. (Damage) Time Master: Rip Hunter can use Outwit and Probability Control. The standard and named powers of Rip Hunter and friendly characters adjacent to him can't be countered.
jbshop628's Marvel Zombies:
sv223 LE Hulk
Team: No Affiliation
Range: 0
Points: 100
Keywords: Monster
6
9
18
3
6
9
17
3
6
10
16
2
5
10
16
3
5
11
15
4
4
11
14
4
4
10
14
3
3
9
13
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sv222 LE Wolverine*
Team: No Affiliation
Range: 0
Points: 50
Keywords: Monster
7
11
17
3
6
10
16
3
6
10
15
2
4
9
15
2
5
8
14
3
6
7
14
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
*Opportunist
Prerequisites: Charge or Running Shot or Willpower; point value of 50 points or more.
Choose a character.
If the character has zero action tokens at the end of your turn (before tokens are removed from characters), put an opportunist token on this card if there are four or fewer opportunist tokens on this card.
When the character or an adjacent character makes an attack, after making the roll you can remove any number of opportunist tokens from this card and modify the result of the attack roll by +1 for each token removed. If opportunist tokens are removed when another character makes an attack, deal the character 1 unavoidable damage after the action resolves.
mu055 E Iron Man
Team: No Affiliation
Range: 8
Points: 70
Keywords: Monster
9
10
17
2
8
9
17
2
8
9
16
2
8
8
15
1
7
9
15
1
7
10
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ic136 R Firelord
Team: No Affiliation
Range: 6
Points: 66
Keywords: Cosmic, Herald, Nova Corps
10
11
17
3
10
11
16
2
8
10
13
1
8
10
12
1
7
9
11
1
7
9
10
1
6
8
9
1
6
8
8
1
5
7
7
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Good Luck!
Last edited by captkool; 03/04/2009 at 18:44..
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
Hi Jbship628! i've set up my inital placement of figs and objects. as soon as you get set up i'll go ahead and let you go first (it's my option as the home team right?) i'm still new to this so any help you can provide will be greatly appreciated.
Justice Legion A (home)
1) E Flash (JL) (7/7) 83 pts - K-2
2) V Batman (JL) (8/8) 117 pts L-2
3) U Rip Hunter (6/6) 97 pts M-2
297 pts
VS
Marvel Zombies (visitor)
1) LE Hulk (SN) (8/8) 100 pts
2) LE Wolverine (SN)* (6/6) 50 pts
* Opportunist 10 pts
3) E Iron Man (Mu) (6/6) 70 pts
4) R Firelord (9/9) 66 pts
Good luck to you as well! . Also, here is the text on Wolverine's Opportunist:
Opportunist
Prerequisites: Charge or Running Shot or Willpower; point value of 50 points or more.
Choose a character.
If the character has zero action tokens at the end of your turn (before tokens are removed from characters), put an opportunist token on this card if there are four or fewer opportunist tokens on this card.
When the character or an adjacent character makes an attack, after making the roll you can remove any number of opportunist tokens from this card and modify the result of the attack roll by +1 for each token removed. If opportunist tokens are removed when another character makes an attack, deal the character 1 unavoidable damage after the action resolves.
Setup will be accomplished soon, along with my turn!
hey jb! remeber to recheck that map before you start....i had the wrong map link to a previous set up. my bad. i will also add opportunist to Wolvie in the stats.
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
captkool, please don't post e-mail addys in the thread. The mod will PM them to you and your opponent, so as to avoid the possibility of spambot trawling.
captkool, please don't post e-mail addys in the thread. The mod will PM them to you and your opponent, so as to avoid the possibility of spambot trawling.
my bad. i'll edit it.
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
The Marvel Zombies appear on the vacated street corner, looking to feed their voracious hunger. Word has spread of the infection as there is no signs of life other than the occasional newspaper blowing in the wind showing the headline: "HEROES ARE ZOMBIES!!!" Who will challenge these monsters and attempt to bring peace to the world while not being eaten or infected themselves...
HULK HUNGERS!!!!!!!!!!!!!
Iron Man: Is there no one left to feed us?
Wolverine: No easy meals, but here comes someone. Don't recognize the scent which is odd. It won't matter, we will soon feast on their flesh!
Turn 1A:
1) Firelord carries Wolverine and moves 6 to L17.
- Drop Wolverine at L18
2) Iron Man carries Hulk and moves 6 to K17.
- Drop Hulk at K18
Free) Iron Man perplex Firelord DV up to 18.
Free) Put Opportunist token on Wolverine.
Recap:
Justice Legion A (home)
1) E Flash (JL) (7/7) 83 pts - J-2
2) V Batman (JL) (8/8) 117 pts K-2
3) U Rip Hunter (6/6) 97 pts L-2
297 pts
VS
Marvel Zombies (visitor)
1) LE Hulk (SN) (8/8) 100 pts [K18]
2) LE Wolverine (SN)* (6/6) 50 pts [L18]
* Opportunist 10 pts [0 tokens]
3) E Iron Man (Mu) (6/6) 70 pts [K17] @
4) R Firelord (9/9) 66 pts [L17] @
i can go ahead and proceed with the current set up you have, no biggie. but i'll wait to confirm just in case you're in the process of redoing your move. as soon as you let me know i'll go. again sorry about the confusion.
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
As the two groups of strangers approach the town square, it becomes clear what is about to happen. a quick glance at the Old Hill Valley Clock Tower......High Noon. (insert old West whistle here.) A Future/Zombie shootout is about to begin!!!! The Justice Legion A, misplaced in time & space, need to stay alive long enough to witness the Clock Tower Lightning strike that will send them BACK...TO THE FUTURE!!!
Turn 1B
1) Batman moves to L-8, carrying the Flash to K-9
2) Rip Hunter moves to M-8
3) Free Action - Bats Outwits Firelord's "carry" ability.
4) Free Action - Rip Outwits IRon Man's "carry" ability.
Done.
Recap:
Justice Legion A (home)
1) E Flash (JL) (7/7) 83 pts [K-9]
2) V Batman (JL) (8/8) 117 pts [L-8] @
3) U Rip Hunter (6/6) 97 pts [M-8] @
297 pts
VS
Marvel Zombies (visitor)
1) LE Hulk (SN) (8/8) 100 pts [K18]
2) LE Wolverine (SN)* (6/6) 50 pts [L18]
* Opportunist 10 pts [1 tokens]
3) E Iron Man (Mu) (6/6) 70 pts [K17] @
4) R Firelord (9/9) 66 pts [L17] @
note: for the rest of the game (unless otherwise stated), i will always use the Hypertime TA when an opposing character attempts to move near/or base RIp Hunter.
also, i should be checking the thread frequently enought to use my PC on a case by case basis. thanks!
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
While the future dwellers are looking to find a source of one point twenty-one jigawatts (what the heck is a jigawatt?) ;-) the zombies plan their next moves carefully. As strong as their hunger is, their will is stronger, as they know they will outlast their foe and feast on their brains!!!
Turn 2a:
Free) Iron Man perplex Flash's Damage DOWN to 1.
All clear. Opportunist token to Wolverine.
Recap:
Justice Legion A (home)
1) E Flash (JL) (7/7) 83 pts [K-9]
2) V Batman (JL) (8/8) 117 pts [L-8] @
3) U Rip Hunter (6/6) 97 pts [M-8] @
297 pts
VS
Marvel Zombies (visitor)
1) LE Hulk (SN) (8/8) 100 pts [K18]
2) LE Wolverine (SN)* (6/6) 50 pts [L18]
* Opportunist 10 pts [2 tokens]
3) E Iron Man (Mu) (6/6) 70 pts [K17]
4) R Firelord (9/9) 66 pts [L17]
Flash: These don't appear to be your garden variety mindless zombies.
Batman: I agree, they appear to be considering their options.
RIp Hunter: What kind of zombie "Considers" its options?
Batman: I have a bad feeling about this.....let's wait out the lightning for now.
1) Bats outwits Firelord's "carry" ability
2) Rip Outwits Iron Mans perplex.
3) Flash moves to L7 ROCK ON! "zombies pretend their dead"
done.
Recap:
Justice Legion A (home)
1) E Flash (JL) (7/7) 83 pts [L-7]
2) V Batman (JL) (8/8) 117 pts [L-8]
3) U Rip Hunter (6/6) 97 pts [M-8]
297 pts
VS
Marvel Zombies (visitor)
1) LE Hulk (SN) (8/8) 100 pts [K18]
2) LE Wolverine (SN)* (6/6) 50 pts [L18]
* Opportunist 10 pts [2 tokens]
3) E Iron Man (Mu) (6/6) 70 pts [K17]
4) R Firelord (9/9) 66 pts [L17]