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Round 1 Playoffs; Murderworld Vs Legion of Doom. The hometown heroes mbauers’ Murderworld (home) vs the visiting MSU’s Legion of Doom (visitor) (Games End Friday, October 8th @ 11:59 PM, Pacific Time)
Murderworld (home)
1) Arcade* 86 pts (6/6)
* Armor Piercing 10 pts, Contingency Plan 12 pts
2) Anarky* 70 pts (6/6)
* Double Time 5 pts
3) V Skullbuster 39 pts (6/6)
4) V Doombot 38 pts (5/5)
5) R Paladin 30 pts (5/5)
6) R Major Maxim 28 pts (5/5)
7) R Killer Shrike 27 pts (5/5)
8) R Hydra Medic* 12 pts (3/3)
* Invigorate 10 pts
9) R Kree Warrior 12 pts (4/4)
Rip it Up 20 pts
Total – 399 pts
vs
Legion of Doom (visitor)
1) V Sinestro (CR)* 146 pts
* Protected 8 pts
2) V Cheetah (Icons)** 55 pts
** Swingline pts
3) R Riddler (BA) 60 pts
4) R Toyman 50 pts
5) R Captain Cold 40 pts
6) R Lex Corp Battle Suit 27 pts
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
cr055 V Sinestro
Team: No Affiliation
Range: 10
Points: 146
Keywords: Green Lantern Corps, Ruler, Sinestro Corps
10
10
18
3
10
9
17
3
9
9
16
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8
16
2
8
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15
2
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14
3
6
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(Speed) In Blackest Day: Sinestro can use Phasing/Teleport and Running Shot.
(Attack) In Brightest Night: Sinestro can use Energy Explosion, Psychic Blast, and Telekinesis.
(Defense) Let Those Who Try to Stop What's Right: Sinestro can use Energy Shield/Deflection, Toughness, and Willpower.
(Damage) Sinestro's Might!: Sinestro can use Energy Explosion and Ranged Combat Expert. When Sinestro uses Energy Explosion, damage dealt is penetrating damage.
+ Protected
io018 V Cheetah
Team: No Affiliation
Range: 0
Points: 55
Keywords: Animal, Society
10
11
17
2
10
10
17
2
10
9
16
2
9
11
16
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9
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8
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2
7
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14
2
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+ Swingline
jl023 R Toyman
Team: Calculator
Range: 8
Points: 50
Keywords: Legion of Doom, Metropolis, Superman Revenge Squad
8
8
17
2
8
8
16
2
7
8
15
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1
6
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14
1
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ba016 R Riddler
Team: No Affiliation
Range: 6
Points: 60
Keywords: Gotham City
7
9
16
2
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7
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2
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7
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cd037 R Captain Cold
Team: No Affiliation
Range: 6
Points: 40
Keywords: Legion of Doom, Rogues, Secret Society of Super Villains
mu046 E Arcade*
Team: No Affiliation
Range: 4
Points: 86
Keywords:
6
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16
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5
7
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(Speed) Murderbots: Give Arcade a power action. Choose up to two standard objects, 10 or fewer squares from Arcade to which he has a clear line of fire when he is given the action, and move each object as if it were a character that has Arcade's speed value.
(Attack) Deathtrap: Once per turn as a free action, Arcade can remove from the game any object 10 or fewer squares from Arcade to which he has a clear line of fire and deal 1 damage to each character adjacent to the object.
(Defense) Murderworld: Arcade can use Barrier (as if he had a range of 10) and Mastermind.
*Armor Piercing: Damage dealt by this character may not be reduced below 1.
*Contingency Plan:
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
aa020 E Anarky**
Team: Batman Ally
Range: 0
Points: 70
Keywords: Gotham City, Politician, Teen
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16
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(Speed) Boom Tube: Anarky can use Phasing/Teleport and the Carry Ability.
(Attack) Tools of Change: Anarky can use Quake and Smoke Cloud. After Anarky uses Smoke Cloud, he can be given a move action as a free action.
(Damage) The Essence of Anarky is Surprise: Anarky can use Outwit. Anarky can use Probability Control if before using the power you remove an action token from an opposing character not currently taking an action.
Note--Anarky is indomitable, don't know how to fix it.
**Prerequisites: Transporter or {boot} speed mode
Choose a character.
When the character is not adjacent to an opposing character and is given a move action, it may move up to double its unmodified speed value; it may not make attacks during this move action. At the end of the move, if the character is not a transporter, deal it 1 pushing damage that ignores Willpower and team abilities.
mm009 V Skullbuster
Team: No Affiliation
Range: 6
Points: 39
Keywords: Armor, Reavers, Robot
8
10
16
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ct030 V Doombot
Team: Minions of Doom
Range: 6
Points: 38
Keywords: Robot, Armor, Ruler
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15
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aw004 R Paladin
Team: No Affiliation
Range: 6
Points: 30
Keywords: Soldier
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in052 R Major Maxim
Team: No Affiliation
Range: 0
Points: 28
Keywords: Hammer Empire, Soldier
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14
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aw016 R Killer Shrike
Team: No Affiliation
Range: 6
Points: 27
Keywords:
When the character uses Support, remove one action token from adjacent friendly characters (maximum of three total tokens removed.) Characters that have action tokens removed from them can't be given non-free actions the same turn this feat is used.
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.