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JLI
1) R Mister Miracle 64pts (6/6)
2) R Green Flame *Injured* 17pts (5/5)
3) E Lobo 169pts (8/8)
4) E Ice [AN75] 47pts (5/5)
SO: Kinetic Accelerator
Total 297
Theme PCs 2/2
vs.
Amazons
R Amazon 50 pts*
E Wonder Woman (Artemis) 94 pts
R Harbinger 50 pts
V Phillipus 84 pts*
* Unstoppable
ATA for everyone
300 pts
BFC: Bizarro World A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Sendin' a buncha girls to take on the Main Man? Should be a good bout!
E-mail is Busystargazer at yahoo.com
or070 R Mister Miracle
Team: No Affiliation
Range: 0
Points: 64
Keywords: New Gods
10
9
18
2
8
9
17
2
9
8
17
2
9
8
17
2
8
8
16
1
7
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cd025 R Green Flame *Injured -dial already adjusted below*
Team: Justice League
Range: 4
Points: 17
Keywords: Global Guardians, Spy
8
7
14
2
7
6
14
2
6
6
13
1
6
5
13
1
6
5
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sm042 E Lobo
Team: No Affiliation
Range: 2
Points: 169
Keywords: Brute, Justice League International, L.E.G.I.O.N.
10
11
18
4
10
11
18
3
9
10
17
3
9
10
17
3
8
10
16
3
8
9
16
3
7
9
15
3
7
9
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Blah Healing Factor Blah: At the beginning of your turn, as a free action you may heal Lobo of 1 damage.
(Attack) Lazy DAWG: Lobo can use Flurry. Before the second attack, roll a d6. His damage value becomes the result minus 1 and is locked.
(Damage) Hook, Line, and Massacre: Give Lobo a power action, and choose an opposing character within 5 squares and line of fire, and roll a d6. If the d6 result is higher than the number of squares to that character, you may place that character in a square adjacent to Lobo. On any result, you may then make a close combat attack.
an007 E Ice
Team: Justice League
Range: 8
Points: 47
Keywords: Global Guardians, Justice League International
8
10
17
1
8
9
17
1
8
9
16
1
7
9
16
2
7
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Freeze in Place: Ice can use Incapacitate. If she hits with Incapacitate, no game effect can move or place her target away from the square(s) it currently occupies until the beginning of your next turn.
Special Object: Kinetic Accelerator
Immobile: When a character occupying the same square as this object is given a move or power action, roll a d6 and replace the character’s speed value with its speed value plus the result; on a result of 5 or 6, remove this object from the game after the action resolves. If the roll does not allow the given action to be performed against any targets, the action ends immediately. This object is not considered hindering terrain for movement purposes.
bb005 R Amazon*
Team: No Affiliation
Range: 2
Points: 50
Keywords: Amazon, Warrior
8
10
17
3
8
9
17
2
8
9
18
1
7
9
17
2
7
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Minion: Sisters United: When a friendly character with the Amazon keyword and a higher point value is within 8 squares, Amazon can use Willpower and modifies her attack value by +1.
*w/Unstoppable
Prerequisites: Super Strength
Choose a character.
The character ignores the effects of hindering terrain for movement purposes. Once when given a move action, the character can make a close combat attack targeting blocking terrain or a wall as a free action. If the attack succeeds, the character can continue the rest of its movement, if any, after making the attack.
jl037 E Wonder Woman
Team: Justice League
Range: 8
Points: 94
Keywords: Amazon, Warrior
(Speed) You Are Needed: Harbinger can use Phasing/Teleport. Give Harbinger a power action and choose a friendly character that is 6 or fewer squares from her. Put the chose character in the square occupied by Harbinger, and then put Harbinger in the square occupied by the chosen character; then deal Harbinger 1 unavoidable damage.
(Damage) Crosstime Heralds: Harbinger has the Duo attack symbol
bb027 V Phillipus*
Team: No Affiliation
Range: 2
Points: 84
Keywords: Amazon, Warrior
8
10
17
3
8
10
16
3
7
9
16
3
7
10
17
3
6
9
16
3
6
8
15
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) The Amazon General : Phillipus can use Probability Control, but can only affect attack rolls. If neither that attacking nor any defending characters for a chosen attack roll possess the Amazon keyword, deal Phillipus 1 unavoidable damage after the attack is resolved.
(Damage) Superior Strategy : Phillipus can use Outwit but can only counter defense powers.
*w/Unstoppable
Prerequisites: Super Strength
Choose a character.
The character ignores the effects of hindering terrain for movement purposes. Once when given a move action, the character can make a close combat attack targeting blocking terrain or a wall as a free action. If the attack succeeds, the character can continue the rest of its movement, if any, after making the attack.
Amazon ATA:
Whenever a character using this team ability takes 2 or more damage from an opponent's attack, put a Sisterhood token on this card. Before being given a non-free action, a friendly character using this team ability may remove any number of Sisterhood tokens from this card. Modify that character's speed, attack, or range value by +1 for each token removed until that action is resolved.
JLI
1) R Mister Miracle 64pts (6/6) B11
2) R Green Flame *Injured* 17pts (5/5) B12
3) E Lobo 169pts (8/8) A11
4) E Ice [AN75] 47pts (5/5) A12
SO: Kinetic Accelerator L15
Total 297
Theme PCs 2/2
vs.
Amazons
R Amazon 50 pts*
E Wonder Woman (Artemis) 94 pts
R Harbinger 50 pts
V Phillipus 84 pts*
* Unstoppable
ATA for everyone
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
sorry for the delay, I thought the draft was still going on,....
set up
JLI
1) R Mister Miracle 64pts (6/6) B11
2) R Green Flame *Injured* 17pts (5/5) B12
3) E Lobo 169pts (8/8) A11
4) E Ice [AN75] 47pts (5/5) A12
SO: Kinetic Accelerator L15
Total 297
Theme PCs 2/2
vs.
Amazons
1) R Amazon 50 pts* (5/5) X16
2) E Wonder Woman (Artemis) 94 pts (8/8) X16
3) R Harbinger 50 pts (6/6) W17
4) V Phillipus 84 pts (7/7) X17
* Unstoppable
ATA for everyone
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) Miracle jets to K15, putting Lobo in L15 on the Accelerator
2) Green Flame flies to H19, putting Ice in I20
JLI
1) R Mister Miracle 64pts (6/6) K15 @
2) R Green Flame *Injured* 17pts (5/5) H19 @
3) E Lobo 169pts (8/8) L15
4) E Ice [AN75] 47pts (5/5) I20
SO: Kinetic Accelerator L15
Total 297
Theme PCs 2/2
vs.
Amazons
1) R Amazon 50 pts* (5/5) X16
2) E Wonder Woman (Artemis) 94 pts (8/8) X16
3) R Harbinger 50 pts (6/6) W17
4) V Phillipus 84 pts (7/7) X17
* Unstoppable
ATA for everyone
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1 Artemis picks up Amazon and fly to O11 dropping Amazon at N12
2 Harbinger picks up Philipus and fly to P11 Philipus at P12
JLI
1) R Mister Miracle 64pts (6/6) K15 @
2) R Green Flame *Injured* 17pts (5/5) H19 @
3) E Lobo 169pts (8/8) L15
4) E Ice [AN75] 47pts (5/5) I20
SO: Kinetic Accelerator L15
Total 297
Theme PCs 2/2
vs.
Amazons
1) R Amazon 50 pts* (5/5) N12
2) E Wonder Woman (Artemis) 94 pts (8/8) O11@
3) R Harbinger 50 pts (6/6) P11@
4) V Phillipus 84 pts (7/7) P12
* Unstoppable
ATA for everyone
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) Lobo will charge, which triggers the Accelerator. Lobo halves his speed, which is then boosted by the Accelerator roll of: 6! Accelerator is destroyed, Lobo has an 11 effective charge speed, but only wanted to go to O13
-Lobo attacks Amazon. 11 vs (17+CR) 19. A 6 misses!
2) Ice barriers in O12/O14/P13/Q12
Since I'm surrounded by Amazons, I'll ask for case-by-case theme PC for the upcoming turn, please.
JLI
1) R Mister Miracle 64pts (6/6) K15
2) R Green Flame *Injured* 17pts (5/5) H19
3) E Lobo 169pts (8/8) O13 @ [Defense ppx +1]
4) E Ice [AN75] 47pts (5/5) I20 @
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
vs.
Amazons
1) R Amazon 50 pts* (5/5) N12
2) E Wonder Woman (Artemis) 94 pts (8/8) O11@
3) R Harbinger 50 pts (6/6) P11@
4) V Phillipus 84 pts (7/7) P12
* Unstoppable
ATA for everyone
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Harbinger switches out with Philipus. takes one for the push and one for the power.
Harbinger will use PC on first successful attack, if she uses the PC theme pc will be case by case (Harbinger, doesn't have the keyword but I did get a theme bonus for her)
JLI
1) R Mister Miracle 64pts (6/6) K15
2) R Green Flame *Injured* 17pts (5/5) H19
3) E Lobo 169pts (8/8) O13 @ [Defense ppx +1]
4) E Ice [AN75] 47pts (5/5) I20 @
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
vs.
Amazons
1) R Amazon 50 pts* (5/5) N12
2) E Wonder Woman (Artemis) 94 pts (8/8) O11
3) R Harbinger 50 pts (6/6) P12@@
4) V Phillipus 84 pts (7/7) P11
* Unstoppable
ATA for everyone
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) Lobo uses Hook, Line, and Massacre
-He targets Amazon to try to reposition her - roll is a 2, which is enough. Amazon placed in O14
-Lobo makes his close combat attack, targeting Harbinger. 11 vs 16. He misses with a 3!
-Lobo has indomitable - no push damage
2) Ice will RCE Amazon. 10 vs 17. A (5,6) 11 hits for 3.
Harbinger can't see this one to PC, but Amazon could theme it. Did you want to?
**Pause for decision**
JLI
1) R Mister Miracle 64pts (6/6) K15
2) R Green Flame *Injured* 17pts (5/5) H19
3) E Lobo 169pts (8/8) O13 @@
4) E Ice [AN75] 47pts (5/5) I20 @
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
vs.
Amazons
1) R Amazon 50 pts* (5/5) O14
2) E Wonder Woman (Artemis) 94 pts (8/8) O11
3) R Harbinger 50 pts (4/6) P12@@
4) V Phillipus 84 pts (7/7) P11
* Unstoppable
ATA for everyone
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) Lobo uses Hook, Line, and Massacre
-He targets Amazon to try to reposition her - roll is a 2, which is enough. Amazon placed in O14
-Lobo makes his close combat attack, targeting Harbinger. 11 vs 16. He misses with a 3!
-Lobo has indomitable - no push damage
2) Ice will RCE Amazon. 10 vs 17. A (5,6) 11 hits for 3. Amazon theme PC - (3,5) 8 still hits. Amazon takes 3. SA, push to Ice, AST to the Main Man.
3) Miracle will teleport. He will try to enter O12 from N13. Hypertime roll is 6 - he can enter. He stops in O12.
Free) Miracle ppx up Lobo's Defense by +1
JLA) Fire will fly to N20, dropping Ice in O20
PCs, theme or otherwise, I will ask to be on a case-by-case basis. I'm still surrounded by angry Amazons...
JLI
1) R Mister Miracle 64pts (6/6) O12 @
2) R Green Flame *Injured* 17pts (5/5) N20 @
3) E Lobo 169pts (8/8) O13 @@
4) E Ice [AN75] 47pts (4/5) O20 @@
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
Lobo: 1 AST
Ice: 1 SA
vs.
Amazons
1) R Amazon 50 pts* (2/5) O14 @
2) E Wonder Woman (Artemis) 94 pts (8/8) O11
3) R Harbinger 50 pts (4/6) P12@@
4) V Phillipus 84 pts (7/7) P11
* Unstoppable
ATA for everyone
ATA tokens: #
Theme PC: (1/2)
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Philipus vs Mr Miracle 10on18 roll is 4,5 hits SS roll is 6 dodges
Amazon breakaway roll is 2 yup one of those games,....
JLI
1) R Mister Miracle 64pts (6/6) O12 @
2) R Green Flame *Injured* 17pts (5/5) N20 @
3) E Lobo 169pts (8/8) O13 @@
4) E Ice [AN75] 47pts (4/5) O20 @@
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
Lobo: 1 AST
Ice: 1 SA
vs.
Amazons
1) R Amazon 50 pts* (2/5) O14 @@
2) E Wonder Woman (Artemis) 94 pts (8/8) O11@
3) R Harbinger 50 pts (4/6) P12
4) V Phillipus 84 pts (7/7) P11@
* Unstoppable
ATA for everyone
ATA tokens: #
Theme PC: (1/2)
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
Free) Mr. Miracle PPX up his own Defense Value by +1
The JLI will clear.
Theme PC (and regular PC, if anyone lands on it) will be case-by-case for the upcoming turn, please.
JLI
1) R Mister Miracle 64pts (6/6) O12 (Def. ppx +1)
2) R Green Flame *Injured* 17pts (5/5) N20
3) E Lobo 169pts (8/8) O13
4) E Ice [AN75] 47pts (4/5) O20
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
Lobo: 1 AST
Ice: 1 SA
vs.
Amazons
1) R Amazon 50 pts* (2/5) O14 @@
2) E Wonder Woman (Artemis) 94 pts (8/8) O11@
3) R Harbinger 50 pts (4/6) P12
4) V Phillipus 84 pts (7/7) P11@
* Unstoppable
ATA for everyone
ATA tokens: #
Theme PC: (1/2)
300 pts
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1)Phillipus vs Mister Miracle 11on19 roll is 1,6 miss. Harbinger PC reroll is 5,6 hits (no one can see for the TPC) SS roll is 4 MM takes 3 P takes 1 and H gains AST
2) Harbinger picks up Phillipus and phases to N18 dropping Phillipus at O19
Phillipus and Harbinger will PC first successful attack that they can see. Amazon will them tpc successful attack on Artemis from Lobo
JLI
1) R Mister Miracle 64pts (3/6) O12
2) R Green Flame *Injured* 17pts (5/5) N20
3) E Lobo 169pts (8/8) O13
4) E Ice [AN75] 47pts (4/5) O20
SO: Kinetic Accelerator *destroyed*
Total 297
Theme PCs 2/2
Lobo: 1 AST
Ice: 1 SA
vs.
Amazons
1) R Amazon 50 pts* (2/5) O14
2) E Wonder Woman (Artemis) 94 pts (8/8) O11
3) R Harbinger 50 pts (4/6) P18@
4) V Phillipus 84 pts (6/7) O19@@
* Unstoppable
ATA for everyone
ATA tokens:
Theme PC: (1/2)
300 pts
Phillipus 1SA
Harbinger 1AST
BFC: Bizarro World
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.