You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I saw the revised rule for charging, which included if the line of sight of the charging mech passes terrain or other units the target gets +2 to defense. So if I screen my big Atlas with a bunch of peasants screening it I automatically get +2 defense from any chargers?
If you have enough peasants encircling, the opposing mech couldn't base your Atlas anyways.
I believe infantry bases do not block a Charge line of fire to a target mech (perhaps to a target vehicle also) so the +2 defense bonus would not be added.
Apparently now, if you are a Quad based by only infantry, or a Mech based by Salvaged infantry, and you move away, this isn't a 'successful break' and so you do no damage to the infantry.
p. 16
A unit may more without needing to break away if the only opposing unit it is in base contact with is a shutdown Mech or a unit with Salvage special equipment.
p. 17
{mech}
"and it deals 1 pushing damage to any opposing infantry in base contact with it when it successfully breaks away."
{quad}
"need not make a break away roll to move away from opposing infantry"
Also, only the "biped" Mech mentions the shake off damage. It isn't even mentioned in the Quad specs, although they specifically mentioned the run option.
Originally posted by xyberbratt only the "biped" Mech mentions the shake off damage. It isn't even mentioned in the Quad specs, although they specifically mentioned the run option.
Quad 'Mechs do not deal shake off damage. Since they break from infantry for free, that'd be totally free damage, and too powerful.
Originally posted by MrPringles If the damage type comes before the faction abilities, it would imply that infantry can now get 2 damage from an energy attack...
Actually, it does not.
Damage modification based on attacker's special equipment and faction abilities come in on step 6C.
Damage modification based on the affected units' types come in on step 6E.
So Zellbrigen / Ruthlessness would come first, then if the affected unit was an infantry unit and the attack was an energy type, the damage would be reduced to 1.
I anyone is interested, I have sat down and gone through the entire rule book and SEC finding all, or almost all, of the changes and additions and put them into a word document.
If anyone is interested in having a copy, and is willing to notify me of anything that I missed, PM me and I will be glad to send a copy to you.
Originally posted by xyberbratt Also, one other thing.
Apparently now, if you are a Quad based by only infantry, or a Mech based by Salvaged infantry, and you move away, this isn't a 'successful break' and so you do no damage to the infantry.
p. 16
A unit may more without needing to break away if the only opposing unit it is in base contact with is a shutdown Mech or a unit with Salvage special equipment.
p. 17
{mech}
"and it deals 1 pushing damage to any opposing infantry in base contact with it when it successfully breaks away."
{quad}
"need not make a break away roll to move away from opposing infantry"
Also, only the "biped" Mech mentions the shake off damage. It isn't even mentioned in the Quad specs, although they specifically mentioned the run option.
Are you sure? I didn't think not having to make a break away roll and not making a break away were the same thing.
The quad doesn't have to make a break away roll against infantry. It automatically breaks away. The wording is different for salvage units. Or am I reading too much into it? :cross-eye
Originally posted by Kotch The Called Shot bonus to defence DOES NOT apply if you can target a unit basing you as well as a distant unit. This is a real get-out clause and is most useful for 'Mechs.
Nope.
Quote
Called-shot modifier. If an attacker, which is in base contact with one or more opposing units, targets an opposing unit with which it is not in base contact, the target gets +2 to its defense value; this is the called-shot modifier.
If a ’Mech with the speed mode makes such an attack, and the only opposing units it is in base contact with are infantry, the called-shot modifier does not apply.
Very clearly, the target "with which it is not in base contact" gets +2, while any unit that IS in base contact, does not. This is NOT contradicted later in Multiple Targets, but it is confirmed.
Quote
Each target of a multiple ranged combat attack applies the modifiers specific to its condition.
Quote
You are not able to make an Indirect shot either out of base contact with an opposing unit nor into base contact with a friendly unit.
Nope. It's pretty clear, your target can't be in base contact, but says nothing which contradicts the Called Shot section.
Quote
Mercenary units can make formations with ANYONE! So a formation can include Merc units and units from one other faction (or alliance)!! No explicit need for a contract to achieve this benefit - YAY!!!
It's not specific, but I'd expect a huge FAQ on this one.