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Doesn't not having the Base as a full 300 eliminate one of the free actions you get from Working Together? I remember that the New Mutants TB got screwed after the nerf to TB's in general.
Free action for every 200 pts or fraction there of. So 201-399 will get you another free action.
Quote : Originally Posted by Gokou
Did I miss something about how it ignores elevation for movement? Am I just not seeing it?
PRACTICED MANUEVERS: they can also occupy multiple levels of elevation.
Quote : Originally Posted by jemmerx
Correct me if I'm wrong, but does the character calling in help with the SHIELD Level 7 card not require the SHIELD keyword to use it?
The SHIELD ID cards are the only ones that specify a keyword prerequisite (this is outside of the keyword prereq for the ID character on the sideline).
Character being called in, needs the pre-req keyword. Hence Nick Fury
Well balanced team 9/10 and as someone already said, Quinjet teams.
Don't forget about Ice-man and figs alike.
Lastly, Black Panther at 45pts gives them issues for a turn or 2.
Also, ZTB can pop off 3 with MoleMan not just 2. Red Skull has 0 range.
WHY is this front page? feels like someone is just taking advantage of their "permissions".
This wouldn't be on the front page without the "permission" of the owner. Chill out.
4 x WKO Champ Two Top 8 finishes at Nationals One Top 8 finish at Worlds 2018 WV ROC CHAMP
This wouldn't be on the front page without the "permission" of the owner. Chill out.
Dang. Great words of wisdom Mike. thank you for contributing such insightful words to this amazing article. THANK YOU!
The purpose of this article is two-fold: I need you to help me improve the ZTB team by finding the ideal ID card match up and map choice for the Zombies and to help me find what consistently brings down the ZTB.
Focus on the bold, then answer appropriately how this is on par with front page articles.
Cant wait for more amazing words of wisdom.
can someone just explain quickly why the quintet is so good? i have one and never used it. d you need lots of cards t use it. i have ultrons, and a balls of fury. i'm going to nationals and want to at least know what i'm going against.
@antonio.clark.art is my instagram.take a look and tell me what you think....be blessed!!!
also, whats the best line-up for the TB? i personally would say doom,zss, skrull, morbius, gladiator, mole man. popping off doom, gladiator, zss gives you sooo much power in addition to the base. i know an i.d. card is powerful, but more powerful than an actual zombie that could come off the base.
@antonio.clark.art is my instagram.take a look and tell me what you think....be blessed!!!
can someone just explain quickly why the quintet is so good? i have one and never used it. d you need lots of cards t use it. i have ultrons, and a balls of fury. i'm going to nationals and want to at least know what i'm going against.
Quinjet is a great counter to Zombie Team Base because it doesnt really care how much damage you do (still not enough). It calls in a LOT of ID cards for offense and defensively.. it just lives. If you dont know how to play or have someone that can show you this in person, it'll prolly just catch you off guard. If you want advice, PM me.
Quote : Originally Posted by larthosgrr8
also, whats the best line-up for the TB? i personally would say doom,zss, skrull, morbius, gladiator, mole man. popping off doom, gladiator, zss gives you sooo much power in addition to the base. i know an i.d. card is powerful, but more powerful than an actual zombie that could come off the base.
Morbius ? Red Skull would be better. Also, remember you cannot take off more points then the team base itself is worth. I may have taken your verbiage incorrectly. If so, MY B!
OP, your article confuses me. Your group consists of quality players. And your articles are usually of teams that are teir 1.5 at best. We know the reason for that. You don't give the enemy ideas. So I'm looking at your article from a strategic standpoint. All hail the invincible TB! Lol
Anyway, I'll play, sort of... The Quinjet team with the "secret weapon" some people have been testing hurts the TB a lot. I guess that's why you're pushing the TB in this article so much. Face a TB and conquer perhaps. We'll see.
Zomies is viable and dispite what some people say it can handle a "balanced team" pretty easily if a competent player pilots it. When your 300 points plays against 600 points on the map it becomes a little tough, especially when that 600 refuses to go down easily.
That being said, it's very beatable but you almost have to build to fight it, which could leave you open to be surprised by other teams jo one saw coming.
Perennial ROC Top 8 finisher. Cast member of Clixed Off and The Quarry. Traveling enthusiasts. Let me know if you want to take shots between rounds!
Is the teambase worth using if you only have 4 zombies (ZSS, Red Skull, Magneto, Morbius)? I was too slow at getting those zombies.
If you don't have Mole Man, then don't play the TB. It's his special power granted to the TB in Slot 1 (allowing multiples to be popped off via Solo Adventure) that really pushed this TB in the higher tier of the Modern meta. It shouldn't be too hard to acquire one as he is the cheaper of the Zombies.
Well balanced team 9/10 and as someone already said, Quinjet teams.
Don't forget about Ice-man and figs alike.
Lastly, Black Panther at 45pts gives them issues for a turn or 2.
Also, ZTB can pop off 3 with MoleMan not just 2. Red Skull has 0 range.
WHY is this front page? feels like someone is just taking advantage of their "permissions".
Right?
Help me make this stupid thing better...and how to beat it if you play it. against me. This isn't an article doesn't belong with a headlining pic on the front page.
"Strike first, strike fast, strike hard."
WWTX 08 KOTH Champ 12-2, 2011 KOTH Champ 27-6
GenCon 2012 17-4 in BR - 2013 22-6 in BR
WKO-San Diego 2014 2nd Place of 78
2015 SLCC Regional Champion of 56
2016 Team Worlds 2nd Place, 14-3 in BR
2017-20 WKO Champ x6, Team Nats 3rd Place, B2B ROC State Champ 19,20