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I had a guy that kept "passing" three turns in a row waiting me to come to him. I told him that if I came over to his "trap" I had a 100% chance of losing but if we went to a roll off I had at least a 50% chance of winning that way so it was up to him to decide if we were going to meet in the middle or just go to a roll off. He didn't seem to happy but that got him to finally move out of his corner of the map and stop passing.
Doing a roll off didn't cross my mind. Although it's a good idea, but I'd rather have it as a draw instead of having a chance to lose the game due to a bad die roll. But still, a good idea
To be honest, this question of first round immunity didn't cross my mind either. Until I saw Spiral when it was previewed. Here's hoping that they make an errata out for her or a change on the first round immunity rule
"First, tell yourself what you would become;
and then do what you have to do."
I think excessive passing is absolutely unsportsmanlike. Against the rules? No. A dick move? Yeah. I also think that if someone passes their first turn, First Round Immunity should no longer apply. It's artificially extending the rule and using it in a way that it was not intended to be used. As I understand it, First Round Immunity is there to prevent the person who gets to go first from annihilating their opponents via shenanigans before they even get a chance to act, not to encourage turtle tactics.
I think excessive passing is absolutely unsportsmanlike. Against the rules? No. A dick move? Yeah. I also think that if someone passes their first turn, First Round Immunity should no longer apply. It's artificially extending the rule and using it in a way that it was not intended to be used. As I understand it, First Round Immunity is there to prevent the person who gets to go first from annihilating their opponents via shenanigans before they even get a chance to act, not to encourage turtle tactics.
I don't want to derail this thread with that discussion, but there are numerous valid reasons to pass your turn. It's not a "dick move" unless you're one of those players who have decided that everyone has to play the way you do or they're "not doing it right".
And the bold? So I'm first player: I can't do anything to you on my first turn, but regardless of what I do you can attack me on your first turn? Yep, sounds fair to me...
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
I don't want to derail this thread with that discussion, but there are numerous valid reasons to pass your turn. It's not a "dick move" unless you're one of those players who have decided that everyone has to play the way you do or they're "not doing it right".
And the bold? So I'm first player: I can't do anything to you on my first turn, but regardless of what I do you can attack me on your first turn? Yep, sounds fair to me...
I didn't say there weren't any valid reasons to pass your turn. I said that passing excessively (two, three times in a row) was unnecessary and unsportsmanlike. It has nothing to do with 'playing my way,' and the passive aggression is unnecessary. Attack the argument, not the person arguing it.
As for your second paragraph, I guess we just have different understandings of what First Turn Immunity is for.
I didn't say there weren't any valid reasons to pass your turn. I said that passing excessively (two, three times in a row) was unnecessary and unsportsmanlike. It has nothing to do with 'playing my way,' and the passive aggression is unnecessary. Attack the argument, not the person arguing it.
And again, in numerous past threads multiple sound reasons for positioning and then passing multiple turns have been laid out. If you really want to debate it start another thread or PM me. But it can be completely necessary and is not at all unsportsmanlike.
Quote
As for your second paragraph, I guess we just have different understandings of what First Turn Immunity is for.
First Round (not Turn) Immunity is to prevent alpha-strikes before you have an opportunity. Saying that passing should cancel the protection means that going first means you can't attack your opponent on your first turn but no matter what you do he can attack you on his. If you think that's the intent then you do have a very different understanding.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
See had to deal with this past weekend..I think that rule needs to be changed..We were playing on the small maps that come in the super booster (great idea allowing these to be tourney legal by the way)..So my friend wins roll off with his T4H base I was playing Trinity of Sin an Man Thing...Anyway he passes .So I had to pass also..Next turn comes 5 attacks in a row an Trinity is down to last clicks...To me it's complete horse#### that this goes on.
See had to deal with this past weekend..I think that rule needs to be changed..We were playing on the small maps that come in the super booster (great idea allowing these to be tourney legal by the way)..So my friend wins roll off with his T4H base I was playing Trinity of Sin an Man Thing...Anyway he passes .So I had to pass also..Next turn comes 5 attacks in a row an Trinity is down to last clicks...To me it's complete horse#### that this goes on.
If your Judge allows those tiny maps to be played at your tournaments, then your Judge is a crappy Judge.
Click the links below to find out about tournaments in San Antonio, TX
See had to deal with this past weekend..I think that rule needs to be changed..We were playing on the small maps that come in the super booster (great idea allowing these to be tourney legal by the way)..So my friend wins roll off with his T4H base I was playing Trinity of Sin an Man Thing...Anyway he passes .So I had to pass also..Next turn comes 5 attacks in a row an Trinity is down to last clicks...To me it's complete horse#### that this goes on.
And if there was no first round immunity, this would happen on turn 1 instead of turn 2...
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
And again, in numerous past threads multiple sound reasons for positioning and then passing multiple turns have been laid out. If you really want to debate it start another thread or PM me. But it can be completely necessary and is not at all unsportsmanlike.
First Round (not Turn) Immunity is to prevent alpha-strikes before you have an opportunity. Saying that passing should cancel the protection means that going first means you can't attack your opponent on your first turn but no matter what you do he can attack you on his. If you think that's the intent then you do have a very different understanding.
You're not going to convince me that turtling until your opponent is within range of you and already has at least one token on the majority of their figs is a good way to go about things, and you'll certainly not make any friends that way.
And how is an alpha strike any different if I just pass until my opponent is close enough for me to hit without having to take a single step, then wipe out half their team in one turn?
Answer: it's not.
Also, generally if one doesn't want to talk about something in a thread, one doesn't bring it up.
Couldn't you just counteract a person who passes on their first turn by attacking them on your second turn? The rule only states immunity in the 1st rd so it really is a detriment to just sit in a corner seeing as how a whole force could be coming your way.
You're not going to convince me that turtling until your opponent is within range of you and already has at least one token on the majority of their figs is a good way to go about things, and you'll certainly not make any friends that way.
And how is an alpha strike any different if I just pass until my opponent is close enough for me to hit without having to take a single step, then wipe out half their team in one turn?
Answer: it's not.
Also, generally if one doesn't want to talk about something in a thread, one doesn't bring it up.
If you want to debate the strategic and sportsmanlike nature of passing PM me or start another thread and I'll lay out, once again, all the reasoning.
Your suggestion to "fix" FRI is to allow player 2 to have immunity and an alpha strike on turn 1 regardless of what player 1 does. I questioned how that could possibly be an improvement, but you still haven't explained.
And I'm pretty sure post 17 bringing up the "excessive passing" issue is yours, not mine.
Quote : Originally Posted by TheRagingDead
I think excessive passing is absolutely unsportsmanlike. Against the rules? No. A dick move? Yeah. I also think that if someone passes their first turn, First Round Immunity should no longer apply. It's artificially extending the rule and using it in a way that it was not intended to be used. As I understand it, First Round Immunity is there to prevent the person who gets to go first from annihilating their opponents via shenanigans before they even get a chance to act, not to encourage turtle tactics.
Yep, that was you. I've said I'm reluctant to derail this thread, but that doesn't mean I'll just ignore misinformed opinions when they're expressed. I've also expressed my willingness to discuss the issue elsewhere. Ball is in your court.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
You're not going to convince me that turtling until your opponent is within range of you and already has at least one token on the majority of their figs is a good way to go about things, and you'll certainly not make any friends that way.
Well, it's a good thing that he wasn't trying to do that, isn't it? Valid =/= good, or recommended.
Quote
And how is an alpha strike any different if I just pass until my opponent is close enough for me to hit without having to take a single step, then wipe out half their team in one turn?
Answer: it's not.
Also, generally if one doesn't want to talk about something in a thread, one doesn't bring it up.
He didn't. He replied to others, such as you, bringing it up.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
Couldn't you just counteract a person who passes on their first turn by attacking them on your second turn? The rule only states immunity in the 1st rd so it really is a detriment to just sit in a corner seeing as how a whole force could be coming your way.
You're not seeing all the angles. Let's say your opponent passes on their first turn. You spend your first turn closing the distance between the two forces. Second turn, your opponent will probably be able to attack you at range or use some form of move-and-attack or other. But let's say they don't. Assuming the attack you launch on your second turn doesn't completely cripple them, you are now likely to be pushed out on most of your characters (that is to say, double token'd) and within striking distance.
You're not seeing all the angles. Let's say your opponent passes on their first turn. You spend your first turn closing the distance between the two forces. Second turn, your opponent will probably be able to attack you at range or use some form of move-and-attack or other. But let's say they don't. Assuming the attack you launch on your second turn doesn't completely cripple them, you are now likely to be pushed out on most of your characters (that is to say, double token'd) and within striking distance.
Very true. I am super impatient so Im always charging in head first It has done me no favors in call of duty thats for sure.