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Kinetic Accelerator:
When a character occupying the same square as this object is given a move or power action, roll a d6 and replace the character's speed value with its speed value plus the result; on a 5 or 6, remove this object from the game after the action resolves. This object is not considered hindering terrain for movement purposes.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Out of curiosity, who is Klarion representing? No issue for me at all, just wondering.
Honestly, I just did a Units search for characters 70 pts and less when I realized that's how much I'd have to work with. Klarion seemed liked the most fun character to play in that search.
If pressed, I guess he could represent Magik, with their common mystical/demonic background.
I will play my last BFC: Inertial Interference Field.
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
the turtles choose INTO DIMENSION X!: Stealth. Improved Movement: Elevated, Hindering. for the Tales of the TMNT trait
1) Renet picks up Donnie, Leo, April, and Karai, and P/T to K-5, placing them in J-5, J-4, L-5 and K-4 respectively
2) Fugitoid picks up Raph, Mikey, and Splinter and P/T to I-12, placing them in J-11, J-12, and I-11 respectively
*free* Irma perplexes Alopexs speed +1
3) Alopex runs to H-13
*free* Alopex side steps to H-15
*free* April perplexes up Renets def +1
add token to CP
add token to Opportunist
PC
Renet will PC the first successful attack she can see. TTPC will be used in order by Donnie, Fugitoid, Splinter, Mikey, and Alopex, depending on if they can see, and if the roll needed is 6+
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.