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And love what I'm seeing so far, great job.
One thing for Medusa, I because the 'stone' power is so powerful, she is expensive for the amount of clicks, but if she gets her power going she completely locks down the opponent, so maybe there should be some way around that if the whole opponent's team is 'stoned'? :-) Really like how her head because a usable object after she's killed.
The Sphinx is all yours. Here is an image of the sculpt if it helps.
In regards to the Medusa, you are correct. I did not think of that either. Medusa is going to need a limit on her turning to stone ability.
Thank You!
Maybe something like, "Medusa can only freeze one person per every 100 points of the game" or "If Medusa freezes all of an opponents force, have them roll 2D6. On a result of 9-12, remove action tokens from one character under 150 points and deal Medusa 1 click of penetrating damage."
I'm also not good with pricing, so if there is a more reasonable price I'd be willing to hear it. Glad people are liking the Head Object Idea.
Now that I’m looking at the dial once more I think I have a few questions and suggestions.
Why does Medusa have steal energy? What would be the flavor text for that ability on a card?
I think you should change Medusa’s head to an ultra light object so anyone can pick it up.
Also, if she can only turn other characters to stone after 3 damage, that means late dial that ability becomes kind of useless without support pieces. You may need to change what triggers the action tokens to be placed or perhaps make it possible for her to deal 3 damage late dial. (Perplexing herself maybe?)
I’d drop the flight ability so she could be carried/ so she can’t carry.
I think after these changes she’d sit comfortably at 120 points. But that’s very much up for debate. I just imagine that she’s not a character that can get around easily and when faced against someone like the Diomedes listed in this thread, she’d either turn him to stone at range (after using RCE to get through impervious) or she’d get squashed.
Another option to balance the “Turn Men to Stone” ability is that it can only work on characters 100pts or less. (She is unsuccessful at turning real heroes to stone). This would dramatically lower her point cost though.
You could also do a limit like you said. 1 character for every 100pts of the game. There’s just a problem with it though. I think this could also lead to a broken game, especially if the opponent has only one unit on their team.
If you still want to use this point cost idea I think it should be that if there is only one opposing character left on the board she cannot turn it to stone. (This means in a match where you are facing a single 300pt unit, that ability is useless).
There are definitely options. Keep up the editing of the character! This thread is off to a great start.
Now that I’m looking at the dial once more I think I have a few questions and suggestions.
Why does Medusa have steal energy? What would be the flavor text for that ability on a card?
I think you should change Medusa’s head to an ultra light object so anyone can pick it up.
Also, if she can only turn other characters to stone after 3 damage, that means late dial that ability becomes kind of useless without support pieces. You may need to change what triggers the action tokens to be placed or perhaps make it possible for her to deal 3 damage late dial. (Perplexing herself maybe?)
I’d drop the flight ability so she could be carried/ so she can’t carry.
I think after these changes she’d sit comfortably at 120 points. But that’s very much up for debate. I just imagine that she’s not a character that can get around easily and when faced against someone like the Diomedes listed in this thread, she’d either turn him to stone at range (after using RCE to get through impervious) or she’d get squashed.
Another option to balance the “Turn Men to Stone” ability is that it can only work on characters 100pts or less. (She is unsuccessful at turning real heroes to stone). This would dramatically lower her point cost though.
You could also do a limit like you said. 1 character for every 100pts of the game. There’s just a problem with it though. I think this could also lead to a broken game, especially if the opponent has only one unit on their team.
If you still want to use this point cost idea I think it should be that if there is only one opposing character left on the board she cannot turn it to stone. (This means in a match where you are facing a single 300pt unit, that ability is useless).
There are definitely options. Keep up the editing of the character! This thread is off to a great start.
Not to toot my horn, but I made a Medusa dial in a previous thread with a simple take on turning to stone, perhaps a once per turn free action Incapacitate with a limited range that still needs an attack roll that puts up to two tokens on the target but doesn't cause pushing or unavoidable damage?
Not to toot my horn, but I made a Medusa dial in a previous thread with a simple take on turning to stone, perhaps a once per turn free action Incapacitate with a limited range that still needs an attack roll that puts up to two tokens on the target but doesn't cause pushing or unavoidable damage?
I like that a lot. It's much simpler, but I also think it needs to be just a little stronger. That ability I think would be great for a regular weaker gorgan. But this is Medusa. The baddest of them all.
Would you mind posting the dial from the other thread? Perhaps we can merge the two and make something simple yet hard hitting.
I like that a lot. It's much simpler, but I also think it needs to be just a little stronger. That ability I think would be great for a regular weaker gorgan. But this is Medusa. The baddest of them all.
Would you mind posting the dial from the other thread? Perhaps we can merge the two and make something simple yet hard hitting.
Unique Medusa
Real Name: Medusa
Team: No Affiliation
Range: 0
Points: 70
Keywords: Monster, Mystical
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Her Lovely Statue Garden: Movement: Ignores Hindering Terrain.
Her Hideous Shape Petrifies: Once during your turn, Medusa may use Incapacitate with a locked range of 4 as a free action. When she does, hit characters are not given pushing damage but are assigned up to two action tokens.
Even Dead, Her Visage Is Lethal: When Medusa is KO'd, place a Special Marker in her square before removing her from the map. Any character occupying that square may take a power action to put a "Medusa's Head" token on their card, removing the Special Marker from play. Characters with that token may use Incapacitate with a range of 4 and Poison.
One Arrow, To Shatter Stone: Medusa may use Ranged Combat Expert with a locked range of 7. If the target has two action tokens, she uses Precision Strike for that attack and the damage is unavoidable.
Unique Medusa
Real Name: Medusa
Team: No Affiliation
Range: 0
Points: 70
Keywords: Monster, Mystical
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17
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Her Lovely Statue Garden: Movement: Ignores Hindering Terrain.
Her Hideous Shape Petrifies: Once during your turn, Medusa may use Incapacitate with a locked range of 4 as a free action. When she does, hit characters are not given pushing damage but are assigned up to two action tokens.
Even Dead, Her Visage Is Lethal: When Medusa is KO'd, place a Special Marker in her square before removing her from the map. Any character occupying that square may take a power action to put a "Medusa's Head" token on their card, removing the Special Marker from play. Characters with that token may use Incapacitate with a range of 4 and Poison.
One Arrow, To Shatter Stone: Medusa may use Ranged Combat Expert with a locked range of 7. If the target has two action tokens, she uses Precision Strike for that attack and the damage is unavoidable.
Endure Poseidon's Lust... (Toughness)
And Athena's Punishment (Willpower)
Once A Lovely Woman (Shape Change)
I'll Grind You To Dust! (Exploit Weakness)
So I'm really digging this dial in almost every way. It's cost effective and has amazing flavor. With some Keyword additions I almost want to just use this dial as is. My only concern would be that she is SO point efficient that I'm not sure what the generic Gorgons of the set will do. How can we make the generic Gorgons feel related to Medusa's dial but cheaper?
Any ideas are welcome. Plus if anyone would like to take on the job of the generic Gorgons entirely have at it. (Even if you've added a dial to the thread already, feel free to double up. There's 113 characters to make.)
So I'm really digging this dial in almost every way. It's cost effective and has amazing flavor. With some Keyword additions I almost want to just use this dial as is. My only concern would be that she is SO point efficient that I'm not sure what the generic Gorgons of the set will do. How can we make the generic Gorgons feel related to Medusa's dial but cheaper?
Any ideas are welcome. Plus if anyone would like to take on the job of the generic Gorgons entirely have at it. (Even if you've added a dial to the thread already, feel free to double up. There's 113 characters to make.)
One less click of life and removing the Damage SP might do it, I don't know if the other Gorgons were known to use a bow and arrow like Medusa. Not to mention Medusa has potential to deal 5 unavoidable damage two turns in a row if her Stone trait and Damage SP both roll well, without that the Gorgons would be a lot cheaper even without leaving behind a "gift" for opposing characters KO'ing her with her head.
One less click of life and removing the Damage SP might do it, I don't know if the other Gorgons were known to use a bow and arrow like Medusa. Not to mention Medusa has potential to deal 5 unavoidable damage two turns in a row if her Stone trait and Damage SP both roll well, without that the Gorgons would be a lot cheaper even without leaving behind a "gift" for opposing characters KO'ing her with her head.
What do you think of this? I'd like to keep it at 30 points so that it will make an even 100 with the Medusa. All criticism is welcomed.
Her Hideous Shape Petrifies: Once during your turn, Gorgon may use Incapacitate with a locked range of 4 as a free action. When she does, hit characters are not given pushing damage but are assigned up to two action tokens.
Her Hideous Shape Petrifies: Once during your turn, Gorgon may use Incapacitate with a locked range of 4 as a free action. When she does, hit characters are not given pushing damage but are assigned up to two action tokens.
I don't see anything wrong with it, looks good to me, similar to Medusa but not as powerful, makes sense.
i might take a swing at Heracles. I'll also take a peak at these Gods. They could be fun
He's all yours! I'll just remind you that Heracles has two versions. One regular version and one where he is wearing the skin of the Neamean Lion. (Experienced version)(Perhaps it could be a Prime?) You can choose to just do one version or to take on both!
I think the Gods could be fun as well. I'm thinking that they should all share some sort of theme or variation of an ability exclusive to them but I'm not sure yet. I look forward to seeing what you create!
Here are some images of the sculpts to help!
If you'd like me to add specific images of any of the Gods just let me know.
I would so very buy a Heroclix set based on mythic characters.
As much as I love Wizkids, I sometimes wish they'd expand beyond just comics and movies. (You can only buy so many copies of Superman before considering what else could be created).
Your enthusiasm for the concept is exactly why I started this. I'm hoping that we can have a full fledged set of amazing dials for mythic characters that anyone can print and use.
If you feel confident enough - take a swing at any of the characters on the list!
I'll jump on the Nemean Lion since I already thought up a dial for him.
Unique Nemean Lion
Real Name: None
Team: No Affiliation
Range: 0
Points: 60
Keywords: Animal, Monster, Mystical
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Hide Immune To Mortal Weapons: Nemean Lion ignores damage from ranged combat attacks, and cannot be the target of close attacks using Blades/Claws/Fangs, Close Combat Expert, or Exploit Weakness. This trait cannot be ignored.
The Lion's Skin: When Nemean Lion is KO'd, place a Special Marker in the square it occupied. A character occupying that square may take a power action to place a "Nemean Lion Skin" on their character card. That character may roll 1 D6 when they are the target of an attack, and may ignore damage from that attack on a 5-6.
Pounce (Charge)
Two Paw Swing (Flurry)
Savage Claws (Blades/Claws/Fangs)
Man-Eater (Steal Energy)