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1) Lobo will swing on Amazon. 11 vs 17. A (5,1) 6 hits, KOing Amazon. SA, KO to Lobo.
2) Mr. Miracle will L/C, carrying Lobo. He goes to O9, putting Lobo in P10
3) Ice will Leap/Climb to O14
Miracle will PC a successful attack or breakaway by Wonder Woman (Artemis)
Ice will Theme PC ONLY an SA by Artemis against Lobo and then ONLY if Artemis is attacking with an object
JLI
1) R Mister Miracle 64pts (3/6) O9 @
2) R Green Flame *Injured* 17pts (5/5) N20
3) E Lobo 169pts (8/8) P10 @
4) E Ice [AN75] 47pts (4/5) O14 @
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
Lobo: 1 SA, 1 KO, 1 AST
Ice: 1 SA
vs.
Amazons
1) R Amazon 50 pts* KOKOKO
2) E Wonder Woman (Artemis) 94 pts (8/8) O11
3) R Harbinger 50 pts (4/6) P18@
4) V Phillipus 84 pts (6/7) O19@@
* Unstoppable
ATA for everyone
ATA tokens: #
Theme PC: (1/2)
300 pts
Phillipus 1SA
Harbinger 1AST
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Harbinger picks up Phillipus and flies to P12 Phillipus at O13
Artemis breakaway roll, roll is 2 Harbinger PC reroll is 5, Mr Miracle rereroll is 4 Artemis charge to pu HO at P14 and back to O11 vs Lobo 10on18 roll is 1,6 miss,... Phillipus PC reroll is 4,4 hits for 6,.... waiting for theme team pc call
JLI
1) R Mister Miracle 64pts (3/6) O9 @
2) R Green Flame *Injured* 17pts (5/5) N20
3) E Lobo 169pts (8/8) P10 @
4) E Ice [AN75] 47pts (4/5) O14 @
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
Lobo: 1 SA, 1 KO, 1 AST
Ice: 1 SA
vs.
Amazons
1) R Amazon 50 pts* KOKOKO
2) E Wonder Woman (Artemis) 94 pts (8/8) O11
3) R Harbinger 50 pts (4/6) P18@
4) V Phillipus 84 pts (6/7) O19@@
* Unstoppable
ATA for everyone
ATA tokens: #
Theme PC: (1/2)
300 pts
Phillipus 1SA
Harbinger 1AST
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Harbinger picks up Phillipus and flies to P12 Phillipus at O13
Artemis breakaway roll, roll is 2 Harbinger PC reroll is 5, Mr Miracle rereroll is 4 Artemis charge to pu HO at P14 and back to O11 vs Lobo 10on18 roll is 1,6 miss,... Phillipus PC reroll is 4,4 hits for 6,.... Lobo takes 4 after inv. not sure if you get knock back bc you had charge when I hit. so I will leave you were you are.
Phillipus clears,.... Phillipus and Harbinger will PC a SA from Lobo. unless Lobo has already taken an action, then they will PC first SA that they can see.
JLI
1) R Mister Miracle 64pts (3/6) O9 @
2) R Green Flame *Injured* 17pts (5/5) N20
3) E Lobo 169pts (4/8) P10 @
4) E Ice [AN75] 47pts (4/5) O14 @
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
Lobo: 1 SA, 1 KO, 1 AST
Ice: 1 SA
vs.
Amazons
1) R Amazon 50 pts* KOKOKO
2) E Wonder Woman (Artemis) 94 pts (8/8) O11@
3) R Harbinger 50 pts (3/6) P18@@
4) V Phillipus 84 pts (6/7) O19
* Unstoppable
ATA for everyone
ATA tokens: #
Theme PC: (1/2)
300 pts
Phillipus 1SA, 1AST
Harbinger 2AST
Artemis 1SA
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
6A) You were right - because charge was showing when he got hit (before damage taken), he is not KBd.
Free) Lobo heals 1 click to go to (5/8)
1) Lobo will flurry Artemis
-Attack 1: 10 vs 17. A (2,6) 8 would hit - Harbinger PCs it to a (1,5) 6 - Miracle will PC it to a (2,1) 3 - Lobo self-PCs to a (2,2) 4.
-Attack 2: Lazy DAWG roll is a 3, so his damage becomes a 2. Swing on Artemis - 10 vs 17. A (3,5) 8 will hit for 1 click after toughness. SA to Lobo.
2) Fire moves to P15
3) Ice pushes to Barrier at O10/P11/O12/P13
Lobo and Miracle will PC any SA they can see, or any successful breakaway roll that Artemis might make.
JLI
1) R Mister Miracle 64pts (3/6) O9
2) R Green Flame *Injured* 17pts (5/5) P15 @
3) E Lobo 169pts (5/8) P10 @@
4) E Ice [AN75] 47pts (3/5) O14 @@
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
Lobo: 2 SA, 1 KO, 1 AST
Ice: 1 SA
vs.
Amazons
1) R Amazon 50 pts* KOKOKO
2) E Wonder Woman (Artemis) 94 pts (7/8) O11@
3) R Harbinger 50 pts (3/6) P18@@
4) V Phillipus 84 pts (6/7) O19
* Unstoppable
ATA for everyone
ATA tokens: #
Theme PC: (1/2)
300 pts
Phillipus 1SA, 1AST
Harbinger 2AST
Artemis 1SA
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
phillipus vs ice 10on16 roll is 2,6 hits for the KO
sisterhood token to Artemis attack 11vs Lobo 17 roll is 2,2 miss,... Harbinger PC reroll is 2,6 hits, MM PC reroll is 6,6 crit hit, Lobo PC reroll is 1,1 crit miss Phillipus PC reroll is 4,4 hits for 2 after toughness
pc first successful attack/breakaway
JLI
1) R Mister Miracle 64pts (3/6) O9
2) R Green Flame *Injured* 17pts (5/5) P15 @
3) E Lobo 169pts (3/8) P10 @@
4) E Ice [AN75] 47pts (0/5) KOed
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
Lobo: 2 SA, 1 KO, 1 AST
Ice: 1 SA
vs.
Amazons
1) R Amazon 50 pts* KOKOKO
2) E Wonder Woman (Artemis) 94 pts (6/8) O11@@
3) R Harbinger 50 pts (3/6) P18
4) V Phillipus 84 pts (6/7) O19@
* Unstoppable
ATA for everyone
ATA tokens:
Theme PC: (1/2)
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) Lobo flurries Harbinger
-Attack 1: 10 vs 15 - a (1,2) 3 misses - Miracle PCs it to a 9 - I assume Harbinger will PC to avoid KO - a 6 will hit, KOing Harbinger
-Lobo has no second flurry target, so the attack is lost.
SA, KO to Lobo, AST to Miracle
2) Miracle pushes (Willpower) to fly to O13, putting Lobo in P13
Miracle and Lobo will PC successful breakaway rolls or successful attack rolls by Artemis ONLY
Green Flame will theme PC a successful breakaway roll by Artemis only if Miracle and Lobo have already PCd or cannot PC that roll
Green Flame will Theme PC any critical hit against herself, but not a regular SA.
JLI
1) R Mister Miracle 64pts (3/6) O13 @@
2) R Green Flame *Injured* 17pts (5/5) O10 @
3) E Lobo 169pts (5/8) P13 @
4) E Ice [AN75] 47pts (0/5) KOed
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
Miracle: 1 AST
Lobo: 3 SA, 2 KO, 1 AST
Ice: 1 SA
vs.
Amazons
1) R Amazon 50 pts* KOKOKO
2) E Wonder Woman (Artemis) 94 pts (6/8) O11
3) R Harbinger 50 pts KOKOKO
4) V Phillipus 84 pts (6/7) P7
* Unstoppable
ATA for everyone
ATA tokens:
Theme PC: (1/2)
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
I didn't think you had any Sisterhood tokens - aren't you fresh out? Harbinger doesn't have the ATA, as she doesn't pack the keyword, so her KO wouldn't give one.
I didn't think you had any Sisterhood tokens - aren't you fresh out? Harbinger doesn't have the ATA, as she doesn't pack the keyword, so her KO wouldn't give one.
You are correct, I was thinking she had the ata Phillipus will walk to Q8
2) Artemis vs Fire 10on14 roll is 6,1 hits MM PC reroll is 1,6 hits Lobo reroll is 1,4 still enough BCF roll is 5 for the KO (if I had to reroll the bcf roll 3 )
not sure if I get to keep the original BCF roll, so just to continue with the game I rerolled the BCF roll use which ever is needed
JLI
1) R Mister Miracle 64pts (3/6) O13 @@
2) R Green Flame *Injured* 17pts (0/5) KOed
3) E Lobo 169pts (3/8) P13 @
4) E Ice [AN75] 47pts (0/5) KOed
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
Miracle: 1 AST
Lobo: 3 SA, 2 KO, 1 AST
Ice: 1 SA
vs.
Amazons
1) R Amazon 50 pts* KOKOKO
2) E Wonder Woman (Artemis) 94 pts (6/8) O11
3) R Harbinger 50 pts KOKOKO
4) V Phillipus 84 pts (6/7) Q12@
* Unstoppable
ATA for everyone
ATA tokens:
Theme PC: (1/2)
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.