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Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
free) Toyman copies Superman Enemy TA
free) Toyman outwits Murdertrap on Arcade (the mastermind power)
free) Sinestro plexes up his own damage
1) Sinestro range on Arcade, 10 vs. 16 for 4. roll is a 5,3 for the hit. Anarky PCs that (and takes a token off Cold) to a 5,1 for the hit. 4 damage to Arcade, SA and AST to Toyman
Murderworld (home)
1) Arcade* 86 pts (2/6) Q-16
* Armor Piercing 10 pts, Contingency Plan 12 pts ()
2) Anarky* 70 pts (5/6) N-5 (stealth)
* Double Time 5 pts
3) V Skullbuster 39 pts (6/6) J-3 (stealth)
4) V Doombot 38 pts (5/5) I-3 (stealth)
5) R Paladin 30 pts (5/5) J-6 @ (/w LO)
6) R Major Maxim 28 pts (5/5) I-10 (/w LO)
7) R Killer Shrike 27 pts (4/5) P-15 @@
8) R Hydra Medic* 12 pts (3/3) H-3 @
* Invigorate 10 pts
9) R Kree Warrior 12 pts (4/4) H-7 @
Rip it Up 20 pts
Total – 399 pts
vs
Legion of Doom (visitor)
1) [1 SA] V Sinestro (CR)* 146 pts V-8 @
* Protected 8 pts
2) V Cheetah (Icons)** 55 pts W-6
** Swingline pts
3) R Riddler (BA) 60 pts W-8
4) [1 AST] R Toyman 50 pts W-7
5) R Captain Cold 40 pts W-9
6) R Lex Corp Battle Suit 27 pts X-6
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Last edited by MSU; 09/20/2010 at 22:49..
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Regrettably calling a strike, not to be a jerk, just to make sure we finish. Don't want to only go 8 turns or something and have one figure KOed and lose.
Sorry mbauers - totally right for you to call a strike. It's been a bad couple of days for me and my head has not been in this game. Losing my phone and then having a really bad day at work, I just got home 30 minutes ago. My brain is fried....
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
1) Anarky double times to X-9. Click for the DT, no push click due to indom.
Free) Anarky outwits barrier on cold.
2) Killer Shrike flies to L-17.
Free) Arcade outwits the attack special power on Sinestro.
3) Maxim CPs his movement to 7 and runs to V-9, pushing and dropping the object.
Free) Arcade deathtraps the object now at V-9 with AP, hitting Sinestro, Riddler, and Cold.
4) Kree runs to N-5.
5) Skullbuster shoots Sinestro (after deathtrap), 10 vs 16 (hydra DB, +1 range Shield kree)--hits with a 9 for 2 after toughness (unless you burn protected).
Murderworld (home)
1) Arcade* 86 pts (2/6) M-18
* Armor Piercing 10 pts, Contingency Plan 12 pts ()
2) Anarky* 70 pts (3/6) M-17 @@
* Double Time 5 pts
3) V Skullbuster 39 pts (6/6) O-5 @
4) V Doombot 38 pts (5/5) O-4
5) R Paladin 30 pts (5/5) J-6 (/w LO)
6) R Major Maxim 28 pts (4/5) V-9 @@
7) R Killer Shrike 27 pts (4/5) L-17 @
8) R Hydra Medic* 12 pts (3/3) H-3
* Invigorate 10 pts
9) R Kree Warrior 12 pts (4/4) N-5 @
Rip it Up 20 pts
Total – 399 pts
vs
Legion of Doom (visitor)
1) [1 SA] V Sinestro (CR)* 146 pts V-8 (5/8?) or (7/8?) with a token?
* Protected 8 pts
2) V Cheetah (Icons)** 55 pts X-6 @
** Swingline pts
3) R Riddler (BA) 60 pts W-8 (5/6?)
4) [1 AST] R Toyman 50 pts W-7
5) R Captain Cold 40 pts W-9 @ (4/5?)
6) R Lex Corp Battle Suit 27 pts X-6
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
free) Toyman copies Superman Enemy TA
free) Toyman outwits toughness on Maxim
1) Riddler H2H on Maxim, 9 vs. 14 - hits with a 4,2. 2 damage and SA to Riddler, AST to Toyman
2) Toyman H2H on Maxim, 8 vs. 13, miss with a 3,1 but Riddler PCs that to 5,3 for the hit. SA and KO to Toyman, AST to Riddler
free) Sinestro outwits Mastermind on Arcade
3) Sinestro pushes to RS to V9, 9 vs 15 (+1 DV bc of hindering) for 3 - hits for a 4,3 for the SA and KO. Tokens get removed because of the BFC and Sinestro takes a click
4) Cheetah push charge to W10 to BCF on Anarky. 11 vs. 17, hit with a 5,4. BCF roll is a whopping 1. SA to Cheetah.
free) Sinestro perplexes down Skullbusters damage
Riddler will PC attacks on a case by case basis!
Murderworld (home)
1) Arcade* 86 pts (0/6) KO
* Armor Piercing 10 pts, Contingency Plan 12 pts ()
2) Anarky* 70 pts (2/6) M-17 @
* Double Time 5 pts
3) V Skullbuster 39 pts (6/6) O-5 (-1 damage)
4) V Doombot 38 pts (5/5) O-4
5) R Paladin 30 pts (5/5) J-6 (/w LO)
6) R Major Maxim 28 pts (0/5) KO
7) R Killer Shrike 27 pts (4/5) L-17
8) R Hydra Medic* 12 pts (3/3) H-3
* Invigorate 10 pts
9) R Kree Warrior 12 pts (4/4) N-5
Rip it Up 20 pts
Total – 399 pts
vs
Legion of Doom (visitor)
1) [2 SA 1 KO] V Sinestro (CR)* 146 pts V-9 (6/8) @@
* Protected 8 pts (Burned)
2) [1 SA] V Cheetah (Icons)** 55 pts W-10 (7/8) @@
** Swingline pts
3) [1 SA 1 AST] R Riddler (BA) 60 pts W-8 (5/6) @
4) [1 KO 2 AST] R Toyman 50 pts W-7 @
5) R Captain Cold 40 pts W-9 @ (4/5)
6) R Lex Corp Battle Suit 27 pts X-6 (4/4)
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Last edited by MSU; 09/26/2010 at 19:14..
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
I am burning protected with the Skullbuster action (although in the future, you should have waited to see if I would have burned it with the Deathtrap) and he has a token.
I'm not sure you can use Protected against Deathtrap, as I think the wording on Protected indicates it's only good against attacks. Of course is Deathtrap is considered an attack, then ignore me.
I'm not sure you can use Protected against Deathtrap, as I think the wording on Protected indicates it's only good against attacks. Of course is Deathtrap is considered an attack, then ignore me.
it actually says "dmg dealt as the result of a single action", so you can technically use it against poison (and im assuming deathtrap as well).
my bro was taking his turn from my parents crappy computer last night. it was so slow that he didnt want to look back at the dials to see how many clicks they had. so he was guessing.