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Before I take my turn, it looks like all of your guys are a square higher than you wanted to position them on the map. Should I the coordinates in your post for my next turn or is the map correct?
Before I take my turn, it looks like all of your guys are a square higher than you wanted to position them on the map. Should I the coordinates in your post for my next turn or is the map correct?
Coordinates in the map are correct. Honestly, I don't know why I continue to have this issue. It happened in my game against cocopuffs as well, where it seems the map has shifted one square and shows everything one off of where it's actually supposed to be. Mind you, the left half of this map is also brutal to try and read, so that doesn't help my case any.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.
Coordinates in the map are correct. Honestly, I don't know why I continue to have this issue. It happened in my game against cocopuffs as well, where it seems the map has shifted one square and shows everything one off of where it's actually supposed to be. Mind you, the left half of this map is also brutal to try and read, so that doesn't help my case any.
That sucks, I'm really hoping that all my previous moves were legal. If your guys were in the wrong spots for my attacks I may have not been able to target them like that.
Just to help, yes, they were all 1 north of where they were said to be in recap. 3 was in the spot you shot at instead of 4. Don't know if this helps any.
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That sucks, I'm really hoping that all my previous moves were legal. If your guys were in the wrong spots for my attacks I may have not been able to target them like that.
Truth be told, I can't even read the left side of the map without blowing it up 5-6 times. I wasn't even sure if I was stating the right coordinates. But, the placement issue happens regardless of what computer I'm on or where. It's odd, really.
I'm not going to lose sleep over it. Aside from turtling, I didn't see this game working out in my favour anyway.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.
Truth be told, I can't even read the left side of the map without blowing it up 5-6 times. I wasn't even sure if I was stating the right coordinates. But, the placement issue happens regardless of what computer I'm on or where. It's odd, really.
I'm not going to lose sleep over it. Aside from turtling, I didn't see this game working out in my favour anyway.
That's kind of funny, when we were drafting I was dreading playing your team. Midnight Sons are scary.
Not sure what the issue is with the map, it's one of the clear ones for me. If you have the same issue in the future, maybe try loading it in a different browser, Chrome or Firefox. Also, delete your browser history and reload the page.
1) Frank attacks MonEl, 8 vs 17. Roll 5,4=9, for the Hail Mary. Blades roll = 4, 2 after invuln.
2) Ghost Rider Flurries.
2A 10 vs 16. Roll 6,4=10. Hits for 3, 1 after invuln.
2B 10 vs 16. Roll 3,3=6. hits for 3, 2 after toughness, and the KO
No push, due to Willpower.
1) Lightning Lad is going to RCE on Blade giving himself +2 to damage. 10 on a 17. Roll is 2,5 for a total of 17. Blade takes 4 after toughness and is KO'd. Lightning Lad takes 1 mystic damage.
2) Cosmic Boy will try to finish off Frank Drake. 9 on a 15. Roll is 5,6 for a total of 20. Frank Drake takes 3 and is KO'd.
Lightning Lad will take a shot (using psy/pen) at Ghost Rider. 10 on 17. Roll is 4,2 for a 16 total. Cosmic Boy will TTPC. Roll is 1, 1 for a crit miss. Lightning lad takes 2 total after pushing.
Free) Cosmic boy will use a free TK to TK Lightning Lad to M2.
1. Ghost Rider will try to Transporter attack, moving to M3/M4. I'll try the tough shot, on Cosmic Boy. 8 on 17 calls for a 9...but missed by 1 (2,6). He'll stay put after the attempt.
Free) Ghost Rider deals poison to both Cosmic Boy and Lightning Lad.
1. Ghost Rider will Flurry. First attack is on Cosmic Boy. 5,3 is enough to deal 3. Second attack will also be against Cosmic Boy. 6,2 hits and Cosmic Boy is KO'd.
Calmnic's Legion of Super-Heroes
slosh102 Mon-El 200 KOKOKO
slosh001 Lightning Lad 104 (6) K5
slosh003 Cosmic Boy KOKOKO