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On the dark long shadowy parts of mars comes an intergalactic battle where the X-Men must keep the Covenant from taking that next step towards Earth! Will the X-Men keep the "Halo" around Earth secure, or will the Covenant fulfill their "promise" to destroy humanity!
In the words of my uncle............
ALLEZ HEROCLIX!!
Peers' 90's X-Men
1) E Cyclops / Phoenix 133 pts (8/8)
2) E Storm (GSX) 86 pts (7/7)
3) V Beast (MU) 73 pts (6/6)
4) E Bishop 71 pts (6/6)
5) R Iceman (XP) 26 pts (4/4)
w/ Coordination 6 pts
Total: 395
Theme PC: (4/4)
Standard Objects only. (None submitted)
VS.
da-Craig-o's Covenant
1) V Cloaked Elite (Energy Sword) 96 pts (7/7)
2) V Elite (Plasma Rifle) 69 pts (7/7)
w/ Armor Piercing - 10 pts
3) V Elite (Plasma Rifle) 69 pts (7/7)
4) R Grunt (Plasma Pistol) 26 pts (5/5)
5) E Grunt (Fuel Rod Cannon) 40 pts (5/5)
6) E Drone (Plasma Pistol) 41 pts (6/6)
7) E Drone (Plasma Pistol) 41 pts (6/6)
Total - 392
Theme PC: (4/4)
Objects: 1 HO, 2 LO
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
(Attack) Slym and Redd: Give Cyclops / Phoenix a power action. They can then be given two free actions to use Force Blast and Telekinesis once each.
(Damage) Rigorous Trainers: Cyclops / Phoenix can use Leadership and Enhancement. When using Enhancement, the adjacent friendly character also modifies its attack value by +1.
(Special) Throw A Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
(Special) Grenade Pool: +1
(Special) Grenade Type(s): Plasma (no damage): Mark a hit character in the target square. At the beginning of your next turn, deal 2 damage to the character marked in this way and 1 damage to all adjacent characters that are friendly to that character. Thermite (1 damage): Destroy up to 3 squares of blocking terrain or walls adjacent to the target square.
(Speed) Camouflaged Ambush: Cloaked Elite can use Stealth. Give Cloaked Elite a double power action; he can be given a close combat action as a free action with his attack value modified by +1 and as if he occupied any unoccupied square of hindering terrain within 6 squares.
(Special) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater than 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
(Special) Grenade Pool: +1
(Special) Grenade Type(s): Plasma (no damage): Mark a hit character in the target square. At the beginning of your next turn, deal 2 damage to the character marked in this way and 1 damage to all adjacent characters that are friendly to that character.
(Speed) Strafe: When Elite rolls doubles and hits with a ranged combat attack, after the attack resolves he may automatically break away, move up to 3 squares and then make a ranged combat attack as a free action.
(Attack) Stand Together: Modifiy Grunt's attack value by +1 when he is adjacent to at least one other friendly character named Grunt.
(Damage) Quickfire: When Grunt misses with a ranged combat attack, roll a d6 after actions resolve. On a result of 6 he may make a ranged combat attack as a free action.
halo015 E Grunt (Fuel Rod Cannon)
Team: Covenant Empire
Range: 7
Points: 40
Keywords: Covenant, Soldier
6
9
16
2
6
9
16
2
5
8
16
2
5
8
16
1
5
8
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Stand Together: Modify Grunt's attack value by +1 when he is adjacent to at least one other friendly character named Grunt.
(Damage) Fuel Rod Explosion: When Grunt makes a ranged combat attack, if the attack roll is doubles and hits a character, after the attack resolves deal 1 penetrating damage to the target and all opposing characters adjacent to that character.
(Speed) Ambush!: Drone can use Stealth. When Drone occupies hindering terrain at the beginning of your turn, it can use Charge and Running Shot this turn.
(Attack) Swarm Attack: Modify Drone's attack value by +1 for each adjacent friendly character named Drone.
Well, this should be a fun, shooty ga... *looks at BFC* Aw, nertz. That's gonna suck for me. There goes my ra... *sees you've got Stealthers* Awwwww, crap.
Peers' 90's X-Men
1) E Cyclops / Phoenix 133 pts (8/8) H23/24
2) E Storm (GSX) 86 pts (7/7) G23
3) V Beast (MU) 73 pts (6/6) J23
4) E Bishop 71 pts (6/6) F23
5) R Iceman (XP) 26 pts (4/4) I23
w/ Coordination 6 pts
Total: 395
Theme PC: (4/4)
Standard Objects only. (None submitted)
VS.
da-Craig-o's Covenant
1) V Cloaked Elite (Energy Sword) 96 pts (7/7)
2) V Elite (Plasma Rifle) 69 pts (7/7)
w/ Armor Piercing - 10 pts
3) V Elite (Plasma Rifle) 69 pts (7/7)
4) R Grunt (Plasma Pistol) 26 pts (5/5)
5) E Grunt (Fuel Rod Cannon) 40 pts (5/5)
6) E Drone (Plasma Pistol) 41 pts (6/6)
7) E Drone (Plasma Pistol) 41 pts (6/6)
Total - 392
Theme PC: (4/4)
Objects: 1 HO, 2 LO
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Yeah. Without Deep Shadows, I would be totally hosed on this map.
Set-up:
Peers' 90's X-Men
1) E Cyclops / Phoenix 133 pts (8/8) H23/24
2) E Storm (GSX) 86 pts (7/7) G23
3) V Beast (MU) 73 pts (6/6) J23
4) E Bishop 71 pts (6/6) F23
5) R Iceman (XP) 26 pts (4/4) I23
w/ Coordination 6 pts
Total: 395
Theme PC: (4/4)
Standard Objects only. (None submitted)
VS.
da-Craig-o's Covenant
1) V Cloaked Elite (Energy Sword) 96 pts (7/7) - G2
2) V Elite (Plasma Rifle) 69 pts (7/7) - F1
w/ Armor Piercing - 10 pts
3) V Elite (Plasma Rifle) 69 pts (7/7) - G1
4) R Grunt (Plasma Pistol) 26 pts (5/5) - I1
5) E Grunt (Fuel Rod Cannon) 40 pts (5/5) - J1
6) E Drone (Plasma Pistol) 41 pts (6/6) - I2
7) E Drone (Plasma Pistol) 41 pts (6/6) - J2
Total - 392
Theme PC: (4/4)
HO: I16
LO: J17, K16
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Gah, sorry, forgot to hit subscribe again. I gotta start doing that.
Turn 1A)
1) Storm grabs Bishop, flies to B15, Bishop in C16.
2) Iceman grabs Beast, flies to E17, puts Beast in F17
3) Duo to H14/15
Peers' 90's X-Men
1) E Cyclops / Phoenix 133 pts (8/8) H14/15 @
2) E Storm (GSX) 86 pts (7/7) B15 @
3) V Beast (MU) 73 pts (6/6) F17
4) E Bishop 71 pts (6/6) C16
5) R Iceman (XP) 26 pts (4/4) E17 @
w/ Coordination 6 pts
Total: 395
Theme PC: (4/4)
Standard Objects only. (None submitted)
VS.
da-Craig-o's Covenant
1) V Cloaked Elite (Energy Sword) 96 pts (7/7) - G2
2) V Elite (Plasma Rifle) 69 pts (7/7) - F1
w/ Armor Piercing - 10 pts
3) V Elite (Plasma Rifle) 69 pts (7/7) - G1
4) R Grunt (Plasma Pistol) 26 pts (5/5) - I1
5) E Grunt (Fuel Rod Cannon) 40 pts (5/5) - J1
6) E Drone (Plasma Pistol) 41 pts (6/6) - I2
7) E Drone (Plasma Pistol) 41 pts (6/6) - J2
Total - 392
Theme PC: (4/4)
HO: I16
LO: J17, K16
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Head's up: My team ability lets me carry other friendly TA users. Higher point guys can carry two lower point guys.
... holy ****, a situation where I can actually quote this line in context!
"I've seen these things in action, and I'm well aware of their maneuvering capabilities."
Never thought I'd ever get a chance to quote where it made sense.
Turn 2A
1) Bishop to G14
2) Iceman Barriers F-J13. No DFD since you can still take a potshot at Storm if you want... at a 9vs20... but still, that barrier doesn't protect everyone. Push click.
Peers' 90's X-Men
1) E Cyclops / Phoenix 133 pts (8/8) H14/15
2) E Storm (GSX) 86 pts (7/7) B15
3) V Beast (MU) 73 pts (6/6) F17
4) E Bishop 71 pts (6/6) G14 @
5) R Iceman (XP) 26 pts (3/4) E17 @@
w/ Coordination 6 pts
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
You had Bishop and Storm swapped, so I fixed on the map.
Turn 2B:
1. Cloaked Elite pushes to toss a Thermite grenade at G12, destroying the barrier at F/G/H13.
2. Elite 3 grabs the Cloaked Elite and RS to F8, setting at G9, shooting at Cyclops/Phoenix. 9 on 18, he gets 6,3 for the hit. Theme PC from Bishop of the Duo?
Peers' 90's X-Men
1) E Cyclops / Phoenix 133 pts (8/8) H14/15
2) E Storm (GSX) 86 pts (7/7) B15
3) V Beast (MU) 73 pts (6/6) F17
4) E Bishop 71 pts (6/6) G14 @
5) R Iceman (XP) 26 pts (3/4) E17 @@
w/ Coordination 6 pts
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
[quote=da-Craig-O;6580946]You had Bishop and Storm swapped, so I fixed on the map.
Turn 2B:
1. Cloaked Elite pushes to toss a Thermite grenade at G12, destroying the barrier at F/G/H13.
2. Elite 3 grabs the Cloaked Elite and RS to F8, setting at G9, shooting at Cyclops/Phoenix. 9 on 18, he gets 6,3 for the hit. Theme PC from Bishop is a 2,6 for the miss. DFD to Bishop.
3. Elite 2 RS to H9 on the Duo. 9 on 18, he gets 6,5 for the hit. Theme PC from Storm or the Duo?
Peers' 90's X-Men
1) E Cyclops / Phoenix 133 pts (8/8) H14/15
2) E Storm (GSX) 86 pts (7/7) B15
3) V Beast (MU) 73 pts (6/6) F17
4) E Bishop 71 pts (5/6) G14 @@
5) R Iceman (XP) 26 pts (3/4) E17 @@
w/ Coordination 6 pts
BFC: DEEP SHADOWS Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.