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The original scenario was not that bad. It was something innovative and different, and to be honest, looked a lot like the objective based thing they've done with Mage Knight 2.0. I was rather looking forward to it.
I also know that the complaint was that there was going to be a lot of infiltrating infantry that would cause problems. I tend to disagree, because, (A), you can always bring infantry of your own that infiltrates, (2), anti-personnel is prevalent enough that a few good blasts of AnP would clear out the hordes around the terrain piece, and (D), everyone's second favourite whipping boy, artillery, can still be used to rain fiery death down upon the infiltrated infantry around the terrain piece. These points of view are, sadly,no longer relevant.
However, now the scenario is really not much different than your standard head to head, which is what we might know as not innovative or different in the least. There are innumerable ways of having changed the scenario to continue the idea behind it, without diluting it to the point of dullness. A much better change would have been to make the VC 3 points you accumulate worth more (say, three or four points) thereby making them more valuable than the victory points you would accumulate through VCs one or two. Alternatively they could have made VC 3 worth two victory conditions rather than one, with VC 2 still breaking ties. Or, and this is my preference, they could have turned the terrain piece in the middle into an objective marker just as if it were from MK 2.0.
But, none of these things were done. If WizKids is going to continue to push the storyline events, they really need to do a much better job of coming up with scenarios.
Well, Kaiser, I guess the thing with the original scenario is that while it was indeed more innovative, it failed to take into account that when one army is entirely wiped out, it can still win.
While that may work for some games, in a strategy game like this one, which emulates futuristic war, it stretches suspension of disbelief beyond its limits, IMHO.
Well I hope everyone is happy, because of the WHINING of a few players who obviously only complain because they stink WK has had to change this perfect, totally balanced scenario. Maybe if you guys had something to do besides constantly complaining they would have left it alone. We all know that WK never makes any mistakes as far as play balance goes. When they make a change it is only to placate the WHINERS who frankly I am sick of because they are so obviously inferior.
I diasgree about the scenario changing. The objective is still the same - to reach the tower and hold it as long as possible. I like this change from the Beat Everything Senseless(tm) games.
By changing back to the standard VC's, all they do is make sure that Self Destructing army's don't work. Hordes of Cheap Infiltrating Infantry(tm) will still win, but you need more than 200 points now, and it would be a good idea to bring something that kills the other guy's units, too (BR Lego, anyone).
This change won't effect which units I want to bring, anyway - given my history rolling the dice, I expected to place my units second, anyway. It's still all about killing the units closest to the tower and jumping something in there.
-Andy in Indy,
Beat Everything Senseless is a registered trademark of Mike Tyson, Inc.
Hordes of Cheap Infiltrating Infanrty is a trademark of Dave Isch, LLC - used without permission
I had neither seen the complaint about the "Suicide Squad," (Monty Python style that is...) nor considered the possibility of doing such a thing :o. Interesting ploy, I but I must agree that it's pretty lame.
I still think that there were other ways of changing it while still better preserving the original intent. On the other hand, if people would just stop perverting perfectly sound ideas...no holding my breath until that happens. Oh well.