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Free) Phillipus' Leadership roll..............6. Success.
-Takes the token off Wonder Girl again.
1) Phillipus takes a CP token to movement and uses Charge.
-Moves to H15. Attempts to move adjacent to Rip Hunter in H16.
-Hypertime roll is.............2. Fail. (I'll assume you won't PC that! )
-Instead moves to H15.
-Push click. (6/7)
-No longer have super strength so the LO drops below her.
2) Io will make a ranged attack against Rip Hunter. (Yeah 2 range!)
-11AV (10+1SP) vs 16DV. Need 5.
-Attack roll is...............8. (3,5) Hit.
-Super Senses roll is..........5.
-No push due to Willpower from Sisters United.
3) Wonder Girl takes a CP token to her movement and uses Charge.
-She flies 3 (so far) to G16.
-Attempts to move into adjacency with Rip Hunter.
-Hypertime roll is...........5. Success
Free) Phillipus' Leadership roll..............6. Success.
-Takes the token off Wonder Girl again.
1) Phillipus takes a CP token to movement and uses Charge.
-Moves to H15. Attempts to move adjacent to Rip Hunter in H16.
-Hypertime roll is.............2. Fail. (I'll assume you won't PC that! )
-Instead moves to H15.
-Push click. (6/7)
-No longer have super strength so the LO drops below her.
2) Io will make a ranged attack against Rip Hunter. (Yeah 2 range!)
-11AV (10+1SP) vs 16DV. Need 5.
-Attack roll is...............8. (3,5) Hit.
-Super Senses roll is..........5.
-No push due to Willpower from Sisters United.
3) Wonder Girl takes a CP token to her movement and uses Charge.
-She flies 3 (so far) to G16.
-Attempts to move into adjacency with Rip Hunter.
-Hypertime roll is...........5. Success
-Finishes movement in H18, attack on Rip Hunter.
-9AV vs 15DV. Need 6.
-Attack roll is..................5. Miss.
-Phillipus PCs that roll to.............7. Hit.
-Rip Hunter PCs that roll to........8. (2,6) Hit.
-Super Senses roll is...........4.
-Damage is 5 to Rip Hunter. (1/6)
-1 SA to Wonder Girl, 1 AST to Phillipus for the PC.
JLA TA) Wonder Woman flies to G17.
-) Token onto Contingency Plan. (Had 4 actions due to Leadership)
*Phillipus will PC the first successful attack roll she can see.
*Wonder Girl will Theme PC an attack roll against her that requires an 8 or more. (Phillipus first if possible though) If Rip Hunter has already used his PC, then she will Theme PC an attack roll against her that requires a 7 or more.
*Successful attack on Wonder Woman will be case-by-case for Theme PC.
Recap:
JL:GL
1) R Booster Gold (OR) 46 pts (6/7) I18
2) R Green Flame 17 pts (4/5) G19@@
3) R Icemaiden 33 pts (5/5) F19@
4) R Captain Atom 105 pts (8/9) J20
5) U Rip Hunter 97 pts (1/6) I17@
Total: 299
vs
Amazons
1) E Wonder Woman (JL) 94 (8/8) [G17] @
2) V Phillipus 84* (6/7) [H15] @@
3) R Wonder Girl (CR) 60 (5/5) [H18] @
4) R Amazon [Io] 50 (5/5) [I15] @@ w/HO
*Continency Plan 12 [@]
Total 300
Theme PC: 2/2
Stats:
----------
Phillipus: 1 AST
Wonder Girl: 1 SA
Meteorite: Artemis
HO: Booster, Io
LO: K14, H15
BFC- Blackest Night
Characters can't be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.
Free Action: Rip will perplex up Booster's Attack.
1) Booster will swing the HO at Wonder Girl. Attack is an 8(+1) to a 16(+2), needs a 9 or better. Roll: 1+3=4, miss. Rip PC Re-roll: 2+1=3, miss. The HO is destroyed.
2) Captain Atom will running shot on Wonder Girl, moving to J22 to make the attack. Attack is a 9 to a 16, needs a 7 or better. Roll: 3+5=8, hit. Wonder Girl Theme PC Re-roll: 6+4=10, hit. Wonder Girl takes 4 clix. Captain Atom gets a SA. At the conclusion of the action Wonder Girl gets another token, pushing and KOing her causing Captain Atom to get a KO.
Clear the rest, Rip PC on case by case again (unless you don't get to remove a token from leadership then just any successful attack from Wonder Woman.)
Recap:
JL:GL
1) R Booster Gold (OR) 46 pts (6/7) I18@
2) R Green Flame 17 pts (4/5) G19
3) R Icemaiden 33 pts (5/5) F19
4) R Captain Atom 105 pts (8/9) J22@ SA[1], KO[1]
5) U Rip Hunter 97 pts (1/6) I17
Total: 299
vs
Amazons
1) E Wonder Woman (JL) 94 (8/8) [G17] @
2) V Phillipus 84* (6/7) [H15] @@
3) R Wonder Girl (CR) 60 (0/5) :knockedou
4) R Amazon [Io] 50 (5/5) [I15] @@ w/HO
*Continency Plan 12 [@]
Total 300
Theme PC: 2/2
Stats:
----------
Phillipus: 1 AST
Wonder Girl: 1 SA
Meteorite: Artemis
HO: Io
LO: K14, H15
BFC- Blackest Night
Characters can't be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.
1) Wonder Woman takes a token off of Contingency Plan onto her AV and uses Charge.
-Move 5 to I22.
-Attack on Captain Atom with the Meteorite.
-11AV (10+1CP) vs 16DV. Need 5.
-Attack roll is..............10. (4,6) Hit.
-Meteorite Roll is............6.
-Damage is 7 clicks to Captain Atom. (1/9) [4+3 Meteorite, no damage reduction]
-1 SA Wonder Woman.
-Push click. (7/8)
Clear Io and Phillipus.
-) Token onto Contingency Plan.
*1st. Phillipus will PC the first successful attack against she can see.
*2nd. Io will use a Theme PC on any attack successful against her or only a critical hit she can see against Phillipus.
Recap:
JL:GL
1) R Booster Gold (OR) 46 pts (6/7) I18@
2) R Green Flame 17 pts (4/5) G19
3) R Icemaiden 33 pts (5/5) F19
4) R Captain Atom 105 pts (1/9) J22@ SA[1], KO[1]
5) U Rip Hunter 97 pts (1/6) I17
Total: 299
vs
Amazons
1) E Wonder Woman (JL) 94 (7/8) [I22] @@
2) V Phillipus 84* (6/7) [H15]
3) R Wonder Girl (CR) 60 (0/5)
4) R Amazon [Io] 50 (5/5) [I15] w/HO
*Continency Plan 12 [@]
Total 300
Theme PC: 1/2
Stats:
----------
Wonder Woman: 1 SA
Phillipus: 1 AST
Wonder Girl: 1 SA
HO: Io
LO: K14, H15
BFC- Blackest Night
Characters can't be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.
Free Action: Rip will perplex up Booster's attack.
1) Booster will take a shot at Wonder Woman. Attack is an 8(+1) to a 17, needs an 8 or better. Roll: 2+4=6, miss. Rip PC Re-roll: 2+4=6, miss. He takes a click for pushing.
2) Rip will shoot Io. Attack is an 8 to a 17, needs a 9 or better. Roll: 4+4=8, miss.
3) Green Flame will shoot Phillipus. Attack is a 7 to a 16, needs a 9 or better. Roll: 3+1=4, miss.
Clear, Rip PC on case by case.
Recap:
JL:GL
1) R Booster Gold (OR) 46 pts (5/7) I18@@
2) R Green Flame 17 pts (4/5) G19@
3) R Icemaiden 33 pts (5/5) F19
4) R Captain Atom 105 pts (1/9) J22 SA[1], KO[1]
5) U Rip Hunter 97 pts (1/6) I17@
Total: 299
vs
Amazons
1) E Wonder Woman (JL) 94 (7/8) [I22] @@
2) V Phillipus 84* (6/7) [H15]
3) R Wonder Girl (CR) 60 (0/5)
4) R Amazon [Io] 50 (5/5) [I15] w/HO
*Continency Plan 12 [@]
Total 300
Theme PC: 1/2
Stats:
----------
Wonder Woman: 1 SA
Phillipus: 1 AST
Wonder Girl: 1 SA
HO: Io
LO: K14, H15
BFC- Blackest Night
Characters can't be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.
1) Amazon takes a token off Contingency Plan to her AV.
-Ranged attack Rip Hunter.
-12AV (10+1CP+1SP) vs 18DV. Need 6.
-Attack roll is.............5. Miss.
-Phillipus PCs that roll to..........11. Hit.
-Rip Hunter PCs that roll to.........6. Hit.
-Super Senses roll is............6. Evade.
2) Phillips ranged attack against Rip Hunter.
-10AV vs 18DV. Need 8.
-Attack roll is............9. Hit.
-Super Senses roll is............6. Evade.
-) Token onto CP.
Clear Wonder Woman.
*1st. Phillipus will PC the first successful attack against Io or Wonder Woman she can see, or a critical hit against her that she can see.
*2nd. Io will use a Theme PC on any attack successful against her or only a critical hit she can see against Phillipus.
*3rd. Wonder Woman will use a Theme PC on any attack successful against her that would cause her to take damage after Toughness.
Recap:
JL:GL
1) R Booster Gold (OR) 46 pts (5/7) I18@@
2) R Green Flame 17 pts (4/5) G19@
3) R Icemaiden 33 pts (5/5) F19
4) R Captain Atom 105 pts (1/9) J22 SA[1], KO[1]
5) U Rip Hunter 97 pts (1/6) I17@
Total: 299
vs
Amazons
1) E Wonder Woman (JL) 94 (7/8) [I22]
2) V Phillipus 84* (6/7) [H15] @
3) R Wonder Girl (CR) 60 (0/5)
4) R Amazon [Io] 50 (5/5) [I15] @ w/HO
*Continency Plan 12 [@]
Total 300
Theme PC: 1/2
Stats:
----------
Wonder Woman: 1 SA
Phillipus: 1 AST
Wonder Girl: 1 SA
HO: Io
LO: K14, H15
BFC- Blackest Night
Characters can't be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.
Free Action: Rip will perplex up Green Flame's attack.
2) Green Flame will push to shoot Wonder Woman. Attack is a 7(+1) to a 17, needs a 9 or better. Roll: 3+6=9, hit. Wonder Woman Theme PC Re-roll: 3+4=7, miss. Rip PC Re-roll: 5+5=10, hit. Wonder Woman takes 1 click and is Knocked back to I23. Flame gets a SA and a click for pushing. Rip gets an AST.
3) Since he has nothing better to do, Captain Atom will take a swing at WW. Attack is a 6 to a 16, needs a 10 or better. Roll: 2+3=5, miss.
Clear Rip and Booster. Rip PC on first thing he can see.
Recap:
JL:GL
1) R Booster Gold (OR) 46 pts (5/7) I18
2) R Green Flame 17 pts (3/5) G19@@ SA[1]
3) R Icemaiden 33 pts (5/5) H16@
4) R Captain Atom 105 pts (1/9) J22@ SA[1], KO[1]
5) U Rip Hunter 97 pts (1/6) I17 AST[1]
Total: 299
vs
Amazons
1) E Wonder Woman (JL) 94 (6/8) [I22] @
2) V Phillipus 84* (6/7) [H15] @
3) R Wonder Girl (CR) 60 (0/5)
4) R Amazon [Io] 50 (5/5) [I15] @ w/HO
*Continency Plan 12 [@]
Total 300
Theme PC: 0/2
Stats:
----------
Wonder Woman: 1 SA
Phillipus: 1 AST
Wonder Girl: 1 SA
HO: Io
LO: K14, H15
BFC- Blackest Night
Characters can't be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.
1) Io attack on Icemaiden with Heavy Object.
-11AV (10+1SP) vs 15DV. Need 4.
-Attack roll is..............8. Hit.
-Rip PCs that roll to..........7. Still a hit.
-Damage is 5 to Icemaiden which is good for the KO! [3+2HO]
-1 SA 1 KO Amazons
-HO destroyed
-No push click due to Willpower from Sisters United.
2) Phillipus ranged attack against RIp.
-10AV vs 18DV. Need 8.
-Attack roll is............6. Miss.
-Phillipus PCs that roll to..........10.
-Super Senses roll is.............1.
-Damage is 3 which is good for the KO.
-1 SA 1 KO for Amazons.
-Push click. (5/7)
Clear Wonder Woman.
-) Token onto Contingency Plan.
*Phillipus will PC only critical hits.
Recap:
JL:GL
1) R Booster Gold (OR) 46 pts (5/7) I18
2) R Green Flame 17 pts (3/5) G19@@ SA[1]
3) R Icemaiden 33 pts (0/5) KOKOKOKO
4) R Captain Atom 105 pts (1/9) J22@ SA[1], KO[1]
5) U Rip Hunter 97 pts (0/6) KOKOKOKO AST[1]
Total: 299
vs
Amazons
1) E Wonder Woman (JL) 94 (6/8) [I22]
2) V Phillipus 84* (5/7) [H15] @@
3) R Wonder Girl (CR) 60 (0/5)
4) R Amazon [Io] 50 (5/5) [I15] @@
*Continency Plan 12 [@@]
Total 300
Theme PC: 0/2
Stats:
----------
Wonder Woman: 1 SA
Amazons: 2 SA 2 KO 1 AST
Wonder Girl: 1 SA
LO: K14, H15
BFC- Blackest Night
Characters can't be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.
1) Captain Atom will push to attack Wonder Woman. Attack is a 6 to a 16, needs a 10 or better. Roll: 4+3=7, miss. He takes a click for pushing and is KOed. WW gets a KO.
2) Booster will take a shot at WW. Attack is a 7 to a 16, needs a 9 or better. Roll: 3+6=9, hit. WW takes 1 click after toughness, Booster gets a SA.
Clear
Recap:
JL:GL
1) R Booster Gold (OR) 46 pts (5/7) I18@ SA[1]
2) R Green Flame 17 pts (3/5) G19 SA[1]
3) R Icemaiden 33 pts (0/5) KOKOKOKO
4) R Captain Atom 105 pts (0/9) KOKOKOKO SA[1], KO[1]
5) U Rip Hunter 97 pts (0/6) KOKOKOKO AST[1]
Total: 299
vs
Amazons
1) E Wonder Woman (JL) 94 (5/8) [I22]
2) V Phillipus 84* (5/7) [H15] @@
3) R Wonder Girl (CR) 60 (0/5)
4) R Amazon [Io] 50 (5/5) [I15] @@
*Continency Plan 12 [@@]
Total 300
Theme PC: 0/2
Stats:
----------
Wonder Woman: 1 SA 1 KO
Amazons: 2 SA 2 KO 1 AST
Wonder Girl: 1 SA
LO: K14, H15
BFC- Blackest Night
Characters can't be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.
Free) Phillipus Leadership Roll................6. Success.
-Takes the token off of Io.
1) Io takes a token off Contingency Plan and uses Charge.
-Movement is 3 (8/2Charge=4/2HindTerrain=2+1CP=3)
-Charge to F18, attack on Green Flame.
-11AV (10+1SP) vs 14DV. Need 3.
-Attack roll is.............3. Hit.
-Damage is 3 which is good for the KO!
-1 SA 1 KO to Amazons. 1 AST to Amazons for the CP token from Phillipus.
-No push click due to Willpower.
2) Wonder Woman ranged attack on Booster.
-9AV vs 15DV. Need 6.
-Attack roll is.............6. Hit. (2,4)
-Damage is 3 to Booster. (2/7)
-1 SA Wonder Woman.
-) Token onto Contingency Plan.
Clear Phillipus.
Recap:
JL:GL
1) R Booster Gold (OR) 46 pts (2/7) I18@ SA[1]
2) R Green Flame 17 pts (0/5) KOKOKOKO SA[1]
3) R Icemaiden 33 pts (0/5) KOKOKOKO
4) R Captain Atom 105 pts (0/9) KOKOKOKO SA[1], KO[1]
5) U Rip Hunter 97 pts (0/6) KOKOKOKO AST[1]
Total: 299
vs
Amazons
1) E Wonder Woman (JL) 94 (5/8) [I22] @
2) V Phillipus 84* (5/7) [H15]
3) R Wonder Girl (CR) 60 (0/5)
4) R Amazon [Io] 50 (5/5) [F18] @@
*Continency Plan 12 [@@]
Total 300
Theme PC: 0/2
Stats:
----------
Wonder Woman: 2 SA 1 KO
Amazons: 3 SA 3 KO 2 AST
Wonder Girl: 1 SA
LO: K14, H15
BFC- Blackest Night
Characters can't be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.
1) Phillipus takes a token off Contingency Plan towards her range.
-Ranged attack against Booster Gold.
-9AV vs 13DV. Need 4.
-Attack roll is.............9. Hit.
-Damage is 3 which is good for the KO!
-1 SA 1 KO to Amazons.
Good game sir. I don't think I've ever used ranged attacks with Amazons as much as I did with this game, but that Hypertime TA really shut the door on me early and I didn't want to keep hitting it!
FINAL RECAP:
JL:GL
1) R Booster Gold (OR) 46 pts (0/7) KOKOKOKO SA[1]
2) R Green Flame 17 pts (0/5) KOKOKOKO SA[1]
3) R Icemaiden 33 pts (0/5) KOKOKOKO
4) R Captain Atom 105 pts (0/9) KOKOKOKO SA[1], KO[1]
5) U Rip Hunter 97 pts (0/6) KOKOKOKO AST[1]
Total: 299
vs
Amazons
1) E Wonder Woman (JL) 94 (5/8) [I22]
2) V Phillipus 84* (5/7) [H15] @
3) R Wonder Girl (CR) 60 (0/5)
4) R Amazon [Io] 50 (5/5) [F18]
*Continency Plan 12 [@]
Total 300
Theme PC: 0/2
Stats:
----------
Wonder Woman: 2 SA 1 KO
Amazons: 4 SA 4 KO 2 AST
Wonder Girl: 1 SA
LO: K14, H15
BFC- Blackest Night
Characters can't be healed by standard powers or team abilities unless they possess the Black Lantern Corps keyword.