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(Attack) Living Hellfire Chain: If Ghost Rider has two action tokens you may give him a free action and deal 1 penetrating damage to a single opposing character within 3 squares.
(Damage) Penance Stare: Ghost Rider deals penetrating damage to opposing characters that have damaged a friendly character since your last turn.
asm013a V Frank Drake
Team: No Affiliation
Range: 5
Points: 55
Keywords: Detective, Midnight Sons
7
10
16
1
7
9
16
1
6
9
15
2
6
8
15
2
5
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Vampire Hunter: Frank Drake can use Outwit. Once per turn, when he uses it to target a character with the Monster or Mystical keyword, he may use it again targeting the same character.
asm013b Hannibal King
Team: No Affiliation
Range: 6
Points: 107
Keywords: Detective, Midnight Sons, Monster
10
10
17
3
9
10
17
2
8
9
16
3
9
11
16
3
8
11
16
2
7
10
16
2
7
9
15
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Form of Mist, Form of Wolf: Hannibal King can use Running Shot and Stealth. At the beginning of your turn you may choose to increase Hannibal King's attack or defense value by 1 or 2; if you do, then decrease the other combat value by the same amount until your next turn.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.
slosh102 V Mon-El
Team: Green Lantern Corps|Legion of Superheroes|Superman Ally
Range: 8
Points: 200
Keywords: Future, Green Lantern Corps, Legion of Super Heroes
10
11
17
4
10
11
17
4
9
10
17
3
9
10
17
3
9
9
16
4
8
10
16
4
8
10
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Power Ring: Mon-El can use Barrier, Energy Explosion, Energy Shield/Deflection, and Penetrating/Psychic Blast.
(Damage) Last of the Green Lantern Corps: All Mon-El's hits generate knock back. When an opposing character is knocked back from his attacks, after actions resolve, he can use Barrier as a free action until your next turn, but may only place up to 2 blocking terrain markers
slosh003 E Lightning Lad
Team: Legion of Superheroes
Range: 8
Points: 104
Keywords: Future, Legion Founder, Legion of Super Heroes
10
11
17
3
9
10
17
3
9
10
17
3
9
10
16
2
9
9
16
2
8
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Arc Lightning: Give Lightning Lad a power action and make a ranged combat attack against a single target using his printed damage value. Each time he hits, after actions resolve, he may then make a ranged combat attack as a free action against another single target as if he occupied the previously hit character's square, replacing his range value with his printed range value minus the number of hits he has made this turn with this power and also using his printed damage value.
slosh001 E Cosmic Boy
Team: Legion of Superheroes
Range: 8
Points: 90
Keywords: Future, Legion Founder, Legion of Super Heroes
10
9
17
3
9
10
17
3
9
10
16
2
9
10
17
2
9
9
16
2
8
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) MagnoBall Champion: Give Cosmic Boy a power action and he can use Telekinesis twice as a free action. When Cosmic Boy has two action tokens, he can use Telekinesis as a free action.
(Damage) Elected Leader: Cosmic Boy can use Leadership. When he does, all characters with the Legion of Super Heroes keyword are considered a lower point value.
Free) Lightning Lad and Cosmic boy copy Superman Ally TA.
1.) Mon El will Running Shot to K6 targeting Hannibal King with Psy/Pen and Energy Explosion. 11 on an 18 (17 + 1 for form of mist, form of wolf) and rolls 4,6 for a total of 21 dealing 4 damage to Hannibal King and dealing 2 damage to everyone else. Mon El takes 2 mystics.
2.) Lightning Lad will Running Shot to J7 targeting Hannibal King with Psy/Pen. Mon El will use enhancement on him. 11 on a 16 (since his special power was lost I believe he loses the +1 defense). Roll is a 6,2 for a total of 19. However Hannibal expected the attack and avoids the lightning with ease, getting a 6 on his SS roll.
3.)Cosmic Boy will use MagnoBall Champion to TK Mon El to O8 and Lightning Lad to O7.
1) Lightning Lad will Running Shot to K6 taking a shot at Hannibal. 11 on a 16. Roll is 4,5 for a total of 20. Hannibal King SS roll is 1. Hannibal King takes 3 damage. Lightning Lad takes 1 pushing.
1) Cosmic Boy will TK Mon-El to J7
2) Mon El will target Hannibal King with Psy/Pen Energy Explosion. 10 on a 16. Roll is a 4,2 for a total of 15. Hannibal king takes 3 and is KO'd. Frank Drake takes 2 from EE putting him on click 5.