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DC Game 6; Justice League: GL v Amazons. The hometown heroes Havokandchaos' Justice League: Generation Lost (home) vs the visiting Jbship's Amazons (visitor) (Games End Sunday, July 3 @ 11:59 PM, Pacific Time)
JL:GL
1) R Booster Gold (OR) 46 pts (7/7)
2) R Green Flame 17 pts (5/5)
3) R Icemaiden 33 pts (5/5)
4) R Captain Atom 105 pts (9/9)
5) U Rip Hunter 97 pts (6/6)
Total: 299
vs
Amazons
1) E Wonder Woman (JL) 94 (8/8)
2) V Phillipus 84* (7/7)
3) R Wonder Girl (CR) 60 (5/5)
4) R Amazon [Io] 50 (5/5)
*Continency Plan 12 []
(Attack) Chrononaut: Rip Hunter can use Perplex, but can only target himself or a friendly character.
(Damage) Time Master: Rip Hunter can use Outwit and Probability Control. The standard and named powers of Rip Hunter and friendly characters adjacent to him can't be countered.
AMAZONS!
jl037 E Wonder Woman
Team: Justice League
Range: 8
Points: 94
Keywords: Amazon, Warrior
10
10
17
4
10
10
17
3
8
10
16
3
9
9
16
3
8
9
15
2
8
8
15
2
7
8
14
2
7
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
bb027 V Phillipus
Team: No Affiliation
Range: 2
Points: 84
Keywords: Amazon, Warrior
8
10
17
3
8
10
16
3
7
9
16
3
7
10
17
3
6
9
16
3
6
8
15
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) The Amazon General : Phillipus can use Probability Control, but can only affect attack rolls. If neither that attacking nor any defending characters for a chosen attack roll possess the Amazon keyword, deal Phillipus 1 unavoidable damage after the attack is resolved.
(Damage) Superior Strategy : Phillipus can use Outwit but can only counter defense powers.
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
12 Points
cr003 R Wonder Girl
Team: Titans
Range: 0
Points: 60
Keywords: Amazon, Teen, Teen Titans
8
9
16
3
8
9
16
3
8
9
16
3
7
8
16
2
7
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Lasso: Wonder Girl can use Incapacitate as if she had a range value of 6. If she successfully hits a target with a ranged combat attack when using Incapacitate, after resolving the action you can put the target in an unoccupied square of clear terrain adjacent to and at the same elevation as Wonder Girl.
bb005 R Amazon
Team: No Affiliation
Range: 2
Points: 50
Keywords: Amazon, Warrior
8
10
17
3
8
9
17
2
8
9
18
1
7
9
17
2
7
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Minion: Sisters United: When a friendly character with the Amazon keyword and a higher point value is within 8 squares, Amazon can use Willpower and modifies her attack value by +1.
1) Fire will push to take a shot at Io. Attack is an 8 to a 17, needs a 9 or better. Roll: 4+2=6, miss. Rip PC Re-roll: 2+1=3, miss. She takes a click for pushing.
2) Ice will take a shot at Io. Attack is a 7 to a 17, needs a 10 or better. Roll: 5+1=6, miss.
3) Rip will Phase/Teleport to I17.
Free Action: Rip will outwit Io's Charge.
Clear, Rip PC on case by case.
Recap:
JL:GL
1) R Booster Gold (OR) 46 pts (6/7) I18
2) R Green Flame 17 pts (4/5) G19@@
3) R Icemaiden 33 pts (5/5) F19@
4) R Captain Atom 105 pts (8/9) J20
5) U Rip Hunter 97 pts (6/6) I17@
Total: 299
vs
Amazons
1) E Wonder Woman (JL) 94 (8/8) [D10]
2) V Phillipus 84* (7/7) [C13] @ w/LO
3) R Wonder Girl (CR) 60 (5/5) [D13] @ w/HO
4) R Amazon [Io] 50 (5/5) [I15] @ w/HO (Charge Outwitted)
*Continency Plan 12 [@@]
Free) Phillipus' Leadership roll..............6. Success.
-Takes the token off Wonder Girl again.
1) Phillipus takes a CP token to movement and uses Charge.
-Moves to H15. Attempts to move adjacent to Rip Hunter in H16.
-Hypertime roll is.............2. Fail. (I'll assume you won't PC that! )
-Instead moves to H15.
-Push click. (6/7)
-No longer have super strength so the LO drops below her.
2) Io will make a ranged attack against Rip Hunter. (Yeah 2 range!)
-11AV (10+1SP) vs 16DV. Need 5.
-Attack roll is...............8. (3,5) Hit.