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WKD Batgirl will PC any successful attack she can see
Turn 2b
JL Earth 22
1) 120 WKDP16-001 Hawkman (4/6) L9 @
-- 3 SIF006 Alias Used
2) 200 WF061 Superman (1/6) C12 @ [HO]
1 SA 1 KO
3) 170 WF064 Green Lantern (1/6) I18 @
-- 20 HAF004 Elite Sniper
1 SA 1 KO
4) 25 WF062R Batman (11/11) F17 [stealth]
1 AST
5) 25 WKDP16-002R Red Robin (11/11) I17 [stealth]
1 AST
6) 35 WF066R Spectre (11/11) M17
598
Objects: HO - K17
v
BTAS
1)Green Lantern of Gotham 105 (1/6) H-9 @@
2)Superman 100 KOKOKO
3)Wonder Woman 75 (1/6) M-9 @@
SA - 1
4)Batgirl 50 (1/5) L-8
5)Batgirl 70 (1/7) Bruce's Apperentice B-11 @
6) Bruce Wayne 40 (1/4) D-1
7)Commissioner Gordon 35 (1/3) G-9
8)Catwoman 50 KOKOKO
9)Talia Al Ghul 45 (5/8) I-8 @
SA - 1
A)Alfred 20 (1/3) H-8
Total 590
Terrain:
Orange Terrain: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
So I can't log in, for whatever reason I am locked out so here is my turn I guess, lol
---------------------------------------------
Yes, yes it did! Nice turn in return!
---------------------------------------------
Free) Batman outwit Wonder Woman's Invincible
1) Hawkman stabs his spear at Wonder Woman, 11 v 17 using Blades. Roll is 1,1 - Spectre pc to 6,3 hit. Batgirl PC to 3,5 hit. Blades is 6 for a KO. 1 SA 1 KO Hawkman, 1 AST Spectre, 1 AST Batman
2) Superman will huck the object at Batgirl the apprentice, 12 v 17 super senses for 6+2 damage and a KO. Roll is 5,1 for a hit. Super Senses is 1. 8 damage to Batgirl and the KO. 1 SA 1 KO Superman
Clear green lantern, spectre will pc a hit that would KO Hawkman
--------------------------------------------- JL Earth 22
1) 120 WKDP16-001 Hawkman (4/6) L9 @@
-- 3 SIF006 Alias used
1 SA 1 KO
2) 200 WF061 Superman (1/6) C12 @@
2 SA 2 KO
3) 170 WF064 Green Lantern (1/6) I18
-- 20 HAF004 Elite Sniper
1 SA 1 KO
4) 25 WF062R Batman (11/11) F17 [stealth]
2 AST
5) 25 WKDP16-002R Red Robin (11/11) I17 [stealth]
1 AST
6) 35 WF066R Spectre (11/11) M17
1 AST
598
Objects: HO - K17, HO - I9
v
BTAS
1)Green Lantern of Gotham 105 (1/6) H-9 @@
2)Superman 100 KOKOKO
3)Wonder Woman 75 KOKOKO
SA - 1
4)Batgirl 50 (1/5) L-8
5)Batgirl 70 KOKOKO
6) Bruce Wayne 40 (1/4) D-1
7)Commissioner Gordon 35 (1/3) G-9
8)Catwoman 50 KOKOKO
9)Talia Al Ghul 45 (5/8) I-8 @
SA - 1
A)Alfred 20 (1/3) H-8
Total 590
Terrain:
Orange Terrain: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
Clear the others.
--------------------------------------------- JL-22
Green Lantern shoots at Batman Green Lantern using RCE, +2 to attack, 14 vs 21 defense. Roll is 1,2 for a miss. Spectre PC to 1,3 miss.
Clear the other 2, same PC rules please.
--------------------------------------------- JL Earth 22
1) 120 WKDP16-001 Hawkman (4/6) L9
-- 3 SIF006 Alias used
1 SA 1 KO
2) 200 WF061 Superman (1/6) C12
2 SA 2 KO
3) 170 WF064 Green Lantern (1/6) I18 @
-- 20 HAF004 Elite Sniper
1 SA 1 KO
4) 25 WF062R Batman (11/11) F17 [stealth]
2 AST
5) 25 WKDP16-002R Red Robin (11/11) I17 [stealth]
1 AST
6) 35 WF066R Spectre (11/11) M17
1 AST
598
Objects: HO - K17, HO - I9
v
BTAS
1)Green Lantern of Gotham 105 (1/6) H-9
2)Superman 100 KOKOKO
3)Wonder Woman 75 KOKOKO
SA - 1
4)Batgirl 50 (1/5) G-8 @
5)Batgirl 70 KOKOKO
6) Bruce Wayne 40 (1/4) D-1
7)Commissioner Gordon 35 (1/3) G-9
8)Catwoman 50 KOKOKO
9)Talia Al Ghul 45 (5/8) I-8
SA - 1
A)Alfred 20 (1/3) H-8
Total 590
Terrain:
Orange Terrain: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
1) Gordon will move to J-7
2) Alfred will move to I-9
3) Talia will use THE SHADOWS OF ONE'S HEART to target Hawkman. She ignores hindering and will be using Pen/Psy. Hawkman will get -1Def from Gordon's Police TA and Talia will get +1Dam from Alfred's Enhancement
10atk v 17Def-1Def for 3Dam+1Dam straight through
[ 3 4 ]
That would hit but Specter will PC
[ 6 2 ]
That will land and Hawkman will be KO'ed
4)GL will attempt a shot at Superman
11atk v 19Def +1Def (Hindering) for 3-2Dam
[ 3 5 ]
That would just miss but Batgirl will attempt to PC
[ 1 1 ]
OH NO, BRUCY WHY!?!?!......he will take 1Dam. Clear Batgirl
Batgirl will PC any successful attack she can see
--------------------------------------------- JL Earth 22
1) 120 WKDP16-001 Hawkman KOKOKO
1 SA 1 KO
2) 200 WF061 Superman (1/7) C12
2 SA 2 KO
3) 170 WF064 Green Lantern (1/6) I18 @
-- 20 HAF004 Elite Sniper
1 SA 1 KO
4) 25 WF062R Batman (11/11) F17 [stealth]
2 AST
5) 25 WKDP16-002R Red Robin (11/11) I17 [stealth]
1 AST
6) 35 WF066R Spectre (11/11) M17
1 AST
598
Objects: HO - K17, HO - I9
v
BTAS
1)Green Lantern of Gotham 105 (2/6) H-9 @
2)Superman 100 KOKOKO
3)Wonder Woman 75 KOKOKO
SA - 1
4)Batgirl 50 (1/5) G-8
5)Batgirl 70 KOKOKO
6) Bruce Wayne 40 (1/4) D-1
7)Commissioner Gordon 35 (1/3) J-7 @
Ast - 1
8)Catwoman 50 KOKOKO
9)Talia Al Ghul 45 (5/8) I-8 @
SA - 2, KO - 1
A)Alfred 20 (1/3) I-9 @
Total 590
Terrain:
Orange Terrain: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
Don't forget my guys have the KC Team Ability which means on a Range attack, I get a D6 roll to avoid the attack on a 5-6. I rolled Hawkman, it was a 2 so no harm there. Also, I don't get the hindering bonus due to my trait so the 8 would hit. However, his KC TA roll was a 5 so he avoids the attack.
---------------------------------------------
1) Supes will charge to H10, picking up the HO under Alfred. He will attack GL Bats, not using the object, 12 v 18 def. Roll is 2,3 for a miss. Spectre PC to 1,3 for a miss (again?!)
2) GL Running Shot to G17 and shoots at Batgirl, 12 v 18 toughness. Roll is 1,2 miss again! Yikes!
Spectre will still PC whatever hit against my team happens first (so long as it would deal damage)
--------------------------------------------- JL Earth 22
1) 120 WKDP16-001 Hawkman KOKOKO
1 SA 1 KO
2) 200 WF061 Superman (1/7) H10 @ [HO]
2 SA 2 KO
3) 170 WF064 Green Lantern (1/6) G17 @@
-- 20 HAF004 Elite Sniper
1 SA 1 KO
4) 25 WF062R Batman (11/11) F17 [stealth]
2 AST
5) 25 WKDP16-002R Red Robin (11/11) I17 [stealth]
1 AST
6) 35 WF066R Spectre (11/11) M17
1 AST
598
Objects: HO - K17
v
BTAS
1)Green Lantern of Gotham 105 (1/6) H-9 @
2)Superman 100 KOKOKO
3)Wonder Woman 75 KOKOKO
SA - 1
4)Batgirl 50 (1/5) G-8
5)Batgirl 70 KOKOKO
6) Bruce Wayne 40 (1/4) D-1
7)Commissioner Gordon 35 (1/3) J-7 @
Ast - 1
8)Catwoman 50 KOKOKO
9)Talia Al Ghul 45 (5/8) I-8 @
SA - 2, KO - 1
A)Alfred 20 (1/3) I-9 @
Total 590
Terrain:
Orange Terrain: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
1) Commissioner Gordon will roll for leadership
4 = That will fail
2) GL will take a swing at Sups
11ATK - 19Def for 3-2Dam
[ 5 6 ]
That would hit but Spectre will PC
[ 6 5 ]
That will hit and Sups will take 1Dam after reducer
Batgirl will PC any successful attack she can see
--------------------------------------------- JL Earth 22
1) 120 WKDP16-001 Hawkman KOKOKO
1 SA 1 KO
2) 200 WF061 Superman (2/7) H10 @ [HO]
2 SA 2 KO
3) 170 WF064 Green Lantern (1/6) G17 @@
-- 20 HAF004 Elite Sniper
1 SA 1 KO
4) 25 WF062R Batman (11/11) F17 [stealth]
2 AST
5) 25 WKDP16-002R Red Robin (11/11) I17 [stealth]
1 AST
6) 35 WF066R Spectre (11/11) M17
1 AST
598
Objects: HO - K17
v
BTAS
1)Green Lantern of Gotham 105 (1/6) H-9 @@
SA - 1
2)Superman 100 KOKOKO
3)Wonder Woman 75 KOKOKO
SA - 1
4)Batgirl 50 (1/5) G-8
5)Batgirl 70 KOKOKO
6) Bruce Wayne 40 (1/4) D-1
7)Commissioner Gordon 35 (1/3) J-7
Ast - 1
8)Catwoman 50 KOKOKO
9)Talia Al Ghul 45 (5/8) I-8
SA - 2, KO - 1
A)Alfred 20 (1/3) I-9
Total 590
Terrain:
Orange Terrain: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.