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[quote=da-Craig-O;6581961][quote=da-Craig-O;6580946]You had Bishop and Storm swapped, so I fixed on the map.
Turn 2B:
1. Cloaked Elite pushes to toss a Thermite grenade at G12, destroying the barrier at F/G/H13.
2. Elite 3 grabs the Cloaked Elite and RS to F8, setting at G9, shooting at Cyclops/Phoenix. 9 on 18, he gets 6,3 for the hit. Theme PC from Bishop is a 2,6 for the miss. DFD to Bishop.
3. Elite 2 RS to H9 on the Duo. 9 on 18, he gets 6,5 for the hit. Theme PC from Storm is 5,4 for the hit. Theme PC from the Duo is 3,1 for the miss. Duo can't DFD themselves. Sheesh!
4. Grunt 4 moves to H11, carrying Grunt 5 to G11.
Grunts will theme PC any successful attack that needs 5 or more. Priority of 4 then Grunt 5. Anything else on CBC, please.
Peers' 90's X-Men
1) E Cyclops / Phoenix 133 pts (8/8) H14/15 @
2) E Storm (GSX) 86 pts (7/7) B15 @
3) V Beast (MU) 73 pts (6/6) F17
4) E Bishop 71 pts (5/6) G14 @@
5) R Iceman (XP) 26 pts (3/4) E17 @@
w/ Coordination 6 pts
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) Beast to G12
Free) Beast uses Perplex on Storm for +1
2) Storm opens fire on Plasma Rifle Elite. 11v18 for 4, roll is: 2,4=6, miss. Push click.
3) Scott and Jean debate, and decide to Duo Attack Grunt 4. 11v17 for 3, roll is: 5,4=9. Per your instructions, token to 4 to reroll. Reroll is: 1,4=5. No DFD for saving yourself. Second attack is also on the grunt, 11v17 for 2, roll is: 3,3=6, hit. Nobody else can see the Duo, so we have our first hit of e game for two and knockback one square. And a push click. EDIT: Oh, and +1 SA.
Clear Bishop and Iceman.
Peers' 90's X-Men
1) E Cyclops / Phoenix 133 pts SA[1] (7/8) H14/15 @@
2) E Storm (GSX) 86 pts (6/7) B15 @@
3) V Beast (MU) 73 pts (6/6) G12 @
4) E Bishop 71 pts (5/6) G14
5) R Iceman (XP) 26 pts (3/4) E17
w/ Coordination 6 pts
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Xmen turn 4A- subbing for Peers - hopefully not messing up his game....subbing in the middle always stresses me out! Sending roles to Peers and DCO - so I am not getting copies.
free) Beast outwits SS on number 3
1) Bishop does a range attack on number 3 - 9 vs. 17 with RCE for 4. Miss with a 1,3.
2) Ice moves to I13
Peers' 90's X-Men
1) E Cyclops / Phoenix 133 pts SA[1] (7/8) H14/15
2) E Storm (GSX) 86 pts (6/7) B15
3) V Beast (MU) 73 pts (4/6) G12 (dmg -1)
4) E Bishop 71 pts (5/6) G14 @
5) R Iceman (XP) 26 pts (1/4) I13 @
w/ Coordination 6 pts
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Free - Elite 2 pplx up Cloaked Elite's attack to 11.
1. Cloaked Elite DPA to use Camouflaged Ambush as if in square I16 against Slym and Red with Blades. 12 on 18, he gets 4,6 for the hit. Theme PC from the Duo is a 6,1 for the hit. Blades is a 4 for 3 damage.
2. Drone 7 flies to B16.
Free - Elite 3 pplx down Storm's defense to 16.
3. Drone 6 pushes to hit Storm. 10 on 16, he gets 6,6. Yeowtch. 3 damage and KB to C15.
4. Grunt 5 attacks Beast. 10 on 19, he gets 5,1 for the miss.
Theme PC priority:
Elite 3 will theme PC a successful hit by Storm. He will also theme PC a hit from Bishop if Storm has already attacked or if Bishop hits him.
Peers' 90's X-Men
1) E Cyclops / Phoenix 133 pts SA[1] (4/8) H14/15 @
2) E Storm (GSX) 86 pts (3/7) C15
3) V Beast (MU) 73 pts (4/6) G12
4) E Bishop 71 pts (5/6) G14 @
5) R Iceman (XP) 26 pts (1/4) I13 @
w/ Coordination 6 pts
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) Beast h2H on number 5 - hits with a 9 for 2 damage.
free) Beast outwits SS on number 3
2) Storm dual targets 3 and 5. 9 vs. 18 and 17, misses with a 5.
Peers' 90's X-Men
1) E Cyclops / Phoenix 133 pts SA[1] (4/8) H14/15
2) E Storm (GSX) 86 pts (3/7) C15 @
3) [1 sa] V Beast (MU) 73 pts (4/6) G12 @
4) E Bishop 71 pts (5/6) G14
5) R Iceman (XP) 26 pts (1/4) I13
w/ Coordination 6 pts
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.