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Well hot dang, I don't know how I missed that. Apologies my friend, I will amend my turn.
No problem.
**********
X-Men Turn 1, partial
7 actions via Leadership
Only Storm makes her Leadership roll; token off Lila.
Free) Dust sidesteps to K-8. (She has IM: Ignores Elevated.)
1. Negasonic moves to M-9.
Free) Cyclops perplexes Prof X's Attack by +1.
Free) Moira sidesteps to N-10.
Free) Moira perplexes Prof X's Attack by +1.
2. Prof X uses MC as a RANGE action. Per his special power, he targets everyone in range, regardless of LOF. So, he targets everyone except Irma and Alopex, who has Battle Fury.
11+2 v 16 to 17+2
Actually, I see that Renet's Defense was perplexed, so it would actually be
11+2 v 16 to 17+3
However, Prof X's attack roll = 3,4, which is high enough to hit everyone.
No one has LOF for PC or Theme PC.
Splinter's Super Senses roll = 5, so he evades.
Moves are as follow:
Renet to K-7
Fugitoid breakaway roll = 6; he moves to K-9
April to J-8
Raphael breakaway roll = 2
Michelangelo breakaway roll = 5; he moves to F-15
Donatello to F-2
Leonardo to G-1
Karai to M-1
Prof X gets 1 SA; Cyclops and Moira each get 1 AST.
3. Moira moves to O-9.
Free) Prof X perplexes Magneto's Damage by +1.
Free) Storm perplexes Magneto's Attack by +1.
Free) Magneto sidesteps to L-8, carrying Negasonic to M-8.
Free) Teekl perplexes Magneto's Attack by +1.
Free) Magneto removes 2 Scrap Metal tokens to make 2 attacks, as if he were holding HOs.
Scrap Metal Attack 1
Magneto attacks Renet
10+2 v 17+1; Damage +3 (HO, Perplex)
Roll = 5,1
No one has LOF for PC or Theme PC.
Hits for 6 damage.
Renet is KO'd.
Magneto gets 1 SA and 1 KO; Prof X, Storm, and Teekl (Klarion) each get 1 AST.
Scrap Metal Attack 2
Magneto attacks Fugitoid
10+2 v 17; Damage +3 (HO, Perplex)
Roll = 4,2
No one has LOF for PC or Theme PC.
Hits for 6 damage, reduced to 5 by Toughness.
Fugitoid is KO'd.
Magneto gets 1 SA and 1 KO; Prof X and Teekl (Klarion) each get 1 AST.
4. Dust attacks April
11 v 16
Roll = 2,1
Miss.
5. Teekl charges to K-11, where he attacks Raphael with BCF.
10 v 17
Roll = 6,4
BCF roll = 2
Unfortunately, the BFC reduces this to 0 damage.
(I only remembered your Theme PC instructions after I rolled for BFC, but I don't think there's any harm done in this situation.)
7 actions via Leadership
Only Storm makes her Leadership roll; token off Lila.
Free) Dust sidesteps to K-8. (She has IM: Ignores Elevated.)
1. Negasonic moves to M-9.
Free) Cyclops perplexes Prof X's Attack by +1.
Free) Moira sidesteps to N-10.
Free) Moira perplexes Prof X's Attack by +1.
2. Prof X uses MC as a RANGE action. Per his special power, he targets everyone in range, regardless of LOF. So, he targets everyone except Irma and Alopex, who has Battle Fury.
11+2 v 16 to 17+3
Prof X's attack roll = 3,4, which is high enough to hit everyone.
No one has LOF for PC or Theme PC.
Splinter's Super Senses roll = 5, so he evades.
Moves are as follow:
Renet to K-7
Fugitoid breakaway roll = 6; he moves to K-9
April to J-8
Raphael breakaway roll = 2
Michelangelo breakaway roll = 5; he moves to F-15
Donatello to F-2
Leonardo to G-1
Karai to M-1
Prof X gets 1 SA; Cyclops and Moira each get 1 AST.
3. Moira moves to O-9.
Free) Prof X perplexes Magneto's Damage by +1.
Free) Storm perplexes Magneto's Attack by +1.
Free) Magneto sidesteps to L-8, carrying Negasonic to M-8.
Free) Teekl perplexes Magneto's Attack by +1.
Free) Magneto removes 2 Scrap Metal tokens to make 2 attacks, as if he were holding HOs.
Scrap Metal Attack 1
Magneto attacks Renet
10+2 v 17+1; Damage +3 (HO, Perplex)
Roll = 5,1
No one has LOF for PC or Theme PC.
Hits for 6 damage.
Renet is KO'd.
Magneto gets 1 SA and 1 KO; Prof X, Storm, and Teekl (Klarion) each get 1 AST.
Scrap Metal Attack 2
Magneto attacks Fugitoid
10+2 v 17; Damage +3 (HO, Perplex)
Roll = 4,2
No one has LOF for PC or Theme PC.
Hits for 6 damage, reduced to 5 by Toughness.
Fugitoid is KO'd.
Magneto gets 1 SA and 1 KO; Prof X and Teekl (Klarion) each get 1 AST.
4. Dust attacks April
11 v 16
Roll = 2,1
Miss.
5. Teekl charges to K-11, where he attacks Raphael with BCF.
10 v 17
Roll = 6,4
BCF roll = 2
Unfortunately, the BFC reduces this to 0 damage.
(I only remembered your Theme PC instructions after I rolled for BFC, but I don't think there's any harm done in this situation.)
Free) Cyclops sidesteps to L-9.
6. Cyclops attacks April.
11 v 16
Roll = 4,6
Hits for 3 damage.
Cyclops gets 1 SA.
Free) Klarion uses the Laser Turret to attack April.
8 v 14
Roll = 2,1
Miss
7. Sunfire pushes to attack Michelangelo.
11 v 17
Roll = 1,3
Klarion PCs to 1,6
Per instructions, Splinter uses Theme PC. Re-roll = 5,2
Per instructions, Michelangelo uses Theme PC. Re-roll = 2,2
Storm uses Theme PC. Re-roll = 5,1
Per instructions, Alopex uses Theme PC. Re-roll = 3,3
Hits for 4 damage, reduced to 3 by Toughness.
Michelangelo is knocked back to C-18 and gets a Fire Marker (NOTE: He'll take 1 damage at the beginning of your turn.)
Sunfire gets 1 SA and takes 1 click for the push.
Alopex also takes 1 click for the push.
Free) Dust uses Smoke Cloud, creating hindering in K-7, J-8, J-9, and K-9. She also gets +3 to Defense.
PC and Theme PC instructions:
1. Klarion will NOT PC a successful breakaway by April.
However, he will PC any other successful attack or breakaway within range that he can see.
2. Dust will use Theme PC if someone successfully attacks her.
3. I will also use Theme PC if someone successfully attacks Magneto. Tokens will be given in the following priority: Dust, Magneto, Cyclops.
4. While I doubt that Negasonic will be able to see anything, she will PC anything successful that she can see.
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Mikey takes a click from the burn marker and is KO'd
*free* April perplexes down Dusts def -1
*free* Irma perplexes up Karais damage +1
1) Donnie runs to J-4
*free* Donnie outwits Scouring Sands on Dust
2) Karai RS to K-2 and shoots Dust. Leo pulls a token off CP and bumps her atk +1. 12 (11+1 from CP) on 18 (17+1 from HT) +1 damage from Irma. Roll is 1,4 for a miss. Irma takes a token to TTPC, re roll is 3,4 for a hit. Dust takes a token to TTPC. Re roll is 1,3 for a miss. April takes a token to use the last TTPC. Re roll is 6,2 for a hit. Dust takes 3+1-2 from the BFC for 2 clicks. SA to Karai, AST to April and Irma. With the TTPC token, Dust takes a push click.
*free* Splinter side steps to J-10
3) Splinter swings at Teekl. 11 on 16, roll is 2,1 for a miss. Splinter takes a push click
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
2) Karai RS to K-2 and shoots Dust. Leo pulls a token off CP and bumps her atk +1. 12 (11+1 from CP) on 18 (17+1 from HT) +1 damage from Irma. Roll is 1,4 for a miss. Irma takes a token to TTPC, re roll is 3,4 for a hit. Dust takes a token to TTPC. Re roll is 1,3 for a miss. April takes a token to use the last TTPC. Re roll is 6,2 for a hit. Dust takes 3+1 for 4 clicks. SA to Karai, AST to April and Irma. With the TTPC token, Dust takes a push click and is KO'd KO to Karai.
...
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Dust would take 2 damage from Karai (3 total after the push), because the BFC reduces damage from attacks using RS. I don't know if that affects anything else you want to do in your turn.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Dust would take 2 damage from Karai (3 total after the push), because the BFC reduces damage from attacks using RS. I don't know if that affects anything else you want to do in your turn.
oh fudge, that darned BFC. Nah, go ahead and proceed. I will edit her click. Thanks for pointing that out DB!
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
7 actions via Leadership
Leadership rolls
Magneto: 4
Storm: 6, token off Prof X
Prof X: 6, token off Sunfire
Cyclops: 1
Free) Moira sidesteps to M-11.
Free) Magneto sidesteps to N-9, carrying Negasonic to O-9.
1. Magneto uses a power action to destroy the blocking in M-7 and N-7 and add 2 Scrap Metal tokens.
Free) Cyclops perplexes Magneto's Attack by +1.
Free) Storm perplexes Magneto's Attack by +1.
2. Lila teleports to I-2, carrying:
Magneto to J-3
Negasonic to H-3
Free) Magneto removes 2 Scrap Metal tokens to make 2 close combat attacks, as if holding HOs.
Attack 1
Magneto attacks Donatello
10+2 v 17; Damage +2 (HO)
Roll = 1,5
Hits for 5 damage, reduced to 4 by Toughness
Donatello is KO'd.
Magneto gets 1 SA and 1 KO; Cyclops and Lila each get 1 AST.
Attack 2
Magneto attacks Karai
10+2 v 17; Damage +2 (HO)
Roll = 5,3
Hits for 5 damage; Karai lands on her STOP click.
Magneto gets 1 SA; Lila gets 1 AST
Free) Prof X perplexes Cyclops' Damage by +1.
3. Cyclops attacks Splinter, using Precision Strike
11 v 17; Damage +1
Roll = 2,1
Prof X takes a token to use Theme PC.
Re-roll = 6,1
Splinter's Super Senses roll = 1
Hits for 4 damage
Splinter is KO'd.
Cyclops gets 1 SA and 1 KO; Prof X gets 1 AST.
4. Moira uses X-Men TA to heal Sunfire 1 click.
X-Men TA roll = 4
Moira takes 1 click, but no pushing damage because of Willpower.
5. Sunfire pushes to attack Leonardo
11 v 17
Roll = 2,1
Klarion PCs to 2,3
Miss, and Sunfire takes 1 click for the push.
Free) Teekl perplexes Leonardo's Defense by -1.
6. Klarion attacks Leonardo, using P/PB.
10 v 17-1
Roll = 5,6
Hits for 2 damage.
Klarion gets 1 SA.
Free) Klarion uses the Laser Turret to attack Leonardo
8 v 16-1
Roll = 1,4
Miss
PC and Theme PC instructions:
Klarion and Negasonic will PC any successful attack that they can see, but not breakaways. If they can both see an attack, then Negasonic will PC first.
Theme PC will only be used if:
1) Klarion and Negasonic have used PC and can't see the attack; and
2) It's a crit hit.
Tokens will be assigned in the following order: Dust, Lila, Magneto.
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
DKR Stats Before Game 4
C) Batman (DKR) 100 pts, 56 XP
C) Green Arrow (DKR) 80 pts, with Heightened Reflexes, 10 pts, 7 XP
1) Huntress/World's Finest (Huntress) {Helena Wayne} 75pts, with Opportunist, 10 pts, 2 XP
2) Commissioner Gordon (movie) 99pts, with Opportunist, 10 pts, and Contingency Plan, 12 pts, 38 XP
3) Batman (the main DC Universe one), 47 pts, 13 XP
4) Flying Batman, 140 pts, 12 XP
5) Batman Beyond, 64 pts, 33 XP
6) Ace the Bathound, 50 pts, 38 XP
7) Vicki Vale, 25 pts, 18 XP
8) Klarion the Witch-Boy, 70 pts, 41 XP
9) Robin (DKR) (T), 45 pts, 11 XP
10) The Bat, 45 pts, 27 XP
11) Looker, 45 pts
12) Magneto (AoA), 150 pts, with Fortitude, 25 pts, 31 XP
13) Sunfire (AoA) 80 pts, 5 XP
14) Professor X 50 pts, 31 XP
15) Cyclops 50 pts, 41 XP
16) Storm 50 pts, 16 XP
17) Negasonic Teenage Warhead, 50 pts, 21 XP
18) Dust, 50 pts, 31 XP
19) Lila Cheney, 25 pts, 31 XP
20) Moira MacTaggart, 25 pts, 6 XP
21) Batwoman (Bombshell), 60 pts
RP: 0
Team Object: Bat Signal 2 pts,
Objects: Mace 2 pts, Batarang 2 pts, Staff 3 pts, Axe 3 pts,Telephone Booth, Kinetic Accelerator, Laser Turret, Separation Field Generator, Kinetic Absorber, Aerial Baffler
BFCs: [strike]Fearless Assault, Assembled,[strike] Inertial Interference Field
Maps: Gotham City Clocktower, Port of Miami, Ranx
DKR Game 4 Stats
Magneto: 4 SA, 3 KO = 50 XP
Sunfire: 1 SA, 1 KO = 15 XP
Klarion (Teekl): 1 SA, 2 AST = 15 XP
Storm: 2 AST = 10 XP
Prof X: 1 SA, 3 AST = 20 XP
Cyclops: 2 SA, 1 KO, 2 AST = 30 XP
Moira: 1 AST = 5 XP
Lila: 2 AST = 10 XP
I will allocate my 60 bonus RP equally--6 RP to each character in the game.
DKR Stats After Game 4
C) Batman (DKR) 100 pts, 56 XP
C) Green Arrow (DKR) 80 pts, with Heightened Reflexes, 10 pts, 7 XP
1) Huntress/World's Finest (Huntress) {Helena Wayne} 75pts, with Opportunist, 10 pts, 2 XP
2) Commissioner Gordon (movie) 99pts, with Opportunist, 10 pts, and Contingency Plan, 12 pts, 38 XP
3) Batman (the main DC Universe one), 47 pts, 13 XP
4) Flying Batman, 140 pts, 12 XP
5) Batman Beyond, 64 pts, 33 XP
6) Ace the Bathound, 50 pts, 38 XP
7) Vicki Vale, 25 pts, 18 XP
8) Klarion the Witch-Boy, 70 pts, 62 XP
9) Robin (DKR) (T), 45 pts, 11 XP
10) The Bat, 45 pts, 27 XP
11) Looker, 45 pts
12) Magneto (AoA), 150 pts, with Fortitude, 25 pts, 87 XP
13) Sunfire (AoA) 80 pts, 26 XP
14) Professor X 50 pts, 57 XP
15) Cyclops 50 pts, 77 XP
16) Storm 50 pts, 32 XP
17) Negasonic Teenage Warhead, 50 pts, 27 XP
18) Dust, 50 pts, 37XP
19) Lila Cheney, 25 pts, 47 XP
20) Moira MacTaggart, 25 pts, 17 XP
21) Batwoman (Bombshell), 60 pts
RP: 0
Team Object: Bat Signal 2 pts,
Objects: Mace 2 pts, Batarang 2 pts, Staff 3 pts, Axe 3 pts,Telephone Booth, Kinetic Accelerator, Laser Turret, Separation Field Generator, Kinetic Absorber, Aerial Baffler
BFCs: [strike]Fearless Assault, Assembled,[strike] Inertial Interference Field
Maps: Gotham City Clocktower, Port of Miami, Ranx
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America