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Guy and John will TTPC a successful attack they can see. Any character that is not the target of the attack will use TTPC first if able.
Cube Choice: Defense
------------------------------------
Green Lantern Corps
1) 180 WOL107 Kyle Rayner (Green Lantern) (1/7) G15 @
-- 12 MMF001 Automatic Regeneration
2) 95 WOL105R John Stewart (Green Lantern) (1/5) H15 @ [hindering]
3) 88 WOL030B Guy Gardner (Red Lantern) (1/6) F15 [def +1]
4) 15 WKD17-B003 Ape Green Lantern (1/1) I15 @
Total: 390pts
TTPC: 3/3
HO: E-12
HO: H-15
LO: H-22
v
SHIELD
1) Captain Marvel 150pts (1/7) G-7 @@
Equip Cosmic Cube [+1DV]
Standard Power chosen [sidestep]
2) Nick Fury 100pts (1/6) G-6 @
Tradecraft tokens - 5
3) Captain America 65pts (1/6) F-7 @@
4) Phil Coulson 50pts (1/4) H-7 @@ [Carrying LO]
Tradecraft tokens - 3
Cosmic Cube 30pts: Equip by Capt. Marvel Turn 1B
LO: Picked up by Phil Coulson Turn 1B
LO: Dropped in G-8 Turn 2B
4/4 TTPC
Total: 395pts
BFC: Darkness
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
Free) Capt. Marvel activates the Cosmic Cube getting [+1DV] and chooses sidestep
Free) Capt. Marvel sidesteps to H-9 picking up Nick Fury and LO and placing Nick in G-9.
Free) Nick Fury sidesteps and if I did the object wrong he will pick up the LO and finish in F-9.
End turn
Clear all
Everyone will TTPC a successful attack they can see requiring a 6+ to succeed. Or Crit hit or would be KOed. Any character that is not the target of the attack will use TTPC first if able Starting with Captain America, Captain Marvel, Phil Coulson, and then Nick Fury
Cube Choice: Defense
------------------------------------
Green Lantern Corps
1) 180 WOL107 Kyle Rayner (Green Lantern) (1/7) G15 @
-- 12 MMF001 Automatic Regeneration
2) 95 WOL105R John Stewart (Green Lantern) (1/5) H15 @ [hindering]
3) 88 WOL030B Guy Gardner (Red Lantern) (1/6) F15 [def +1]
4) 15 WKD17-B003 Ape Green Lantern (1/1) I15 @
Total: 390pts
TTPC: 3/3
HO: E-12
HO: H-15
LO: H-22
v
SHIELD
1) Captain Marvel 150pts (1/7) H-9
Equip Cosmic Cube [+1DV]
Standard Power chosen [sidestep]
2) Nick Fury 100pts (1/6) F-9
Tradecraft tokens - 5
3) Captain America 65pts (1/6) F-7
4) Phil Coulson 50pts (1/4) H-7 [Carrying LO]
Tradecraft tokens - 3
Cosmic Cube 30pts: Equip by Capt. Marvel Turn 1B
LO: Picked up by Phil Coulson Turn 1B
LO: Picked up Turn 3B
4/4 TTPC
Total: 395pts
BFC: Darkness
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
1) John will Running Shot to E13 and take a shot at Phil using IT Characters and Hindering. He will also activate Military Training to use RCE while RS, +1 to both attack and damage. 10+1 vs 17 for 3+1. Roll is 5,4 for a hit. No lines of fire from your team so it deals 4 damage and a KO. 1 SA 1 KO John. (Really, that's all I wanted out of him this game so whatever happens this game is fine with me now lol!). No push with Indom.
2) Guy Charge Flurry to E10 attacking Nick, 12 v 18 tough. Roll is 4,2 hit. Carol TTPC to 4,1 miss. 1 DFD Carol. Second attack, 12 v 18, roll is 3,3 hit. Nick TTPC to 3,2 miss. Wowzers!
3) Kyle Running Shot to C10 and shoots both Cap America and Nick, 11 v 20/18 for 4, roll is 2,1 (gross!) for a miss. Guy will TTPC to 5,2 hit Nick. Cap America will TTPC to 3,5 hit on Nick. Nick will be dealt 4 damage -1 for toughness for 3 total. No push to Guy or Kyle due to Indom. 1 SA Kyle, 1 AST Guy
I have no tokens to give for TTPC on your turn.
Cosmic Cube Choice: Speed
------------------------------------
Green Lantern Corps
1) 180 WOL107 Kyle Rayner (Green Lantern) (1/7) G15 @@
-- 12 MMF001 Automatic Regeneration
1 SA
2) 95 WOL105R John Stewart (Green Lantern) (1/5) E13 @@
1 SA 1 KO
3) 88 WOL030B Guy Gardner (Red Lantern) (1/6) E10 @@ [dmg +1]
1 AST
4) 15 WKD17-B003 Ape Green Lantern (1/1) I15
Total: 390pts
TTPC: 2/3
HO: E-12
HO: H-15
LO: H-22
v
SHIELD
1) Captain Marvel 150pts (1/7) H-9 @
Equip Cosmic Cube [+1DV]
Standard Power chosen [sidestep]
1 DFD
2) Nick Fury 100pts (4/6) F-9 @
Tradecraft tokens - 5
3) Captain America 65pts (1/6) F-7 @
4) Phil Coulson 50pts KOKOKO
Tradecraft tokens - 3
Cosmic Cube 30pts: Equip by Capt. Marvel Turn 1B
LO: Picked up by Phil Coulson Turn 1B
LO: Picked up Turn 3B
1/4 TTPC
Total: 395pts
BFC: Darkness
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
Not that I don’t appreciate the misses but John Stewart was targeting Captain America from his position not Phil Coulson who also has shape change. So how ever you want to adjust positioning to keep the turn or redo the whole thing.
Not that I don’t appreciate the misses but John Stewart was targeting Captain America from his position not Phil Coulson who also has shape change. So how ever you want to adjust positioning to keep the turn or redo the whole thing.
Ah, shoot! Okay, guess I'll have to rethink this. I don't think I can really see him except from 1 spot to expose him and then Nick would have LOF so may just be a full redo. Sorry!
GLC Turn 4 - Redo - Let me know if how I went about this is acceptable to you or if I need to reroll some stuff.
Free) Kyle Perplex Guy's Damage +1
Free) Guy sidestep to E13
1) John will Running Shot to E11 and take a shot at Phil using IT Characters and Hindering. He will also activate Military Training to use RCE while RS, +1 to both attack and damage. 10+1 vs 17 for 3+1. Roll is 5,4 for a hit. Nick TTPC per instructions, roll is 6,5 for a hit and 4 damage for KO. 1 SA 1 KO John, no push
2) Guy Charge Flurry to F10 (was E10 to block from Cap from TTPC but had that mixed up) attacking Nick, 12 v 18 tough. Roll is 4,2 hit. Carol TTPC to 4,1 miss. 1 DFD Carol. Second attack, 12 v 18, roll is 3,3 hit. Now this originally was TTPC by Nick but he can't anymore having PCed a previous attack and same with Carol so it would be a hit of 3 total damage after toughness. Nick knocked back 1 square to F8 with doubles. 1 SA Guy, 1 AST Kyle (I can reroll this whole sequence, part of it, or none if you'd like, just let me know).
3) Being that I repositioned I'd position Kyle in D10 instead, especially since the first location meant Nick had stealth. Kyle Running Shot to D10 and shoots Nick, 11 v 18 for 4, roll is 2,1 (gross!) for a miss. Guy will TTPC to 5,2 hit Nick. Cap America no line of fire. Nick will be dealt 4 damage hitting him to the STOP. Nick removes all tokens and is back to click 1. No push to Guy or Kyle due to Indom. 1 SA Kyle, 1 AST Guy
I have no tokens to give for TTPC on your turn.
Cosmic Cube Choice: Speed
------------------------------------
Green Lantern Corps
1) 180 WOL107 Kyle Rayner (Green Lantern) (1/7) D10 @@ [hindering]
-- 12 MMF001 Automatic Regeneration
1 SA 1 AST
2) 95 WOL105R John Stewart (Green Lantern) (1/5) E11 @@
1 SA 1 KO
3) 88 WOL030B Guy Gardner (Red Lantern) (1/6) F10 @@ [dmg +1]
1 SA 1 AST
4) 15 WKD17-B003 Ape Green Lantern (1/1) I15
Total: 390pts
TTPC: 2/3
HO: E-12
HO: H-15
LO: H-22
v
SHIELD
1) Captain Marvel 150pts (1/7) H-9 @
Equip Cosmic Cube [+1DV]
Standard Power chosen [sidestep]
1 DFD
2) Nick Fury 100pts (1/6) F-8 @ [LO] @
3) Captain America 65pts (1/6) F-7
4) Phil Coulson 50pts KOKOKO
Cosmic Cube 30pts: Equip by Capt. Marvel Turn 1B
LO: H7
LO: Picked up Turn 3B Nick
2/4 TTPC
Total: 395pts
BFC: Darkness
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
No worries my friend enjoy the tournament would love to hear about it as well!
It went well, I finished 2nd! We were playing a ROC event with the pauper format (common and uncommon game elements only) and wasn't happy with the team I played, it felt like a cheap way to try to win but that is what the format has limited us to. 3x Medusa, 3x Foot Elite Boomerang, EW Green Lantern, and 3 ID cards. I had up to 6 free attacks on a turn where GL carried everyone or 9 free attacks on a follow up turn or 12 attacks if I position well.
Regardless it was fun and I'll redo my turn here in a jiffy!
GLC Turn 4 - Redo #2 - Bold is a change from before. I will try to avoid rerolling unless you feel it is necessary in that moment. I'll reroll whatever you think is fair to do.
------------------------------------
Free) Kyle Perplex Guy's Damage +1
Free) Guy sidestep to E13
1) John will Running Shot to E11 and take a shot at Phil using IT Characters and Hindering. He will also activate Military Training to use RCE while RS, +1 to both attack and damage. 10+1 vs 17 for 3+1. Phil Shape change is 6. Will target Nick instead, 11 v 18 tough. Roll is 5,4 for a hit. Nick TTPC per instructions, roll is 6,5 for a hit and 4 damage -1 toughness. Click 4 Nick, 1 SA John, no push indom.
2) Guy Charge Flurry to F10 (was E10 to block from Cap from TTPC but had that mixed up) attacking Nick, 12 v 16 (was 18 before as John didn't target Nick). Roll is 4,2 hit. No TTPC as that was a lower to hit #. 4 damage and psuedo KO, 1 SA Guy. Nick returns to click 1 and removes trade tokens. Second attack, 12 v 18, roll is 3,3 hit. Now this originally was TTPC by Nick but he can't anymore having PCed a previous attack and now Carol can, reroll is 4,3 for a hit of 4 damage, -1 toughness. 1 SA Guy, 1 AST Kyle. Nick to click 4
3) Kyle Running Shot to D10 and shoots Nick and Cap, 11 v 16+2 ESD/17+3 ESD/Hind for 4, roll is 2,1 (gross!) for a miss. Guy will TTPC to 5,2 hit Nick. Cap America TTPC per instructions, reroll is 3,5 and still a hit on Nick only. Nick will be dealt 4 damage hitting him to the STOP. No push to Guy or Kyle due to Indom. 1 SA Kyle, 1 AST Guy
I have no tokens to give for TTPC on your turn.
Cosmic Cube Choice: Speed
------------------------------------
Green Lantern Corps
1) 180 WOL107 Kyle Rayner (Green Lantern) (1/7) D10 @@ [hindering]
-- 12 MMF001 Automatic Regeneration
1 SA 1 AST
2) 95 WOL105R John Stewart (Green Lantern) (1/5) E11 @@
1 SA
3) 88 WOL030B Guy Gardner (Red Lantern) (1/6) F10 @@ [dmg +1]
1 AST 2 SA
4) 15 WKD17-B003 Ape Green Lantern (1/1) I15
Total: 390pts
TTPC: 2/3
HO: E-12
HO: H-15
LO: H-22
v
SHIELD
1) Captain Marvel 150pts (1/7) H-9 @
Equip Cosmic Cube [+1SPD]
Standard Power chosen [sidestep]
2) Nick Fury 100pts (6/6) F-9 @ [LO]
3) Captain America 65pts (1/6) F-7 @
4) Phil Coulson 50pts (1/4) H-7 [Carrying LO]
Tradecraft tokens - 3
Cosmic Cube 30pts: Equip by Capt. Marvel Turn 1B
LO: H7
LO: Picked up Turn 3B Nick
1/4 TTPC
Total: 395pts
BFC: Darkness
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
Free) Capt. Marvel activates the Cosmic Cube getting [+1MV] and chooses sidestep
Free) Captain Marvel sidesteps to G-8
1) Captain Marvel pushes to use “Strafing Run” picking up Nick Fury RS to E-5 placing Nick Fury in F-4 targeting both Guy and John w/ IM:hindering {from TA}
(11AV 4dmg PS/B) vs. (17DV tough) for both with Guy having ShCh
Guy Shape Change roll is [3] fails
Attack is [5,6] hits both 3dmg straight thru on Guy now on click 4 with 1dmg straight through on John now on click 2
At no cost charges to C-10 to punch Kyle
(11AV 4dmg) vs. (18DV SSen)
Attack is [2,2] misses
Captain Marvel soaks up pushing damage with indom
Captain Marvel: SA - 1
2) Captain America pushes to target Guy
(11AV 3dmg) vs. (15DV)
Attack is [5,6] hits for the KO
Captain America pushing damage soaked by indom
Captain America: SA - 1, KO - 1
3) Phil Coulson targets John Stewart
(10AV 3dmg) vs. (17DV tough)
Attack is [5,5] hits for 3-1tough=2dmg now on click 4 decline knockback
Phil Coulson: SA - 1
Clear Nick Fury
End turn
No TTPC on this turn of yours
------------------------------------
Green Lantern Corps
1) Kyle Rayner (Green Lantern) (1/7) D10 @@ [hindering]
-- 12 MMF001 Automatic Regeneration
1 SA 1 AST
2) John Stewart (Green Lantern) (4/5) E11 @@
1 SA
3) Guy Gardner (Red Lantern) KOKOKO
1 AST 2 SA
4) Ape Green Lantern (1/1) I15
Total: 390pts
TTPC: 2/3
HO: E-12
HO: H-15
LO: H-22
v
SHIELD
1) Captain Marvel 150pts (1/7) C-10 @@
Equip Cosmic Cube [+1SPD]
Standard Power chosen [sidestep]
SA - 1
2) Nick Fury 100pts (6/6) F-4 [Carrying LO]
Tradecraft tokens - 0
3) Captain America 65pts (1/6) F-7 @@
SA - 1, KO - 1
4) Phil Coulson 50pts (1/4) H-7 [Carrying LO] @
Tradecraft tokens - 3
SA - 1
Cosmic Cube 30pts: Equip by Capt. Marvel Turn 1B
LO: Phil holding
LO: Nick holding
1/4 TTPC
Total: 395pts
BFC: Darkness
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.